Forum posts

Forum: Super Smash Bros. Melee

Thread: Hyrule Code in Resources?

Started by: FuzzynessFuzzyness

(edited: )

Whoever updated the leaderboard for hyrule code mod

you didnt even put my proper IGT for Very Easy its wrong by 1s
the leaderboard doesn't even show the times its broken along with the options being broken as well

I also found out my old pb was faster IGT than my hyrule code run
which is legit and on console FeelsGoodMan, fuck emulator runs anyway
2s faster and I've submitted it
I deleted the V-Hard Hyrule Code best time because its not important if its worse

I had no idea because we didnt use IGT back then
2016 goodness 😃

Checking the hyrule position loses 1s IGT but gives more run odds (you can see the 2016 run does that)
It might be manipulatable with RNG manip soon anyway

 

Forum: Super Smash Bros. Melee

Thread: Hyrule Code in Resources?

Started by: FuzzynessFuzzyness

https://prnt.sc/vv9fgt

This proves a point, we used to be top 10 on speedrun.com. Changes need to be made

SilentProtagonistSilentProtagonist likes this. 

Forum: Super Smash Bros. Melee

Thread: Hyrule Code in Resources?

Started by: FuzzynessFuzzyness

(edited: )

Category Extensions is mostly dead and not active

If you wanted that to be the main focus category for adventure mode you might as well combine them with a filter and hide hyrule code by default

Description: runs will be accepted with hyrule code but they will be hidden by default
all runs submitted will need a previous broadcast / runs recorded to check if hyrule code is active

c-stick and ucf should still be banned, its a clear advantage and can remain in extension (barely anyone will run anyway)

If you want melee to survive on SRC I really recommend opening it up for more people. This also includes individual characters times for most modes which'll be a lot of modding but LOTS more people will run the game. People always ask me on my stream if that's a thing

SilentProtagonistSilentProtagonist and SukeSJSukeSJ like this. 

Forum: Super Smash Bros. Melee

Thread: Hyrule Code in Resources?

Started by: FuzzynessFuzzyness

(edited: )

The category for v hard wasnt ran for over 2 years and i just wanted to improve the record, literally no one else running it anyway after i had record. Previous wr pre-code is on YouTube

I actually had a time better than A rookies adventure mode v easy a long time ago with the hyrule code too, its still on my YouTube.

Trying to claim i cheat sure, i literally say on the splits hyrule code.
Most of your post is offtopic and talking about my moderation for one submitted run when the topic is not that

you keep claiming to have discussed with people but who? Ive never been involved in these discussions yet im the main runner.

Theres not been a "community" vote or anything either, not even to add a hyrule code column just like sunshine hacked file (i feel you ignored that part). Just add hide code runs by default if you really care that much

Me and A Rookie are the only 2 competing in this category for VE, it should be up to the runners as long as its accessible

Imo bringing life to the game > keeping it dead
When i ran this on stream people wanted to get into trying to speedrun it because it looked fun, resets on triforce would put off any new runners

edit: A rookie has said he doesn't really want to use it, given he doesnt have to anyway

Adding a filter on src is so easy and less messy than ext category. When submitting runs just ask if they use hyrule/c-stick and hide by default if necessary

If its a real issue to add a column just put both runs under extension and delete my other runs off src i don't care about them

SilentProtagonistSilentProtagonist and NordanixNordanix like this. 

Forum: Super Smash Bros. Melee

Thread: Hyrule Code in Resources?

Started by: FuzzynessFuzzyness

(edited: )

Can we add the Hyrule Triforce position code into resources?

I can provide both action replay + gecko + file for Gecko/Nintendont on the Wii
and the original smashboards link

I still feel like it should be allowed because running it without the code is so awful and doesn't change the run at all outside of just reset count

The VH Adventure WR already uses hyrule code and I just massively improved by VE pb by 7s

I'm completely fine with adding another column to speedrun.com to say if they used the code or not (like sunshine with hacked file)

Arguments For:

- More friendly for runners
- Higher Skill Ceiling
- Saves tons of real life time
- Way more enjoyable to watch + do
- Doesn't change the run at all, would be the same with the RNG
(it's a reset in both VE and VH if you are going for world record with perfect RNG)
- Really easy to add the code on Dolphin

Arguments Against:

- Legitimacy
- Setting up gecko/action replay can be annoying for Wii/Gamecube

SilentProtagonistSilentProtagonist, mariokartheromariokarthero and TechTech like this. 

Forum: Mario Party 6

Thread: All Board Leaderboard Difficulties

Started by: FuzzynessFuzzyness

Can we please separate the difficulties on the leaderboard?

Weak is obviously not the same run as brutal difficulty

thedrunkenleaderthedrunkenleader likes this. 

Forum: Mario Party 6

Thread: All Board Leaderboard Difficulties

Started by: FuzzynessFuzzyness

Can we please separate the difficulties on the leaderboard?

Weak is obviously not the same run as brutal difficulty

thedrunkenleaderthedrunkenleader, KhloëKhloë and EZKSupernovaEZKSupernova like this. 

Forum: Mario Party 6

Thread: Runs moved / leaderboard updates

Started by: DangerlessDangerless

now my 1st place run comes up as 6th place on my profile..feelsbadman

 

Forum: Super Smash Bros. Melee

Thread: Is 20XX allowed for runs?

Started by: NicroVedaNicroVeda

(edited: )

it shoudlnt be allowed, you are modifying the game

 

Forum: Super Smash Bros. Melee

Thread: C Stick

Started by: [Deleted user]

you dont need c stick

PandoraPandora and ResolutionSSBResolutionSSB like this. 

Forum: Super Smash Bros. Melee

Thread: Melee In-Game Time?

Started by: RyddyxRyddyx

RTA isnt accurate because every version had loading differences

 

Forum: Mario Party 2

Thread: All Boards Speedruns Problem

Started by: FuzzynessFuzzyness

but every other run didnt do that bewtsy why should he be allowed to do different?

 

Forum: Mario Party 2

Thread: All Boards Speedruns Problem

Started by: FuzzynessFuzzyness

(edited: )

Silo_Simon submitted a time that is 7:12 faster than my pb

I checked his video today for the first time after finding out you can skip cutscenes if you DO NOT have a fresh save file

so this means that he didn't use a fresh save file and skipped every cutscene in the game by using an already completed file (all victory bowser fights and unlocking bowser stage)

I calculated the time differences from our runs

My Run : 4:55:45

+0:32 Start timer difference
-1:21 Space Land Cutscene
-1:29 Mystery Land Cutscene
-1:23 Horror Land Cutscene
-1:12 Pirate Land Cutscene
-1:09 Western Land Cutscene
-0:10 Stage Unlock Cutscene
-1:26 86 Bowser Land Cutscene

- 7:38 Total (All Cutscenes - Starting time difference)

4:55:45 My PB
- 7:38:00
Final Time: 4:48:07

Which is 26 faster than Silo_Simon's time if you follow his weird ruleset of not having a fresh file and skip all cutscenes

PearPear and ResolutionSSBResolutionSSB like this. 

Forum: Super Smash Bros. Melee

Thread: using AR codes in speedruns

Started by: mugg1991mugg1991

i dont see why this thread is still open honestly cause im doing runs without it lol

GoodleShoesGoodleShoes and ResolutionSSBResolutionSSB like this. 

Forum: Super Smash Bros. Melee

Thread: using AR codes in speedruns

Started by: mugg1991mugg1991

(edited: )

you mean fighting resets lmao

no one runs this category because if you are going for a good time you have to get good hyrule rng, and it doesnt change the time of the run

Im fine with doing another 1k runs to beat this time cause it wasnt even good, but my argument for the code to be allowed for this category and very hard is because it would bring more competition and right now melee speedrunning is super dead (adventure mode)

The end product is exactly the same, it just reduces the frustration of wasting tons of real life time to resetting over stupid hyrule rng. More people will run the category if its more enjoyable imo

I feel the top runners usually have the most say in each community, for example ZFG1 gets a big say in the rules for OOT 100%

I'm 100% ok if someone beat my Very Hard world record which took over 25k runs using the hyrule rng code, why? because I like competition and I've experienced about 305 hours out of 800-1000 hours just losing runs to hyrule rng and I'd rather people actually get runs tbh than do the same shitty grind I did.

One of the big issues with codes in melee to manipulate RNG is its very hard to manage whether someone used codes / not to manipulate certain things such as Hyrule RNG, Bomb RNG (Peach).
If someone submits a run its nearly impossible to prove

ResolutionSSBResolutionSSB and SekanorSekanor like this. 

Forum: ESA at Dreamhack Summer 2016

Thread: #DHS16 - Dreamhack Summer '16

Started by: PlanksPlanks

Apologies for late signup, I didnt know it was up

curseddollscurseddolls likes this. 

Forum: Super Smash Bros. Melee

Thread: Better Moderation on Melee Speedruns

Started by: FuzzynessFuzzyness

I still think wii should be its on category along with emu

the problem with wiis are different versions + hardware
usb loaders exist
different bios exist

it all causes different effects on games

My wii for example uses Dios Mios to play gamecube games, when I play melee on it, it randomly gives me game could not be read errors during runs lmao. This is why I believe wii's are not very reliable to judge on.

 

Forum: Super Smash Bros. Melee

Thread: Better Moderation on Melee Speedruns

Started by: FuzzynessFuzzyness

Hyrule does not load instantly with a giant character and 2 cpus, thats what made it super obvious to me

and didnt have to kill himself to avoid crazy hand?????????

Is there any chance we could get another category on Speedrun.com, being Wii runs as well since they might have faster loading and the fact people can run it off a USB which DEFINITELY has faster loading

 

Forum: Super Smash Bros. Melee

Thread: Better Moderation on Melee Speedruns

Started by: FuzzynessFuzzyness

The very hard record as well also has faster loading speeds

it states on the rules it has to be on Gamecube US

Wii and Emulator both have different loading times