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Forum: Yakuza 0

Thread: Do cutscenes count towards the speed runs?

Started by: TikTak03TikTak03

What Lonne said. Not all cutscenes are skippable though for some reason. It was a big meme back in the day that random cutscenes can be skipped and some can't.

My suggestion to you is to do a casual run through whilst making a note of which cutscenes can and can't be skipped then refer back to that when you do your run!

 

Forum: Attack on Titan 2

Thread: AoT2: Final Battle

Started by: FroobFroob

I'm afraid not, for multiple reasons.

Whilst it's an expansion to this game it changes things up heavily in gameplay. Runs of Final Battle are different to runs of AoT 2 and putting them on this board is unfair to base AoT 2 runners and renders all of their runs null and void. All of the extra benefits of Final Battle are brought over to the base gameplay of OG Attack on Titan 2 (This board.) This includes and is not limited too:

-Extra Equipment
-New Weapons that the original base game cannot get, some of which are far more powerful than those attainable in the originals run
-The extra attacks with thunder spears and miniguns.
-Guns. And their different (and slightly faster) movement option
-A bonus set of money at the start of the game to use on weapon and gear purchases and upgrades that the original game cannot get.

I have been asked by multiple people to set up the leaderboards for Final Battle and as i've stated to them I just don't have the time to give it the love and attention it needs to set up the same categories as this, whilst also adding extra categories based on the new content (Like Season 3's story) I have the time to manage everything I currently have, but I cannot do it for the new board. Not one of those people who I messaged back took on the responsibility of setting up the board.

If you want a place to submit runs for Final Battle you'll have to request the board yourself and be the moderator via this link: https://www.speedrun.com/requestgame?series=attack_on_titan_snk_series

 

Forum: Yakuza 0

Thread: Makoto Takoyaki Cutscene Hardlock

Started by: RayOfSpeedRayOfSpeed

Appreciate that. That's something i'd have expected with the PC version not ps4.

We still have a money reward out for anyone who figures out how to run in this segment btw lmao

 

Forum: Yakuza

Thread: Community Discord

Started by: FroobFroob

Hello!

A couple of us in the community have been talking for a while (cough a year or two cough) about setting up a community discord for Yakuza speedrunning. We appreciate how hard it can be for newcomers to the series who want to get into speedrunning to actually jump in and be able to find a place with resources and be able to ask questions - so we finally got around to it!

https:/​/​discord.​gg/​Dm57ePQ is the link. In doing this we already have a couple of guides out and available (Any% and NG+ for Yakuza Kiwami, Any% for 3 and Any% for 4 is being actively re-routed, with 5 to be routed next month) as well as multiple places you can ask questions about any of the runs. This will also hopefully push others to make guides for some of the other runs in the series (cough me cough) so don't be shy and come ask us if you have any questions about the runs!

 

Forum: Yakuza Kiwami

Thread: Question about the timer

Started by: bazoo42bazoo42

The reason why a capture card is needed is because if you stream the game via the ps4's built in streaming function multiple parts of the game (Including the ENTIRE finale) get blocked and aren't visable. It's impossible for me to verify when I can't see the end point and I've had a few people go "Just trust me ok?" which just does not work.

If ANY part of the run is blocked it's impossible for me to verify it and streaming the Yakuza games via the ps4's built in streamer unfortunately blocks pretty much parts of all of them - especially every single games Finale.

PhatzoPhatzo likes this. 

Forum: Yakuza Kiwami

Thread: Max crush and Charge Throw problems in PC Version

Started by: KonradgavinKonradgavin

Nope I literally did it 2 days ago and i'm fully updated. Are you sure you're doing it correctly? Taken from Lilly's guide:

"This ability allows you to Charge Throw which you used in the first chapter. Why this is so useful is that not only does it do a lot of damage but the move used after you do a Charged Throw does double damage (Or close to it). So if you Charge throw, then use a heat move as your next attack, it does a ton of damage."

You must make sure the next attack is a heat attack. If the next move is not a heat attack then it won't work. And make sure you're properly doing a charge throw by holding down the throw button

 

Forum: Yakuza 0

Thread: Categories extension?

Started by: RenusekRenusek

Don't be afraid. There's definitely some runs which are scarier than others, but for the most part you can't go wrong just jumping in.

The big problem, and I attribute this problem to myself as well, is that there aren't many guides on how to actually run the games. The game that has the best guides out there is actually Yakuza Kiwami where Lillygram has made an amazing indepth Any% Guide and KeyC13 made a good NG+ guide. From what i've seen most of the front runners (myself included) are more than happy to talk the run at any point. I've always meant to write up proper guides for all the Yakuza's I run as they're all in my head, but it will take a long time to make them come out as good as I want them too. Maybe a project for next year as I can see how daunting it is without proper guides (And also without a proper series speedrunning discord which...Well we've been talking about making it for 2 years at this point so watch this space I guess...)

If you're intimidated might I suggest running NG+ first? You'll be a fully leveled up Kiryu and that way you can learn the route, cutscenes that can be skipped, where substories are etc. This goes towards any of the games because some of the runs, 0 included, can actually be pretty tough towards the end (Some of them in particular you will be dieing in a couple of hits endgame with our any% strats. cough Yakuza 6 cough)

 

Forum: Yakuza 0

Thread: Categories extension?

Started by: RenusekRenusek

There is no need for a bunch of arbitrary categories that would just clog up the board with only a single user running them. We had a request for the Climax battles which are borderline worth a category and have only had 2 users running them in a year. In the 4 years that the game has been out we've only had 8 runners total. If it was a far more popular game that would benefit from these categories (e.g, Nier Automata and it's extended ending categories) then there'd be a place for it, but not here.

You say you want "fun" categories then go on to say you "Don't really want to run such a long game, I'm not ready for it" which screams that you just don't want to run the actual game. I'd like you to ask how many current runners would actually want to try and catch everything in the ufo catcher for example. Not all novelty runs need a place on the leaderboards, but it also doesn't stop you from doing those runs in your own time if you really want. It can be argued we don't need every difficulty on the leaderboard - but at least people submit runs to most of those (Normal and at a real borderline Hard being the two obviously not run as much difficulties)

Your post sounds like you're pushing for a much shorter run. You're in the wrong Yakuza game for that. Allow me to suggest other Yakuza's you might enjoy that are all shorter than Yakuza 0:

Yakuza (Original) at just above 2 hours
Yakuza Kiwami at 2 hours 20 minutes
Yakuza 2 (Original) at 2 hours 20 minutes
Yakuza Kiwami 2 at 2 hours with a supplimentary run of 10 minutes/40 minutes
Yakuza 3 at 2 hours 20 minutes
Yakuza 4 at just over 3 hours
Yakuza 6 at 2 hours 45 minutes
Yakuza Dead Souls at 3 hours (Please do this one and suffer with me please don't let me be the only crazy person to run this one)

If length truly is a problem you're in vastly the wrong series to try and speedrun. I'm always happy to help out anyone who wants to learn the run, but you have to understand (outside of Spin offs like Kenzan and Ishin) that 0 is the second longest Yakuza run outside of 5.

I'd highly suggest one of the other Yakuza's if you're not ready for this one. We won't be putting up arbritary categories with a low user base to these runs anyway. Enjoy doing them on your own time, but there's no reason to put up leaderboards for them here when the vast majority of runners won't find those ideas "fun" to begin with.

tapiocatapioca and RenusekRenusek like this. 

Forum: Yakuza Kiwami

Thread: Tips for a new runner?

Started by: PhatzoPhatzo

The big thing I would recommend is to check out the guide section on the left. Both Lilly and Key have written good guides for both of the main categories, NG+ and Any% depending on which you want to do (Quick link here: https:/​/​www.​speedrun.​com/​Yakuza_Kiwami/​guides ) Lilly's guide in particular is super comprehensive and worth looking at even if you plan to run NG+.

Big thing I would recommend is learn which cutscenes are skippable and which aren't - whilst also knowing the best route from A to B with Taxi fast travel etc. Again Lilly's guide is really good for this

 

Forum: Attack on Titan 2

Thread: AoT2: Final Battle

Started by: FroobFroob

Whilst I get things set up on the board side of things, I'd love to get your input on how you want the leaderboards set up for the expansion's story content. Here's my current thoughts:

Character Episode Any%: By doing the Scout Regiment story you can actually pick up in the middle of the 104th Cadets story (with the 5th Episode - The Final Recapture Campaign) and go to the end of that storyline for the first credits sequence (so ending on To The Ocean in the 104th Cadets Story.)

Character Episode 100%: This would be every level (including the Battle Outside the Walls episodes) on all 3 storylines.

Let me know your thoughts on this, or if you have any other ideas on how you want it split up.

 

Forum: Attack on Titan 2

Thread: AoT2: Final Battle

Started by: FroobFroob

Sorry for the delay, went to ESA and then had some horrific news about my Grandmother's health. Expect an update near the end of this week!

InukiiInukii likes this. 

Forum: Attack on Titan 2

Thread: AoT2: Final Battle

Started by: FroobFroob

Yep. Will be a couple of days i'm afraid. Please sit tight, being worked on 🙂

 

Forum: Attack on Titan 2

Thread: AoT2: Final Battle

Started by: FroobFroob

Ok after getting my hands on this today gonna have to request a little bit more time before Leaderboards are set up. The new Final Battle stuff is thankfully seperated into it's own thing, so there will likely be a Final Battle Any% and a Final Battle 100%, with how the levels are seperated and segmented.

The thing that I need time to determine on is whether the new stuff affects the campaign in any way. If the new stuff (weapons, transformations, abilities any of that jazz) then we'll need to get up a new Leaderboard to seperate it so that it stays fair. It is an expansion but it looks like some of the new OP weapons might be traversable to the original story, hence why I need a bit of time sorry!

 

Forum: Yakuza Kiwami

Thread: About timers.

Started by: nickchen114nickchen114

No mods means no modifying the game in any way. This includes stuff such as swapping models, changing music and more. The game must be completely unmodded as modded can provide an unfair advantage. No external tools, apart from livesplit, are allowed.

Substories are the sidequests in the game that pop up with notifications. All Substories is beating an any% run finishing all those substories and also finishing the game at some point (You may go into Premium Adventure before finishing all substories, but the timer is not allowed to be paused at any point)

 

Forum: Yakuza Kiwami

Thread: About timers.

Started by: nickchen114nickchen114

http://livesplit.org/ Use this for timer. Rules state that there needs to be a timer on screen as IGT is unreliable

 

Forum: Attack on Titan 2

Thread: AoT2: Final Battle

Started by: FroobFroob

Alrighty looks like we need to talk about the future of the run!

https://gematsu.com/2019/03/attack-on-titan-2-final-battle-announced-for-ps4-xbox-one-switch-and-pc

Currently it's not out yet and we might have to wait until the game is out to see how these "original episodes" go in regards to affecting the speedrun. I'm personally probably not coming back to running the game even when it does come out, but i'm more than happy to keep moderating the leaderboards. We'll need to figure out as a community what the best course of action towards these new missions are. If they're a seperate menu option do we make them their own leaderboard? If they come after the end of the current run do we add them to the current Any%, or do we split the current Any% and make a new category - something like Season 3%? Or maybe even branch it off and make it its own leaderboard?

We'll likely need to wait till July to figure out what the best course of action is, but let me know your thoughts

 

Forum: Yakuza Kiwami 2

Thread: HDD vs SSD?

Started by: ciccioDMciccioDM

(edited: )

I actually don't have the ability to add that variable to any game in the series, which is kinda weird actually. Might be a bug i'll go ask someone cause I definitely agree that at the very least there should be hdd/ssd.

Ps4 pro should have been ticked up as an option correct, I apparently never marked it up despite originally thinking so - so thank you for pointing that out!

Edit: I'm a moron. Done and being retroactively added to the other games

 

Forum: Yakuza Kiwami 2

Thread: Categories

Started by: FroobFroob

Alright got the leaderboards up and going. Want to apologise for layout a little. I wanted both Any% and All Street Bosses to both be under one Majima Saga banner, but somethings a bit bugged and any runs submitted to All Street Bosses weren't showing up. Clearly a setting I messed up so hopefully I can figure that out and clean things up a little!

As far as Categories go we've got the usual. Any% is the main game. The usual applies, pick your difficulty, make sure you show it and then start the timer when the screen fades to black. Unlike other games in the series there isn't a good starting point, hence why I made it the fade to black. If you have any thoughts about this and if there's a better place to start it, please let me know. As the leaderboards took a while to set up I know some people might have different starting times for their splits, so I can easily re-time myself. As of the future though we'll go from screen fade out unless others have any better thoughts. You must show the difficulty you've selected in the vod at least and IGT is still not a reliable measurement of time so we'll still be using real time.

The Majima Saga is where things get exciting and different. We've gotten ourselves a cute little run that doesn't take too long and could be highly competitive (Hence the need for Milliseconds!). For now i've set up Any%, which is your usual get to the end as fast as possible, and All Street Bosses which requires you to beat all the optional Street Bosses before you finish the game. Current ruling is that you do not need to collect the reward for beating All Street Bosses as i'm contemplating potentially a third category that would be either "100%" or "Kiryu Foundation" or something that requires you to fund all of the optional Kiryu stuff. 100% would need defining by the community, considering you can do a lot of the side activities as Majima. Would you need to eat at all the eateries, get the unique baseball rewards, etc etc. Hence why i've not set this up and just left it as Any% and All Street Bosses until we get some community consensus. Let me know what you think about a more fuller category!

As far as other categories go if there's demand (and by demand I mean do a run, post a vid and i'll get a leaderboard up!) we could set up a "Majima+Kiryu" category, where you run the Majima Saga first then run normal Any% afterwards. Only thing that would be awkward would be different difficulty levels. There's no Legend for Majima for example and you could easily change to Easy if you wanted when swapping between categories so...Not quite sure what the answer to this would be. Another community decision (say you run Majima on hard you'd have to stick to hard/Legend for Any% for example? Let me know!)

 

Forum: Yakuza 0

Thread: In regards to the PC version

Started by: FroobFroob

I should hopefully re-enable pc submissions in the next day, apologise about the delay my pc crashes whenever I play slightly intensive games on it and this is no exception. I'm doing some testing with the help of someone else in regards to the text speed, hence why it's taken so long so my apologies. I'll highly likely just be re-enabling PC as a submission tomorrow as I've got one more segment to check. Cutscenes are all the same unskippable and skippable ones as on ps4 so that isn't a problem.

 

Forum: Yakuza 0

Thread: In regards to the PC version

Started by: FroobFroob

Text skipping actually seems to be slightly faster than on console. Gonna investigate that and see what comes of it