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FlygonmanFlygonman

Virginia, USA

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Forum: Multiple Mario Games

Thread: SERIOUS: Why isn't there a 3D Mario 1982?

Started by: JJReedJJReed

12 Jan 2021, 05:55

Not to mention the fact that it adds over 6 hours onto a speedrun that's already a day and a half long, a 40+ hour speedrun would be unreasonably long, and the SMG1 242 would be the same thing twice

galax.vgalax.v likes this. 

Forum: Super Mario Galaxy

Thread: How large portion of the runs do you have to spend not playing the levels proper?

Started by: artman40artman40

6 Nov 2017, 05:49

not to dive you away but its like 45 seconds between stars lol...

 

Forum: Super Mario Galaxy

Thread: Single Star Catagorie

Started by: GijsVanDenBroekGijsVanDenBroek

6 Aug 2017, 02:14

actually it would be 484 categories bc 2p

 

Forum: Super Mario Galaxy

Thread: Weird turning thing with ledges on Ghostly 1

Started by: FlygonmanFlygonman

29 Jul 2017, 04:22

watch the video. After doing this i tried it in a bunch of other places and he did the same 180 degree turn. Also tried with mario and he does the same thing. I didnt notice it until now and i was wondering if anyone else noticed this before.

 

Forum: Super Mario Galaxy

Thread: New Huge Skip

Started by: FlygonmanFlygonman

2 Apr 2016, 01:42

 

Forum: Super Mario Galaxy

Thread: New 2P Route

Started by: FlygonmanFlygonman

27 Mar 2016, 00:12

btw as tight as the starbit route looks, i had almost 300 extra when i got to sweet sweet in a run today, and I only got about 50-75 extras and about 100 extra from sling pod, so i think this route is pretty doable for both 1p and 2p

 

Forum: Super Mario Galaxy

Thread: New 2P Route

Started by: FlygonmanFlygonman

26 Mar 2016, 18:12

https://docs.google.com/spreadsheets/d/1KaIaK11BxBPa9B7jK_b_ZzXJyNoHbeci4sH7GpWF6fo/edit#gid=0 i think with 2p this will save 12 seconds, if anyone has an idea of how to make a route like the new route on this page work without having to do sling pod at the beginning let me know

 

Forum: Super Mario Galaxy

Thread: New Space Junk 1 Skip

Started by: FlygonmanFlygonman

13 Mar 2016, 03:34

i found this on accident and when i looked in the WR run it didnt do it

 

Forum: Super Mario Galaxy

Thread: New Space Junk 1 Skip

Started by: FlygonmanFlygonman

12 Mar 2016, 18:18

this one has me doing it

 

Forum: Super Mario Galaxy

Thread: New Space Junk 1 Skip

Started by: FlygonmanFlygonman

12 Mar 2016, 18:14

i apologize for the sound being like 30 seconds out of sync

 

Forum: Super Mario Galaxy

Thread: New Space Junk 1 Skip

Started by: FlygonmanFlygonman

12 Mar 2016, 18:11

i think this probably will make the space junk S route faster now, but it should be timed

 

Forum: New Super Mario Bros.

Thread: NSMB on GDQ

Started by: LachursLachurs

16 Jan 2016, 02:05

I think a three way between me scott and greg would be hype for cannonless

 

Forum: New Super Mario Bros. 2

Thread: NSMB Series Speedrunning Group

Started by: FlygonmanFlygonman

11 Sep 2015, 01:42

I made a skype group, leave your skypes in this forum and i'll add you

 

Forum: New Super Mario Bros. Wii

Thread: NSMB Series Speedrunning Group

Started by: FlygonmanFlygonman

11 Sep 2015, 01:40

I made this group, if you want to be added leave your skype in this forum

 

Forum: New Super Mario Bros.

Thread: NSMB Speedrunning Group

Started by: FlygonmanFlygonman

11 Sep 2015, 01:37

This is for all NSMB games, i made it and you can leave your skypes in this forum and i'll add everyone

Talle13Talle13 likes this. 

Forum: New Super Mario Bros.

Thread: Racing

Started by: [Deleted user]

11 Sep 2015, 01:34

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

 

Forum: New Super Mario Bros.

Thread: 2-A Speedy launch pad

Started by: FlygonmanFlygonman

23 Aug 2015, 00:07

ok i got it now 😃

 

Forum: New Super Mario Bros.

Thread: 2-A Speedy launch pad

Started by: FlygonmanFlygonman

21 Aug 2015, 02:49

How the fuck do you do it

 

Forum: New Super Mario Bros.

Thread: Removing or modifying Emulator and Wii U VC times

Started by: [Deleted user]

21 Aug 2015, 02:48

Yeah, if loading times get completely removed then pipes become OP

 

Forum: New Super Mario Bros.

Thread: Removing or modifying Emulator and Wii U VC times

Started by: [Deleted user]

20 Aug 2015, 16:44

Well the problem is, timings from start to finish wont be frame perfect (even with taking out frames) because people dont always split the frame they press a on file select or the frame they hit the switch to kill bowser.

 
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