Forum posts

Forum: Trespasser

Thread: New Ascent Part 1 Strat

Started by: FenoTheFoxFenoTheFox

Found a way to get OOB at the start of Ascent Part 1 which saves having to travel all the way down to the beach and back up to get to the top of the ruins. This saves about three minutes in Hoverless.

 

Forum: Trespasser

Thread: Deleted my 51:06

Started by: JezsJezs

The madman actually went and did it god bless

 

Forum: Tomb Raider: Anniversary

Thread: Talk

Started by: CrimssonCrimsson

What do you mean?

 

Forum: Trespasser

Thread: Category Questions

Started by: TolarusTolarus

I'm pretty sure under Jezs's constraints that the current Any% (hoverless) run by Youtl is invalid then. There's at least three sections where he hovered/item hopped. Off the top of my head, I think he did one in the second level after dropping off the cliff near the start and there's that box you climb up near the Uzi. I think he did one to get on top of the box. There was one he did before you jump off the cliff down into the pool in level 3 (I think). And again at the end of the level he tried to hover on a box to avoid climbing on the crain to end the level.
I haven't watched the other runs but Youtl's I'm pretty confident breaks that rule

 

Forum: Fibrillation HD

Thread: Please define some rules

Started by: tcd11tcd11

Apologies. I at least set rules at least for when timing begins and ends. As much as I've played of the game there isn't much in the way of glitches that I've found (certainly none that are helpful, sometimes you fall through the floor but that's always ended in a death for me.) So gameplay-wise, the any% speedrun is pretty clear cut. TCD11 asked on Twitter what endings are viable. Chapter 18 is the obvious choice for Any% as you don't need any of the collectibles to end it. I think the two other endings are less obvious though. The only way I can reconcile it in my head would be to have both an "all collectibles" route which would necessitate collecting the orbs and playing level 19. Although an argument could be made for instead having a "100%" category in which you collect all the orbs, play level 19, and type in the secret code for level 20, and completing that level. I'm certainly open to discussion about it.

 

Forum: Tomb Raider: Anniversary

Thread: I'm a cheater

Started by: FenoTheFoxFenoTheFox

As no one has said no it's safe to assume I can now wear sunglasses. I'm glad we were able to come to an agreement on this matter and I look forward to wearing sunglasses in the future.

 

Forum: Tomb Raider: Anniversary

Thread: I'm a cheater

Started by: FenoTheFoxFenoTheFox

(edited: )

I'd like to present an idea for a new rule.

Allow one cheat, namely: Sunglasses
There are several benefits to this that I'll list below.

Benefit #1: Lara wears sunglasses
Benefit #2: Lara won't not be wearing sunglasses.
Benefit #3: My PBs will have Lara wearing sunglasses.
Benefit #4: Lara's eyes will not be harmed by the bright lights of the magma nor the sun reflecting off the sand in Egypt.
Benefit #5: Cheats,,,,

CrimssonCrimsson, 13irth13irth and 2 others like this. 

Forum: Tomb Raider: Anniversary

Thread: Glitchless ruleset discussion

Started by: CadarevCadarev

Glitchless isn't a subcategory of no-bj. What the fuck are you talking about.

As for segmented, yes, it should be removed but Ewil won't let us because he's dumb.

 

Forum: Tomb Raider: Anniversary

Thread: Glitchless ruleset discussion

Started by: CadarevCadarev

Better Than Glitchless is absolutely 100% a joke name. Saying "no major glitches" is inaccurate though as some of the glitches still skip huge chunks of the game. Glitchless+ doesnt quite fit either, as it's far, far from glitchless. We're excluding two main glitches, airwalk and bug jump, and replacing them with several glitches we don't normally perform.

 

Forum: Tomb Raider: Anniversary

Thread: Glitchless ruleset discussion

Started by: CadarevCadarev

Ask yourself, if it were the case that no glitches are allowed, why would it be called "better than glitchless" and not glitchless? You know what "glitchless" means, right? It's not glitch-less, where you don't use as many glitches. Glitchless is entirely without glitches. BTG, on the other hand, is actually worth playing/watching and isn't the worst thing imaginable.

Also framerate limiting will be allowed once the kinks are all worked out

jawibaejawibae likes this. 

Forum: Tomb Raider: Anniversary

Thread: Framerate Discussion

Started by: FenoTheFoxFenoTheFox

That's a very key difference, though

 

Forum: Tomb Raider: Anniversary

Thread: Framerate Discussion

Started by: FenoTheFoxFenoTheFox

Ewil, the tool -does- work. I've tested it. And it is different from using a third party tool to lock framerate because it would be done in-game as opposed to an external program.

 

Forum: Tomb Raider: Anniversary

Thread: Framerate Discussion

Started by: FenoTheFoxFenoTheFox

(edited: )

Furthermore, there's at least one trick that benefits from an even lower framerate. At 18fps, you're able to use a manual grab skip to clip out of the wall in Midas, which would be hugely beneficial to BTG runs.

Also note that inversely we've always allowed high fps tricks. For instance, the corner clip out of water requires a framerate of 200fps. Changing the rules would remove these tricks from the run (most monitors don't support 200fps with vsync, most don't even support above 60 right now) but the run would still speed up drastically with low fps tricks as opposed to high fps tricks.

 

Forum: Tomb Raider: Anniversary

Thread: Framerate Discussion

Started by: FenoTheFoxFenoTheFox

(edited: )

Generally speaking, we've run Tomb Raider with the framerates in two states.
1: Vsync off
2: 60hz, Vsync on
I'm an exception as I have a 144hz monitor so I was able to run at higher framerates with Vsync on than most, which brings me to my point.
Not all monitors are created equal. At 1080p my monitor (BenQ XL2411) is capable of these frequencies by default: 60hz, 100hz, 120hz, 144hz. My ASUS monitor, however, is capable of the following framerates: 25hz, 29hz, 30hz, 59hz, 60hz. The most important framerate for this particular conversation is 25hz. 25hz tends to be the sweet spot for low framerate tricks in TRA. At that framerate you're able to clip through the door at the start of Mountain Caves, clip through the door after Vilcabamba, clip through the statue in Qualopec, use the lions to clip you through the door at the start of St. Francis's Folly, use the Atlanteans (or mummies) to clip you through the door in Egypt, and probably more things that I'm forgetting. For certain categories, this can result in several minutes knocked off the run.
Generally speaking, we haven't allowed framerate specific tricks for two reasons.
1: They usually were done using an external program, such as Dxtory, Fraps, Afterburner, etc.
2: Not all monitors support the same framerates. (granted, this is kind of hypocritical of me for using a 144hz monitor, but since we're currently running with Vsync off it doesn't really matter as far as game physics and the like are concerned)
You're able to add framerates for your monitor through Nvidia/AMD control panels, but that doesn't add it to the game's framerate lists. It reads it off your monitor's EDID information. However, as of tonight I've discovered a way to override your monitor's EDID and add framerates, using this program: https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU

So now I think it's time to have a discussion. Should we allow people to add a framerate of 25hz (if their monitor doesn't support it by default) and begin allowing low fps tricks? I'm willing to not run my game at 144hz and stick to 25hz and 60hz should we do this. Using this tool can put everyone on an even playing field. Granted, we're using an external program to add the framerate to the list, but it's not like our monitors can't support these framerates. It's simply that the EDID doesn't provide it by default. Allowing use of this program to add framerates would save people spending hundreds of dollars on specific monitors that support 25fps like my ASUS as well, which would just be silly.

 

Forum: The Site

Thread: Username Change Requests / Account Deletions

Started by: kirkqkirkq

Please change mine to FenoTheFox.

[Deleted user] likes this. 

Forum: Tomb Raider: Anniversary

Thread: Glitchless ruleset discussion

Started by: CadarevCadarev

(edited: )

Alright so bearing in mind that I'm now semi-seriously (still mostly a joke though) working on doing at least one single segment glitchless run I guess I'd like to open this discussion back up. I'm going to repost what Cadarev said above and break down my thoughts on it.

"Banned would be:

. Bug jump (BJ & IBJ)
. Fall damage cancel
. Airwalk;
. Back handspring or left roll to reach "unreachable" high areas
. FPS dependant tricks that look like glitches (e.g. using irregular slopes to make Lara float)
. Delayed Swandive
. Any trick which involves making Lara step on something that's obviously not a solid surface (e.g. using the fence shortcut in Croft Manor's maze) "

Bullets 1-3: No disagreement, obviously glitches.

Bullet 4, backwards handspring/left roll: No disagreement, though it's semi-arguable. Still you could only make a fairly weak case as to its legitimacy.

Bullet 5, irregular slopes: Disagree. I think the argument that it "looks weird" in unsatisfactory, also to my knowledge this isn't actually a FPS dependent trick, assuming we're talking about the same thing. I'm assuming this is in reference to the jump you can do at the start of the game to avoid climbing around on the wall, and a similar jump you can do when the bridge breaks in the wolf pit. Both on Mountain Caves level. Side note, you spelled "dependent" wrong, nerd.

Bullet 6, delayed swan dive: Undecided. It looks strange, but again that's not a good argument to make. You can do a similar dive by holding the walk button, or the sneak button. Doing this is less versatile because you're going faster and so the dive has different distances, but it's possible. This leads credibility to the idea that delayed swan dive may not actually be a glitch and is instead affected by player speed, which would mean that "delayed swan dive" is actually using the small amount of speed you give Lara by stepping forward for a very short amount of time. That said, if delayed swan dive is to be considered a glitch it isn't a big deal because it can be circumvented using the methods I stated above with little issues.

Bullet 7, stepping on solid surfaces: Disagree. This is poor level collision by the developers, but not a glitch. It looks weird and onlookers would think otherwise, but it's honestly just poor level design. Also if we don't consider this a glitch I can still go through the door on the Sphinx in Sanctuary of the Scion so that's very important because fuck that puzzle.

 

Forum: Tomb Raider: Anniversary

Thread: Leaderboards overhaul/clean up

Started by: CadarevCadarev

TASvideoshavenoplaceonthissiteTASvideoshavenoplaceonthissiteTASvideoshavenoplaceonthissite

 

Forum: Tomb Raider: Anniversary

Thread: Leaderboards overhaul/clean up

Started by: CadarevCadarev

I hope when someone makes a TAS of the full game we will accept it as world record on these leaderboards. After all, wouldn't want to offend any runners, right? Using tools is allowed on TASvideos, which in case you didn't know was around before speedrun.com, so I guess we should just allow it right?

 

Forum: Tomb Raider: Anniversary

Thread: Leaderboards overhaul/clean up

Started by: CadarevCadarev

And they sure as fuck shouldn't be sharing a spot with single segments.