Forum posts

Forum: Bloons Tower Defense 6

Thread: Black Border% Suggestions

Started by: BurningFlamesBurningFlames

I am down for this personally. I'll even try to run it again to give a rough estimate of how long actual attempts can be.

BurningFlamesBurningFlames likes this. 

Forum: Sonny

Thread: Route?

Started by: EvenEdenEvenEden

@AzureAzure I just wanted to say your hypothesis about the boots before the final fight is true! You can buy them after the first fight using the ax and have a higher crit ratio for the poison zombie AND 2 show the big guy in the boss battle afterwards. If my menuing was better, I'd say a 2:30~2:35 time could be a new average.

I tried testing several builds with varying success, but the only one I found any "success" in was the Flame Strike and it's honestly nowhere near the power of Smash or Electro. I've traveled all the way to Barron on 2 separate runs and was not getting the consistent damage needed to help close the fight faster. Maybe it was bad RNG on previous items eats or improper spec-ing, idk. I think magic has potential if we can find a consistent strat for Early-Mid game, but not until more testing is done. As Acidic said, it just doesn't add up to a Phys run with MSH.

@AcidicAcidic I have a theory about doing one training fight in Zone 2 to make it more consistent and in practice, it seems to work, but it kinda clams up the late game hard because it's basically a time-loss or worse. You're hoping to get a fight that drops the MSH, but if you don't get ANY equipment from it, you take 10+ second time-loss unless you one-shot the assassin.

 

Forum: Sonny

Thread: Route?

Started by: EvenEdenEvenEden

(edited: )

Oh! As a P.S.

I would like to know how active the moderation team is as I would like to apply if possible. This community is cool af and I would enjoy helping out more! 😃

 

Forum: Sonny

Thread: Route?

Started by: EvenEdenEvenEden

Hey! Thanks for the response, Sow!

I actually want to work on a new route cause I feel having a run die due to shitty weapon RNG just feels bad, ya know? Atm, my current PB is 17:23, and that's with terrible menuing errors and no MSH. I would like to fully experiment with the game and test different route possibilities, but without a discord, it makes communicating the info like through a note in a bottle. The magic route interested me a lot but seemed to also rely on good weapon drops until zone 3.

Same actually, while menuing is super important to not lose seconds due to misclicks, I feel strategy makes up for lost time a lot. The only other category that has my attention atm is the 100% category due to the magic routing, as previously mentioned. There is a surprisingly large amount of depth inside this game, and I am really happy I can get involved with the community like this.

I only reset currently for 3 reasons: 1) Bad Fight RNG/Dying, 2) Not getting the sword at the end of Zone 1/having to sell my pants + shoes to get the ax, or 3) Severe misclicks i.e., Buying shoes instead of the ax (This happens more than I like to admit). Beyond that, I am just looking for sub 16 with my current route or making my own.

I actually have a split called "Verasux" due to the number of times he has caused severe time loss for purely existing lol. It also helps remind me to grab his sweet gear. I only see a use for him in two fights, honestly, but nothing more than a punching bag and those two fights being Sensei and the triple ghost samurai. I just cut him out immediately if I remember or keep him up till after the triple sam. fight if my run has super poor luck. Definitely not saying he isn't important to have as having an extra target for the enemies with stun moves saves significant amounts of time, but on a good run with MSH or just good drop RNG, he loses time quickly.

All in all, this game is a lot of fun and I am hoping to help get this game more popular as it's a super fun game with more depth than I was initially expecting. My only concern is regardless of a new route or keeping this one, are WR gonna come down to getting MSH or not and that doesn't seem like a fun question to answer. So my goal is to make a route or develop the current one to reduce the extreme RNG required for god runs. If anyone would like to help me in this, add me on discord @ EvenEden#0420

 

Forum: Sonny

Thread: Route?

Started by: EvenEdenEvenEden

My first run ended with a 25:50, I'm gonna go for sub 20 tonight 😃

 

Forum: Sonny

Thread: Route?

Started by: EvenEdenEvenEden

I noticed in my casual playthrough that changing modes of Vera helped tremendously depending on if I wanted his focus up move or him to focus on healing/attacking respectively. Is this useful in speedruns or not worth the potential time loss/save?

As for the rock golems, fuck rock golems. All my homies hate rock golems.

That is one of the things I wanna focus down and get consistent at because I hate losing a run due to my own inability. RNG isn't a terrible mistress to work with because even okay RNG can get WR as long as execution is good. That's at least my experience with games like Smash or Slay The Spire.

As for learning the route, any specific runners I should watch? There don't seem to be many tutorials on Sonny as a speed-game (Not surprised really, but kinda disappointed since it seems so fun) and I would rather not learn a dated route by accident.

Thanks for all the help from both of you once more, it's wonderful knowing this game has somewhat of a community still brewing and even theory-crafting :3

 

Forum: Sonny

Thread: Route?

Started by: EvenEdenEvenEden

Sorry for making it seem like a small task to get WR or even speedrun, my fiancee showed me the game last night and I beat it this morning. I really enjoyed the simplicity of the gameplay in a casual run-though (Assassin Speed build using Aggression, Master Strike, and Wound) and was blown away at the execution speed of the WR. I have a bad tendency to look at a WR, go "I can do that" and then get sucked into grinding for weeks on end. Its kinda what happened to Owl Watch, but I brought the WR down 40+ seconds in an already less than 2 minute speedrun 😅

As for all of the advice, thank you! I'm still at work atm, but will be coming home shortly to start learning the route and practicing menuing. I didn't even know you could equip skills more than 1 on your skill wheel until I saw like 8 smashes lol.

Also a thank you for the warm welcome, I enjoyed having a response to look through as I had some free time at work!

Another question and anyone feel free to answer; Is there a set flash emulator y'all play on or is any okay? I use Flashpoint 9.0 and it has huge collection of other flash games. Just making sure before I submit an invalid run lol

 

Forum: Sonny

Thread: Route?

Started by: EvenEdenEvenEden

Is the game really just eating the gear and menuing? Is there any specific pointers for new runners/ things we should practice?

I am semi-experienced runner of other games and I always like studying the route heavily before beginning new speed games. Any help would be awesome, but otherwise, thanks for reading and have a nice day! Look forward to runs from me 😃

 

Forum: Owl Watch

Thread: Owl Watch's All-In-One Forum Post

Started by: EvenEdenEvenEden

https://docs.google.com/document/d/1LtNpwEwh9KgFmGsFxny30kNrJ6pS9af1yUesjhTG3-0/edit?usp=sharing
As a foreword, many hyperlinks to timestamps of WRs inside this doc will become timestamps from the tutorial video which currently, is not out yet. This post will be updated whenever new information has been discovered.
Last update: N/A

 

Forum: Crumble

Thread: New Player Guide?

Started by: EvenEdenEvenEden

Hello! I am a new player of Crumble and wondered if there were any resources that could help me learn the levels? I am in love with the physics and tether mechanic but find myself getting lost in what each level's gimmick is. Regardless, excited to see myself play this game for hours grinding for a time!

 

Forum: Bloons Tower Defense 6

Thread: Timing Question

Started by: zool_qzool_q

Unless the run needs a very obvious retime, we usually go by what the timer in the video ends by. (I.e. Since your time stopped at .89 in said video, we used that as the verification time.) It's very rare to stop time on the first frame of the victory screen, but it is still valid if did so. Hope this helps!

 

Forum: Owl Watch

Thread: New Activity on OwlWatch

Started by: SagerzSagerz

Heyo! I am a new runner on the site and this is actually my first speed game. I absolutely adore this game and have been running it since I learned about it's existence, but I am pretty inconsistent on Fire: How is that teleport mod coming along? It would possibly give me the practice I need to break WR as my current PB stands at 1:58, but I felt it wasn't upload-worthy yet.

Thanks for moderating such a gorgeous game!