Finland
Forum: Lotus Turbo Challenge 2 Thread: Runs from other people Started by: xatrixxxatrixx |
It should be worth noting that most games under "longplay" umbrella use savestates as the purpose of those videos is to complete the game and not competiton or breaking records. Maybe saves are not used during levels, but such videos should be considered with care. |
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Forum: Bruce Lee (C64) Thread: MiSTer? Started by: DrMooCowzDrMooCowz |
Apologies! I didn't get notification about your post, seems like a site issue. Just happened to notice it by accident. Video looks ok at quick glance. Just post a full run if you're still interested and I'll take a look. |
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Forum: Dune II Thread: Confirmation about ruleset for running this game (Genesis) Started by: |
You should remove runs played with boosted emu speed from the board. Those were only added because of auto verification being enabled (for several years) and shouldn't have been added to the board in the first place. Rules were not very clear before so Svarschik can submit again when he's ready if he wants to play with recommended settings. |
Forum: Dune II Thread: Confirmation about ruleset for running this game (Genesis) Started by: |
Maybe not, but that's beside the point. Console hardware was standardized to certain clock speeds etc., unlike PCs or Amigas. It wouldn't be fair to previous emu or (unlikely?) possible future console runners to start using boosted emu setups. Maybe someone wants to play with even faster emu setup later? So competitive runs should be done with coparable to og hardware emu setup. |
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Forum: Dune II Thread: Confirmation about ruleset for running this game (Genesis) Started by: |
As discussed previously, Genesis emulation should be similar to og hardware, lag and all. I believe current emulators should achieve this. Boards need to be kept open to people using actual consoles and it wouldn't be beneficial cluttering this page by separating genesis boards for console and emu runs. |
Forum: Speedrunning Thread: Looking for someone to moderate Dune 2 on Genesis. Started by: EinoEino |
Thanks to everyone for their suggestions! |
Forum: Speedrunning Thread: Looking for someone to moderate Dune 2 on Genesis. Started by: EinoEino |
I inherited mod responsibility for all versions of Dune 2, since original mods losed interest. I'm mostly qualified to address issues with the MS-DOS version and don't know much about Genesis games or emulation. I've been trying to get Genesis version runners to moderate that section of the board, but nobody seems to be sticking around. This hasn't been much of an issue, since there haven't been many runs for long perioids of time. Recently there has been accusations about the validity of some runs and I'd rather not try to assert myself into a topic I know little about. So I'm asking if there is anyone who would be willing to moderate the Genesis board and validate runs. Some previous moderation and Genesis emulation experience would be ideal. |
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Forum: Bruce Lee (C64) Thread: MiSTer? Started by: DrMooCowzDrMooCowz |
Only PAL runs should be necessary. You can start with full runs if you like. We could add another category for MiSTer anyways. |
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Forum: Bruce Lee (C64) Thread: MiSTer? Started by: DrMooCowzDrMooCowz |
Somebody has asked me the same question about using C64 mini. Using VICE would be preferrable to make 100% sure the run times are comparable. That said, if the game runs exactly the same it probably shouldn't be an issue. Would have to check the output carefully to compare. The run should probably be marked as emulated. |
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Forum: Moonstone: A Hard Days Knight Thread: Game seeds Started by: |
Sounds good to me! Definitely not necessary to have different categories for Dragonstone. It's someting I'd consider as a meme category |
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Forum: Moonstone: A Hard Days Knight Thread: Game seeds Started by: |
@happycamper_happycamper_ Thanks for sharing. I had some discussions about this with Tenka. Shouldn't be a problem, because one shouldn't expect to get a new PB on first attempt anyways. I was also wondering if just quitting was sufficient so it wouldn't take long to start actual attempts, but apparently not. I'd assume this would also mean that losing all lives doesn't work either? Should be sufficient to post just end of the last run in the submission, instead of the whole run. @HabbleHabble happycamper_ probably knows better, but I'd assume so if there's a seed for the dragonstone and it's not caused by a separate glitch. Not sure how to find that seed though, without actually testing hundreds of seeds. |
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Forum: Dune II Thread: Is this a valid run? Started by: timixretroplaystimixretroplays (edited: ) |
Restarting is not a problem for validation if you keep recording your run in one session. Feel free to submit your run. I believe the problem you're having has to do with DOSBox cycles. You probably have "auto" cycles enabled? Go to DOSBox installation folder and open dosbox.conf -file with notepad or similar. Find the line with "cycles" and set it to "cycles=15000". Try how the game runs. You can increase cycles to 17000 and so on, if it seems too slow. Game speed is capped so you can't increase it beyond certain point by increasing cycles (not sure about the exact number). Only map scroll speed will be affected. Hope you'll keep running and improving! |
Forum: Dune II Thread: Confirmation about ruleset for running this game (Genesis) Started by: |
Right, I was thinking about Media Player Classic. With MPC you just right click on the video time and select "high precision". You would need to download a plugin to get it to work in VLC. |
Forum: Dune II Thread: Confirmation about ruleset for running this game (Genesis) Started by: |
That explains it. Videos are downgraded to 30fps after uploading. YT does the same thing for videos under 720p. Avidemux should open most codecs and it's an easy way to check accurate time of your original video. VLC works for this also, but you need to enable "show milliseconds". |
Forum: Dune II Thread: Confirmation about ruleset for running this game (Genesis) Started by: |
Speedrun times are generally rounded down to last full second, not to closest second. Your time would be 10m 34s. I fixed this for you. I'm also curious why your capture would be 30fps? It should be 60fps if you're playing NTSC version and 50fps for PAL. This is video frames, not actual in-game frames. |
Forum: Dune II Thread: Full-game vs Level Started by: |
It's fine to post the complete run as video link, no reason to do extra editing work. It doesn't affect verification. Just add start and end time of the level in descriptions for easy reference. |
Forum: Dune II Thread: Full-game vs Level Started by: |
It's up to full-game runners if they want to submit IL times from their full-game run to IL board. Krzysiek has done this with his DOS runs. |
Forum: Bruce Lee (C64) Thread: NTSC vs PAL Started by: JckJck |
Also, you would be at a disadvantage, because it's harder to play optimally when the game runs faster. Sometimes the speed difference was taken into account by developers, when a game was released in both PAL and NTSC regions. AFAIK, this game was never released in the US, but the version you are playing is the PAL release running on an NTSC machine. Some PAL games wont even run on NTSC machine, but have been "crack" fixed by the community to be playable. I got two PAL C64 models, but my joysticks are mostly broken. I actually destroyed the other machines game port, by plugging in a broken controller few years ago |
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Forum: Bruce Lee (C64) Thread: Timing changes Started by: EinoEino |
Fair enough, I updated the rules description to be more detailed. |
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Forum: Bruce Lee (C64) Thread: NTSC vs PAL Started by: JckJck |
Yeah, but that's how it usually goes with old computer games. This one is almost 40 years old now btw. I actually substracted 2s from his run instead of 1,5s for early timer start. so it would not be closer to 9m7s. Just woke up before checking the run |
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