Forum posts

Forum: Golden Axe

Thread: Arcade enemy heath values

Started by: 01garland0101garland01

This should probably be in the resources tab in my opinion.

 

Forum: Friday the 13th

Thread: Collaboration & Information sharing

Started by: EightbitSteveEightbitSteve

I haven't slept much and I have been hammering away at this since before I put the post up. In reference to your post above I have never encountered an error with woods pathing once. So as far as I can tell they are all correct. The issue lies in PGH's current run. I couldn't figure out why Jason was entering the upper woods after starting on path B. After racking my brain and a lot of testing I figured out that Jason doesn't alternate paths when a new day starts. This means that in PGH's run he is on path B the entire time and is the only thing that makes sense. I believe the error is that Jason only switches paths after he has completed a path fully or at least up to a point that is unknown to me, I would guess it’s after the lake attack though as my data seems to point towards that. If switching on a new day were true then after killing Jason on Day 1 he would spawn on path A by the cave or Path A to the top right. The top right makes sense at first until realizing that he enters the uppers woods. That would mean the path A route is wrong and he enters the upper woods for a bit. That is quickly debunked though as he does not continue along the top route in PGH’s run and instead goes down towards the lake just like in Path B. A small note of other clarity is that if Jason selects Path B on Day 1 he doesn't start in the lower woods he simply starts right next to the Main Path South cabin but thats not really an error its just not very clear in the data. Additionally, does it not make more sense to call the cave spawn point Path C. I find that less confusing personally.

Conclusion:
The most likely thing is that Jason does not alternate paths on a new day. This explains everything that happened and it disproves the least amount of known data.

 

Forum: Friday the 13th

Thread: Collaboration & Information sharing

Started by: EightbitSteveEightbitSteve

My name is Steve and I have a new book series that is being published by Hagen's Alley (www.hagensalley.com). The book series focuses on creating the easiest ways to complete hard video games and is aptly named "The Easy Way" it doesn't involve any speedrun stuff for the most part but that leads me to my next point. I have been researching this game for close to a year and I believed I had all the information available for the game or at least all the information I deemed relevant to my book. Unfortunately for me that is no longer the case and I am faced with a very strange dilema. This will be a bit long but I think it will provide some needed context by telling the whole story.

My book is already funded and I was doing final edits on it yesterday. While I was playing on emulator I noticed an interesting quirk with Jason where he will sometimes respawn on the screen without it scrolling. You can see this in PGH's run on day 3 and In the TAS but those both happened in the woods and this happened on the path. I will link a video below for everyone to check out. Since I am friendly with PGH because he was on my podcast before I decided to send him the videos and we got on discord to discuss. This is where things got worse for me. I realized after talking with him that I had never fully analyzed his run. I had watched it many times before but I never sat down and actually mapped out what he was doing. As we talked more I began to realize that his run disproves a lot of documented and known information about Jason’s spawn points, pathing, and the alternating path A to Path b scenario proposed by Valentlink. The more I dug into it the more confusing it became and more established data was seemingly now false.

I do not want to release my book with knowingly false information even though the information does not affect the teaching method inside the book it still makes a difference to me. I would like to collaborate with anyone and everyone to figure this stuff out. Valientlink, dvstinjames, PGHguitarguy, or anyone else that wants to be involved please speak up. I want to be clear that I am asking for a completely open dialogue and collaboration between all parties. This means sharing documents, spread sheets or any other bits of information that we may be holding onto. I do have some information that will likely allow for runners to take the record a lot closer to the TAS time and with some luck and teamwork we may even be able to take it lower than that. I have already started work on this and created my own sheets mapping seeds and experimenting with Jason’s behavior. Anyone that contributes and collaborates in some tangible way will be credited in the book. If anyone knows how to contact KLMZ (The Tas Creator) please let me know so I can get him involved. The best contact method for me is actually FB but you can message me on SRC or join my discord.

Discord: https:/​/​discord.​gg/​TAbVHMj
Jason No Scroll, No Chase 2x: https:/​/​drive.​google.​com/​open?id=1Q6-KfJWXM09qhs0sBU4sBSZZW9lPj-CA

You can find out more about me at www.​8bitsteve.​com

 

Forum: NBA Jam

Thread: Categories

Started by: EightbitSteveEightbitSteve

Yeah a fastest to 100 point co-op category is of great interest to me.

Peanutfan22Peanutfan22 likes this. 

Forum: NBA Jam

Thread: Categories

Started by: EightbitSteveEightbitSteve

I could have sworn there was a fastest to 100pts co-op category before. Were the categories changed recently on this board?

 

Forum: Far Cry New Dawn

Thread: Separate PS4 board

Started by: EightbitSteveEightbitSteve

I don't know enough about the xbox one version to have an opinion about whether or not it should be grouped in with the PS4.

 

Forum: Far Cry New Dawn

Thread: Separate PS4 board

Started by: EightbitSteveEightbitSteve

I would like to request that a PS4 board be created. There are some significant differences between the PC version and the PS4 version which I will briefly highlight below.

1. Patches: For PC it is possible to play the game on a previous patch. This allows for glitches that simply cannot be performed on PS4 version. The largest of these glitches are the damage that the Elite bat and other melee weapons do to bosses. Honestly this should be reason enough to have a separate board because comparing them is pointless.

2. The parachute trick can not be performed in the same way that it can be on the PC version. The PS4 makes you hold the parachute button down for about a second before deploying it and is placed on one of the analogue sticks used for movement. This cannot be remapped on the PS4. On PC it is simply a button press with no 1 second delay. This may not seem like much but it means that a really key trick in the game where you access the roof stash simply cannot be completed as early. This is also relevant in a few other places throughout the game.

These two reasons make comparing PS4 runs to PC runs laughable. It is simply not competitively possible to compete against PC runs using the PS4 and therefore in my opinion the PS4 should have its own categories on this board.

I would assume the XBOXOne would also need its own boards but I have not played the game on that platform and cannot comment on the differences. I would assume the patching thing I mentioned earlier would be very relevant though.

ChiefKeefChiefKeef likes this. 

Forum: Sunset Riders (Genesis)

Thread: What is the Status of my run.

Started by: EightbitSteveEightbitSteve

Some new moderators were added and the run was approved.

 

Forum: Friday the 13th

Thread: board activity

Started by: ValientlinkValientlink

Great to see you back!

 

Forum: DoDonPachi

Thread: New Co-op Category

Started by: EightbitSteveEightbitSteve

Is anyone even watching this board?

 

Forum: Winter Games (NES)

Thread: Rejected run and Timing question

Started by: EightbitSteveEightbitSteve

don't feel bad at all man. I appreciate at the response. Just want to get the timing sorted out. I do not understand how Toads time was determined at all.

 

Forum: Winter Games (NES)

Thread: Rejected run and Timing question

Started by: EightbitSteveEightbitSteve

I am not upset at all about my rejected run. It is a bit of a bummer that the rules were updated after my run was approved for so long but at least I am helping institute change.

As far as timing goes I have had this problem on a few other boards and I just have some general questions about how you time the runs. It doesn't really matter that much as long as all the runs are timed the same but when comparing my own runs to runs on this board things are a bit weird.

I use Avidemux to auto calculate length because I can easily set a start and end frame and it just spits out the time for me. I think the confusion comes when people are using a different software or using fuzzy math to determine the time based on the frame rate and number of frames.

Assuming the start frame is when you press A on the end command and the end frame is the first frame of the bob sled score screen (which is what the rules say) then my software tells me Toads run is a 3:32.067 which is light years away from the 3:19 that is it is listed at on this board. The run I am about to upload to replace my rejected run clocks in at 3:24.650.

My question is should I submit my run assuming that there is a 13 second difference in our timing methods like in Toad's run or should I just submit it at 3:24.650 and let you sort it out.

 

Forum: Mario Bros. (NES)

Thread: The Level Leaderboard

Started by: RyanGamesRyanGames

My apologies! I didn't even realize that board existed.

 

Forum: Mario Bros. (NES)

Thread: The Level Leaderboard

Started by: RyanGamesRyanGames

I have no idea what you even mean. There is a 18 phases category, a 100k points category, and a 8 phases category.

 

Forum: Taboo: The Sixth Sense

Thread: Possible incorrect timing?

Started by: EightbitSteveEightbitSteve

I totally missed this reply. Can you try and contact him for me. I have attempted to contact him in the past with no luck. I would like to get this sorted out so I can submit a run.

 

Forum: Captain America and the Avengers (Beat Em' Up)

Thread: 4-Player Category

Started by: EightbitSteveEightbitSteve

Can we please get a 4 Player category for this game? We will upload a run as soon as its live.

 

Forum: Golden Axe

Thread: Golden Axe Co-op at ESA 2019

Started by: NoControlNoControl

Thanks Mug. Gave you a during the run. We will be playing this live Co-op again at Tora Thon 2 in New Your. March 23-25th. So please check that out as well.

 

Forum: DoDonPachi

Thread: New Co-op Category

Started by: EightbitSteveEightbitSteve

I would like a Co-op category added to the board please. I have a Co-op run ready to upload to the category when it's live.

 

Forum: Golden Axe

Thread: Golden Axe Co-op at ESA 2019

Started by: NoControlNoControl

It was super fun to do. Thank you for watching guys.