Forum posts

Forum: Super Mario Bros. Category Extensions

Thread: 100%? Or is thid too old of a thought?

Started by: Edu207Edu207

But that doesn't include 1UPs, like the TAS does. I guess 1UPs can be considered surrogate 100 coins, but it feels like a more complete run that way. It is the point to merge that category and the "all 1UPs" together, the latter having quite a few ways to be done, yet I prefer the cleaner warpless.

 

Forum: Super Mario Bros. Category Extensions

Thread: 100%? Or is thid too old of a thought?

Started by: Edu207Edu207

Greetings. This is just an "all items" run, named after the TAS that accomplishes the same thing, with a few deaths. And a pastebin to take you through my train of thought. Whaddya think?


https://pastebin.com/FPEai1D9

 

Forum: Super Mario Bros.

Thread: Threshold for miliseconds accuracy

Started by: Edu207Edu207

Hello yeabruh. Oh, I'll have to take a look at this 5:03, even though I had a different frame of reference, with the glitchless record (a low 5:03). It's that feeling of executing what's close to your best, and still not being in the 5:02 range, ya know?

yeabruhyeabruh likes this. 

Forum: Super Mario Bros.

Thread: Threshold for miliseconds accuracy

Started by: Edu207Edu207

Thank you Lululover. Yea, exactly, I was just in the middle of posting something similar xD

 

Forum: Super Mario Bros.

Thread: Threshold for miliseconds accuracy

Started by: Edu207Edu207

Thank you Gorillax. But with the way ties work on leaderboards, it goes from oldest to most recent, top to bottom. Very minor thing on a list with hundreds of participants, I agree, but even if someone over 5:02 decides to submit a time with miliseconds, it would automatically go to the bottom, since all others default to a .000. I guess it just looks wrong to see a low 5:03, for example, staying at the bottom of all 5:03, for being the most recent one. And in a way, there is that drive too, like "if you want to be properly ranked, go that extra mile, and get at least a 5:02". Maybe it's fair that if a player doesn't have the stamina to reach a 5:02, then it shouldn't be worried about this issue in the first place. Once again, thank you. I'd appreciate more points of view, if you'd please.

 

Forum: Super Mario Bros.

Thread: Threshold for miliseconds accuracy

Started by: Edu207Edu207

Hello. Feel free to delete this thread if it looks cluttered in the midst of everything else, but there's this one thing I'm curious about.

With runs as precise as SMB1, I realize that the line must be drawn somewhere for the moderation team to validate runs based on player cam, input display, live streaming, community trust, and so on; but I'm wondering why the accuracy for miliseconds starts at 5:02.xxx and 19:12.xxx. It would be silly to not demand these accuracies for these lower bounds from now on, since it's been long established, but two questions: why those bounds to begin with (was there some proportional gap that was calculated for that purpose), and is there any interest to extend those bounds to a few seconds higher (say, 5:05.xxx and 19:15.xxx, for example)?

Thank you in advance.

 

Forum: Super Mario World Extra Categories

Thread: MEMES

Started by: ZS45ZS45

I finished a run of it (Max Score in 24:26) 😛 Bad, but I did (P.S.: whoever came up with the "In the 6" category...I don't know what to say)

SniprsRSniprsR and DanielMauritzDanielMauritz like this. 

Forum: Super Mario World Extra Categories

Thread: MEMES

Started by: ZS45ZS45

Hah, authorblues did exactly what I had in mind. It'd probably not be fun to beat the game after getting max score, so it being a partial category is nice.

 

Forum: Super Mario World Extra Categories

Thread: MEMES

Started by: ZS45ZS45

(edited: )

(I guess this is the best forum to suggest a category) Hi, I'm Edu. Casual 11-exit and 96-exit runner of SMW, and I'm here to suggest "Max Score". Starts from the beginning (I feel like that should be said, and not just pick a convenient level that lets you do it in 2 minutes wink wink), and ends when score reaches 9,999,990 points. What do you think? 🙂 [EDIT: a good run shouldn't take more than 20 minutes, and that's my initial estimate]

CybertronlaserCybertronlaser likes this. 

Forum: Marvel Super Heroes: War of the Gems

Thread: Making a Tutorial

Started by: SmellyMctrollSmellyMctroll

Awesome, Smelly. I've recently got more in contact with LRock617, and he claims to have interest in running this game too, along with StuntCoyote. I'll be sure to push the time even further. 24 doesn't sound easy though.

SmellyMctrollSmellyMctroll likes this. 

Forum: Marvel Super Heroes: War of the Gems

Thread: Making a Tutorial

Started by: SmellyMctrollSmellyMctroll

(edited: )

Hello felllows WeaponLord and Smelly_McTroll. Figured I should introduce myself in here.

The way I work is: I use emulator snes9x v1.53, and I never do any kind of dirty practice. I don't use savestates, throttle or anything like that. I do, however, steal strats from other people in addition of my own. I mean, I had a 28:50 before I even streamed on Twitch.

Thanks to strats I borrowed from Smelly and Lockheart_93 (another Brazilian runner who used to run this game), I now have Wolverine as the character of choice for Alaska. I had no idea his special move could be used like that, especially against the Sasquatch. Nebula is now easier than ever, and Thanos can be taken down rather easily, without any punches.

More ideas will be developed by ourselves, and let's see how close to TAS (which is 18:3x) we can get. Maybe combo cancelling against Magus?

Thanks for your attention 😃

(and yes, I play japanese version. Glad it's faster, like it usually is with these old games)

SmellyMctrollSmellyMctroll and WeaponLordWeaponLord like this.