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EddventureTime58EddventureTime58
(He/Him)

Scotland

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Forum: Ib Remake

Thread: Automatically hit repeatedly About the controller that can

Started by: HakanamiHakanami

3 May 2022, 10:20

It's fair to say that your text speed is super quick compared to other runs but I also understand that the game is only recently released and it's still early days for the speedrun in general, so we can't say for sure that a turbo was used. The engine the game is made on is particularly unstable as well so there's so much that could affect the game outwith turbo usage.

What button(s) are you mashing for your textboxes? A few runners are using different methods at the moment and we're trying to narrow down what the fastest method is. I figured I'd ask you directly since you have the fastest text boxes.

For the time being we are happy to leave your run on the board but we'll review it again when the keyboard sound run is uploaded. Looking forward to seeing more runs from you in the future!

TegronTegron likes this. 

Forum: Ib Remake

Thread: Automatically hit repeatedly About the controller that can

Started by: HakanamiHakanami

3 May 2022, 08:37

Off the top of my head I can think of exactly one RPGM game that allows any use of turbo which is Omori, but that's only because the game is over 2 hours long.

A generally accepted rule for these games is to not allow turbo use. The game itself has no built in feature to allow for this so any turbo application would require a third-party software out with the boundaries of the game itself; a practice generally unallowed in speedgames in general excluding exceptional circumstance.

For the time being, I will not be allowing turbo functionality.

HakanamiHakanami and TegronTegron like this. 

Forum: The Site

Thread: Reprimanded then ghosted by site moderators.

Started by: TVGBadgerTVGBadger

25 Sep 2021, 00:10

Bumping just to help.

O.D.W.O.D.W., TVGBadgerTVGBadger and KupsKups like this. 

Forum: Resident Evil: Survivor

Thread: RTA Timing

Started by: EddventureTime58EddventureTime58

22 Jul 2021, 20:20

I think this all looks nice so far. Obviously I'm not a mod and I won't have any say in it but the transparency is always appreciated. My main issue with this game was that the IGT has been shown to create instances (like the mountain path or menus) where you can go slow to go fast, as well as potential inherent inaccuracies. I feel like a switch to RTA would be super beneficial for the general 'health' of the game, although it's pretty inactive anyway.

Honestly I'd have even accepted continued use of IGT if the former mods were clear at all about the whole thing.

 

Forum: Resident Evil: Survivor

Thread: RTA Timing

Started by: EddventureTime58EddventureTime58

20 Jul 2021, 20:14

Sounds good man, thanks!

Alek97Alek97 likes this. 

Forum: Resident Evil: Survivor

Thread: RTA Timing

Started by: EddventureTime58EddventureTime58

20 Jul 2021, 18:35

Bumping this again since the mods have completely reshuffled.

Alek97Alek97 likes this. 

Forum: Resident Evil: Survivor

Thread: Mods

Started by: Alek97Alek97

9 Jul 2021, 20:04

Looking at their profiles, Smoke hasn't been online in over a month and Maxtermind hasn't been on for 9. They both have Twitter/Discord links on their profiles though so I'd try getting in touch with them through that. Failing that, the Speedrun mods should be able to take care of it if you make them aware.

Alek97Alek97 likes this. 

Forum: Resident Evil: Survivor

Thread: RTA Timing

Started by: EddventureTime58EddventureTime58

19 Apr 2021, 15:36

That's fair enough yeah. I know I have only minor activity on the board but one of the main things that's preventing me from coming back to this game is the IGT inaccuracy.

 

Forum: Resident Evil: Survivor

Thread: RTA Timing

Started by: EddventureTime58EddventureTime58

7 Apr 2021, 11:32

I don't want to be the guy to resurrect this super dead topic and all but, is it not about time this game swapped to RTA?

I was reading over the old threads about this and the only conclusion I can draw is that the IGT is awful at accurately timing the game. A move to primarily RTA timing could surely only be beneficial to the health of the game?

SawnekSawnek likes this. 

Forum: Mother

Thread: hot

Started by: SpeedrunSpeedrun

17 Mar 2021, 23:17

what in tarnation

 

Forum: Purgatory 2

Thread: last D-033 encounter

Started by: RistarTheStarRistarTheStar

18 Feb 2021, 23:53

Oh that's awesome if that's the case. I'll test this out and see if I can get the timing and stuff like that nailed down, but this is a very useful tip for the second phase in particular.

Thanks for letting us know about this!

RistarTheStarRistarTheStar likes this. 

Forum: Resident Evil: Survivor

Thread: Genuinely can't get both the emulators to work at all

Started by: NiceGuyDommNiceGuyDomm

23 Jan 2021, 19:17

I'm not particularly familiar with the inner workings of the emulator but what's happening when you try to boot up the game? Are you getting a particular error message or whatever?

Anything you can share about the specifics of the issue would be a good start

 

Forum: Your Turn to Die

Thread: Do the 0:01 second runs count?

Started by: Lubin5Lubin5

18 Dec 2020, 18:24

Numulix is correct, the 0:01 runs are for unachievable runs, such as Massacre ending during 2-1.

sWinTuZsWinTuZ likes this. 

Forum: Your Turn to Die

Thread: Load times

Started by: void0169void0169

30 Sep 2020, 16:28

I haven't run the game in a while but holding either CTRL or Shift, maybe both at once, makes the game run faster in general; I took my PB down like 3 minutes after using it. This is also pretty inconsistent because the MV engine sucks.

If you're specifically referring to load times between gameplay though, then yeah that's a hardware discrepancy, as mentioned above.

sWinTuZsWinTuZ and TegronTegron like this. 

Forum: My Big Sister

Thread: game available on a different platform

Started by: TegronTegron

11 Sep 2020, 22:14

Sure; added!

 

Forum: Mermaid Swamp Remake

Thread: rules of the beginning

Started by: TegronTegron

11 Sep 2020, 22:12

Timer starts when selecting either of the voice options because they start the game. As far as I know both options are allowed because they don't make a difference either way.

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: lewisandsparklewisandspark

14 Aug 2020, 10:31 (edited: 14 Aug 2020, 10:57)

Requesting mod status for My Big Sister: https://www.speedrun.com/my_big_sister

The current sole moderator has been offline for over 3 months and we have had no luck trying to reach him. While I don't have any runs currently pending, I have WR in every category, and every category only has me and the mod, making me the only active runner on the site who has played and knows the game. I believe that other people are awaiting their runs to be verified and it seems as if I'm the most capable of doing that.

TegronTegron likes this. 

Forum: Insanity (Remake)

Thread: two are missing category

Started by: TegronTegron

22 Jun 2020, 14:52

Added as a category and uploaded/verified the run. Good job!

TegronTegron likes this. 

Forum: Insanity (Remake)

Thread: two are missing category

Started by: TegronTegron

20 Jun 2020, 15:20

If you do a run for Bad End 2, I'll add it as a category. I'd need to look further into Good End 2 to see if it changes the actual gameplay at all.

TegronTegron likes this. 

Forum: Insanity (Remake)

Thread: two are missing category

Started by: TegronTegron

20 Jun 2020, 14:27

I considered adding Good End 2 because it has extra stuff not in the base game but Bad End 2 is intentionally missing because it's essentially the same gameplay as Good End 1 without speaking to a character at the end, so there's very, very minimal changes to it.

I will add it if people end up running it though.

TegronTegron likes this. 
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