Forum: Ib Remake Thread: Automatically hit repeatedly About the controller that can Started by: HakanamiHakanami |
It's fair to say that your text speed is super quick compared to other runs but I also understand that the game is only recently released and it's still early days for the speedrun in general, so we can't say for sure that a turbo was used. The engine the game is made on is particularly unstable as well so there's so much that could affect the game outwith turbo usage. What button(s) are you mashing for your textboxes? A few runners are using different methods at the moment and we're trying to narrow down what the fastest method is. I figured I'd ask you directly since you have the fastest text boxes. For the time being we are happy to leave your run on the board but we'll review it again when the keyboard sound run is uploaded. Looking forward to seeing more runs from you in the future! |
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Forum: Ib Remake Thread: Automatically hit repeatedly About the controller that can Started by: HakanamiHakanami |
Off the top of my head I can think of exactly one RPGM game that allows any use of turbo which is Omori, but that's only because the game is over 2 hours long. A generally accepted rule for these games is to not allow turbo use. The game itself has no built in feature to allow for this so any turbo application would require a third-party software out with the boundaries of the game itself; a practice generally unallowed in speedgames in general excluding exceptional circumstance. For the time being, I will not be allowing turbo functionality. |
HakanamiHakanami and |
Forum: The Site Thread: Reprimanded then ghosted by site moderators. Started by: TVGBadgerTVGBadger |
Bumping just to help. |
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Forum: Resident Evil: Survivor Thread: RTA Timing Started by: |
I think this all looks nice so far. Obviously I'm not a mod and I won't have any say in it but the transparency is always appreciated. My main issue with this game was that the IGT has been shown to create instances (like the mountain path or menus) where you can go slow to go fast, as well as potential inherent inaccuracies. I feel like a switch to RTA would be super beneficial for the general 'health' of the game, although it's pretty inactive anyway. Honestly I'd have even accepted continued use of IGT if the former mods were clear at all about the whole thing. |
Forum: Resident Evil: Survivor Thread: RTA Timing Started by: |
Sounds good man, thanks! |
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Forum: Resident Evil: Survivor Thread: RTA Timing Started by: |
Bumping this again since the mods have completely reshuffled. |
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Forum: Resident Evil: Survivor Thread: Mods Started by: |
Looking at their profiles, Smoke hasn't been online in over a month and Maxtermind hasn't been on for 9. They both have Twitter/Discord links on their profiles though so I'd try getting in touch with them through that. Failing that, the Speedrun mods should be able to take care of it if you make them aware. |
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Forum: Resident Evil: Survivor Thread: RTA Timing Started by: |
That's fair enough yeah. I know I have only minor activity on the board but one of the main things that's preventing me from coming back to this game is the IGT inaccuracy. |
Forum: Resident Evil: Survivor Thread: RTA Timing Started by: |
I don't want to be the guy to resurrect this super dead topic and all but, is it not about time this game swapped to RTA? I was reading over the old threads about this and the only conclusion I can draw is that the IGT is awful at accurately timing the game. A move to primarily RTA timing could surely only be beneficial to the health of the game? |
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Forum: Mother Thread: hot Started by: |
what in tarnation |
Forum: Purgatory 2 Thread: last D-033 encounter Started by: |
Oh that's awesome if that's the case. I'll test this out and see if I can get the timing and stuff like that nailed down, but this is a very useful tip for the second phase in particular. Thanks for letting us know about this! |
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Forum: Resident Evil: Survivor Thread: Genuinely can't get both the emulators to work at all Started by: |
I'm not particularly familiar with the inner workings of the emulator but what's happening when you try to boot up the game? Are you getting a particular error message or whatever? Anything you can share about the specifics of the issue would be a good start |
Forum: Your Turn to Die Thread: Do the 0:01 second runs count? Started by: Lubin5Lubin5 |
Numulix is correct, the 0:01 runs are for unachievable runs, such as Massacre ending during 2-1. |
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Forum: Your Turn to Die Thread: Load times Started by: void0169void0169 |
I haven't run the game in a while but holding either CTRL or Shift, maybe both at once, makes the game run faster in general; I took my PB down like 3 minutes after using it. This is also pretty inconsistent because the MV engine sucks. If you're specifically referring to load times between gameplay though, then yeah that's a hardware discrepancy, as mentioned above. |
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Forum: My Big Sister Thread: game available on a different platform Started by: |
Sure; added! |
Forum: Mermaid Swamp Remake Thread: rules of the beginning Started by: |
Timer starts when selecting either of the voice options because they start the game. As far as I know both options are allowed because they don't make a difference either way. |
Forum: The Site Thread: Request leaderboard moderation (Read the first post before posting!) Started by: lewisandsparklewisandspark (edited: ) |
Requesting mod status for My Big Sister: https://www.speedrun.com/my_big_sister The current sole moderator has been offline for over 3 months and we have had no luck trying to reach him. While I don't have any runs currently pending, I have WR in every category, and every category only has me and the mod, making me the only active runner on the site who has played and knows the game. I believe that other people are awaiting their runs to be verified and it seems as if I'm the most capable of doing that. |
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Forum: Insanity (Remake) Thread: two are missing category Started by: |
Added as a category and uploaded/verified the run. Good job! |
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Forum: Insanity (Remake) Thread: two are missing category Started by: |
If you do a run for Bad End 2, I'll add it as a category. I'd need to look further into Good End 2 to see if it changes the actual gameplay at all. |
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Forum: Insanity (Remake) Thread: two are missing category Started by: |
I considered adding Good End 2 because it has extra stuff not in the base game but Bad End 2 is intentionally missing because it's essentially the same gameplay as Good End 1 without speaking to a character at the end, so there's very, very minimal changes to it. I will add it if people end up running it though. |
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