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EclipsedEclipsed

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Forum: Super Mario Bros. X 2k1x Subzero Heroes

Thread: Subzero Heroes v1.09 Times

Started by: EclipsedEclipsed

19 Jun 2021, 08:04

Here is the list of legacy times of 1.09 that are now impossible to achieve

https://docs.google.com/spreadsheets/d/1ar6hMapi0v3EM4VXdZvc8DMNHx5Owfj-tyl6SPx9rP0/edit?usp=sharing

 

Forum: Super Mario Bros. X BrokenAce Episodes

Thread: Typo in Game Name

Started by: finnaboingfinnaboing

21 Feb 2021, 00:57

@finnaboingfinnaboing

That's a typo. We need to fix.

 

Forum: Super Mario Bros. X Remakes

Thread: More Platforms and SMB1 Remake

Started by: 0lhi0lhi

19 Feb 2021, 07:02

@0lhi0lhi we're only adding episodes to leaderboards if a run of it exists.
Post a run and then we'll add it.

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

12 Feb 2021, 21:57

Can you link me the direct download to 1.3.4?

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

12 Feb 2021, 17:16 (edited: 12 Feb 2021, 17:26)

31:605 with Mario on SMBX2
31:605 with Mario on Xtech

Approved for Runs!!!
Also for >2, I can just say that they need to add the time they spend outside if they accidentally unfocus the window. That's what we've been doing

@WohlstandWohlstand
Release The New Version!!

Can I have the links to the newest builds on each platform?

0lhi0lhi likes this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 19:16

@0lhi0lhi
@WohlstandWohlstand

I agree, for all SMBX modes, keyhole fix should be on once it gets fixed on SMBX2

0lhi0lhi and WohlstandWohlstand like this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 01:23 (edited: 10 Feb 2021, 01:23)

@WohlstandWohlstand

Hey, for now so that @0lhi0lhi is able to do runs, is it possible we can have a
Enable-Keyhole-Fix flag set to false for Mode 2 and Mode 3

Also can you contact @RednaxelaRednaxela to respond in this thread if there's plans to apply the Xtech Keyhole Fix to SMBX2? I didn't even know he had a speedrun.com account

0lhi0lhi likes this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 01:21

Back, so I noticed through doing this that due to how the logic of how the Beta 3 timer vs Beta 4 timer worked, I had to remove two of my IL runs for Princess Cliche and Another Princess Cliche.

Beta 3 Timer had both timers end at Boss Dead
Beta 4 Timer has IL timer end at Game End and Full Game Timer end at Boss Dead

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 01:11

@WohlstandWohlstand
Issue 3 is fixed. Give me a bit before I talk about issue 2 more

WohlstandWohlstand and 0lhi0lhi like this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 01:01

@WohlstandWohlstand
Issue 1 is fixed

0lhi0lhi and WohlstandWohlstand like this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 00:58 (edited: 10 Feb 2021, 00:59)

tfw when I download the build a few seconds before it finishes

smbx-win64.exe -m -p --speed-run-mode 2 --speed-run-semitransparent

0lhi0lhi likes this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 00:51 (edited: 10 Feb 2021, 00:54)

@0lhi0lhi
Can you give me a link to the latest build again, lost it in the thread.

@WohlstandWohlstand
The newest build should fix issues 1 and 3 right?

smbx-win64.exe -m -p --speed-run-mode 2 --speed-run-semitransparent

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 00:47

@0lhi0lhi LOL at floating bush

WohlstandWohlstand and 0lhi0lhi like this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 00:34 (edited: 10 Feb 2021, 00:39)

Issue 1: Is there a way to more accurately count this for XTech?
Issue 2: Is there a way to make the key exit in SMBX2 to work more like the key exit in Xtech (Video Below), if that's not possible can you look at the other way
Issue 3: Can you make the event name that the timer stops on something the player can choose?

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 00:12 (edited: 10 Feb 2021, 00:13)

@WohlstandWohlstand
I was inaccurate, it's not faster. It's just not calculating properly.
In Real Time, it's ~1.23 seconds, and in Xtech it's displaying 0.530 seconds.

Two Level World Map Test: https://files.catbox.moe/hblec4.zip

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 00:08

@0lhi0lhi it's the same video

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

9 Feb 2021, 23:59 (edited: 10 Feb 2021, 00:08)

@0lhi0lhi, I can confirm that is indeed the case
@WohlstandWohlstand, the world map is way faster on Xtech than on SMBX2, for building tiles

I'm including the frame that didn't appear in my calculations
SMBX2: 0.811ms, 1.294ms
XTech: 0.811ms, 0.55ms

In the second case, XTech isn't calculating the time properly at all.
I looked at the approximate RTA time and it was around 1.233s (Give or take a few frames)

Last 3 Things to Verify:
World Map Build Time
Keyhole Time
Trigger Timer Stop on Specified Event Name (Or Create Level Files that Do it Earlier for Cliche/Invasion 2)

@WohlstandWohlstand, is it possible to have the timer for Xtech end at a specific event name or does it have to be at "Game End"

0lhi0lhi likes this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

9 Feb 2021, 23:24

I'm confused, why does Xtech and SMBX2 report the same End Episode Time, if their world map times are different?

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

9 Feb 2021, 21:56

@0hli the SMBX2 timer doesn't use the Native End Game Event, SMBX2 uses the Boss Dead event to stop the timer. Don't forget to submit your record to the IL borad.

I'll be back later.

 

Forum: Super Mario Bros. X

Thread: To Do List

Started by: EclipsedEclipsed

9 Feb 2021, 21:30

Finished Clean Up Resources

 
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