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Forum: Super Mario Bros. X 2k1x Subzero Heroes Thread: Subzero Heroes v1.09 Times Started by: EclipsedEclipsed |
Here is the list of legacy times of 1.09 that are now impossible to achieve https://docs.google.com/spreadsheets/d/1ar6hMapi0v3EM4VXdZvc8DMNHx5Owfj-tyl6SPx9rP0/edit?usp=sharing |
Forum: Super Mario Bros. X BrokenAce Episodes Thread: Typo in Game Name Started by: finnaboingfinnaboing |
That's a typo. We need to fix. |
Forum: Super Mario Bros. X Remakes Thread: More Platforms and SMB1 Remake Started by: 0lhi0lhi |
@0lhi0lhi we're only adding episodes to leaderboards if a run of it exists. |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
Can you link me the direct download to 1.3.4? |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi (edited: ) |
31:605 with Mario on SMBX2 Approved for Runs!!! @WohlstandWohlstand Can I have the links to the newest builds on each platform? |
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Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
I agree, for all SMBX modes, keyhole fix should be on once it gets fixed on SMBX2 |
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Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi (edited: ) |
Hey, for now so that @0lhi0lhi is able to do runs, is it possible we can have a Also can you contact @RednaxelaRednaxela to respond in this thread if there's plans to apply the Xtech Keyhole Fix to SMBX2? I didn't even know he had a speedrun.com account |
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Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
Back, so I noticed through doing this that due to how the logic of how the Beta 3 timer vs Beta 4 timer worked, I had to remove two of my IL runs for Princess Cliche and Another Princess Cliche. Beta 3 Timer had both timers end at Boss Dead |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
@WohlstandWohlstand |
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Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
@WohlstandWohlstand |
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Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi (edited: ) |
tfw when I download the build a few seconds before it finishes smbx-win64.exe -m -p --speed-run-mode 2 --speed-run-semitransparent |
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Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi (edited: ) |
@0lhi0lhi @WohlstandWohlstand smbx-win64.exe -m -p --speed-run-mode 2 --speed-run-semitransparent |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
@0lhi0lhi LOL at floating bush |
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Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi (edited: ) |
Issue 1: Is there a way to more accurately count this for XTech? |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi (edited: ) |
@WohlstandWohlstand Two Level World Map Test: https://files.catbox.moe/hblec4.zip |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
@0lhi0lhi it's the same video |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi (edited: ) |
@0lhi0lhi, I can confirm that is indeed the case I'm including the frame that didn't appear in my calculations In the second case, XTech isn't calculating the time properly at all. Last 3 Things to Verify: @WohlstandWohlstand, is it possible to have the timer for Xtech end at a specific event name or does it have to be at "Game End" |
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Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
I'm confused, why does Xtech and SMBX2 report the same End Episode Time, if their world map times are different? |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
@0hli the SMBX2 timer doesn't use the Native End Game Event, SMBX2 uses the Boss Dead event to stop the timer. Don't forget to submit your record to the IL borad. I'll be back later. |
Forum: Super Mario Bros. X Thread: To Do List Started by: EclipsedEclipsed |
Finished Clean Up Resources |