Forum: Sonic R Thread: Sonic R on Wii and Wii U Started by: ShyBombSexyShyBombSexy |
Yes you can play the GCN version on both, or alternatively you can play on a GCN emulator like Dolphin. |
Forum: Sonic R Thread: WTF!! Started by: Gaming1921681 (edited: ) |
Ok so first of all telling your parents about this is literally not going to do anything for you. Secondly, why are you still submitting runs after being told countless times to stop? You aren't going to get anything out of it, and all you're doing is making this worse on yourself. So you think that splicing runs, getting banned from the server, then right after still continuing to submit runs after being told not to, THEN still continuing to do the same thing, and then literally stealing somebody else's run is acceptable? Yeah well it's not, thanks to you making the decision to splice runs. |
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Forum: Wubbzy's Amazing Adventure Thread: Platform Skip Is Possible Started by: TribitXTribitX |
Woah this is sick. I don't imagine this would save much though since the cycle for Dangr strat afterwards wouldn't be set up since you're way too fast. Cool strat regardless |
Forum: Sonic R Thread: Saturn vs. GameCube vs. PlayStation 2 vs. PC (Sonic R Versions) Started by: |
Yeah there the best versions overall, but I wouldn't say one is better than the other |
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Forum: Sonic R Thread: Saturn vs. GameCube vs. PlayStation 2 vs. PC (Sonic R Versions) Started by: |
Mainly just preference, Gamecube and PC have different handling so use whichever you prefer. |
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Forum: Wacky Ballz Thread: Update on Retimed Runs Started by: |
Hey there gamers, so recently I got added as a mod to help out with retiming runs since a lot of the runs weren't retimed correctly which annoyed me a bunch. All the runs that have video I was able to retime, however I wasn't able to retime runs that don't have a video attached to them. With that said, I'd like to clear up how timing works for this game since I feel like it's not specific enough in the rules (I do plan on updating it) First off, I highly recommend using Slush Puppy's Retime Tool for runs. It's the most accurate one out there and is super simple, I recommend using it more than the YT Frame Timer. Secondly, for any category, the timing always begins on the very first frame "Go!" appears, and ends when "Continue" pops up at the end of the last level, OR alternatively, the "level complete" text disappears, since mashing through the "Continue" text is possible and you might not see it for retiming runs. Hopefully this clears things up, I'm going to try to work on clearing up the boards for this game so it makes timing way easier for runners and the mods. |
Forum: Wubbzy's Amazing Adventure Thread: So Sub 6... Started by: [Deleted user] |
This is outdated because I did the fast. |
Forum: Super Mario 64 Thread: Running SM64. Started by: LongshotLongshot |
Or just use a hori Kappa |