Forum posts

Forum: Metro: Last Light Redux

Thread: Maybe new categories?

Started by: RevHavocRevHavoc

I'm actually a fan of creating more categories, even if the amount of runs is low.

I understand that anyone can refine the categories further by clicking the drop down menu, but I'm more inclined to have clearly defined and clearly stated categories, even if there is only currently one run for said category.

I think I talked to chimapneez about this a few months ago. I understand his method for wanting what he does, but I still have little bit of a different opinion. I'll try and hit him up here in the next few days to talk about again. I'm not saying he's wrong, but I think it could warrent some more discussion.

Tron_JavoltaTron_Javolta likes this. 

Forum: Wolfenstein

Thread: FOV, Head bobbing and Quicksaves, Infinite stamina and FlamethrowerDLC

Started by: pentalekspentaleks

Damn, i'd love to see a run like that. We could make a new category for mods/glitches/etc. If you've got a sick run feel free to submit it or contact me further and we can totally get that going. I'm not totally opposed to your changes, as long as they are in an appropriate category. Hit me up man.

 

Forum: Wolfenstein

Thread: FOV, Head bobbing and Quicksaves, Infinite stamina and FlamethrowerDLC

Started by: pentalekspentaleks

I agree with you entirely. Quick save could be good for single segment runs, but the other stuff is too impactfful and too close to cheating.

FOV, that would probably be fine.

Headbobbing though, I feel like that would change the feel of the game too much since the animations for walking, running, jumping, etc are all so unique I think it would be wrong to allow it. Unless some official or real legit patch comes out. Which probably wont ever happen.

Totally down with using the quicksave bind though.

 

Forum: Red Faction

Thread: RF segmented speedrun - easy

Started by: homardhomard

That's a good water boost. It goes a little high.

Glad you found the save/load remove thing on faction files, that's something I was going to suggest to you.

Also, I dont know if the strat has changed, But I dont thihnk that you have to get the pistol until much later on easy. Might be wrong, you might need it for some rocket strat. I'm rusty with the game.

As far as editing goes, as long as your software allows you to edit down to the individual frames so you can seamlessly link segments, everything should be good.

 

Forum: Red Faction

Thread: RF segmented speedrun - easy

Started by: homardhomard

I dont know if you use discord, but here's a link to the Red Faction Discord

https://discord.gg/G5UtfUH

 

Forum: Turok: Dinosaur Hunter

Thread: UPDATE: Leaderboards, Rules, Backstab Mod

Started by: GrowthKaseiGrowthKasei

I see no reason why there couldn't be a bow start only category and the normal category for ILs.

I'm assuming console use would be allowed to warp to levels and receive whatever the possible and optimal loadout for it would be. Right? Or are people gonna have to manually "earn" their health, weapons, ammo, etc and set up special saves for all that. That would be a drag. Not that it really matters all that much to me, I dont plan on doing any ILs, just throwing in my 2 cents.

 

Forum: Red Faction

Thread: RF segmented speedrun - easy

Started by: homardhomard

I have a lot of information I can give you. I can tell/show you exactly how I did the editing and give you an idea of the rules and all that. I dont have time right now to type it all out, but I will do so when I have more time later today.

 

Forum: Turok: Dinosaur Hunter

Thread: UPDATE: Leaderboards, Rules, Backstab Mod

Started by: GrowthKaseiGrowthKasei

I dont know for sure, but isn't the standard for IL's kinda like...you can start the level with theoretically anything that you could have gotten, received, equipped, whatever up to that point in the game? Like, high health, full ammo, and all the weapons that one could've picked up so far before the Individual Level in question? I could be wrong.

 

Forum: Metro: Last Light Redux

Thread: Where is The Tower Pack under DLC?

Started by: DYEDYE

Whoops, i'm just dumb, i'll get that fixed

 

Forum: Turok: Dinosaur Hunter

Thread: New Categories for Difficulty

Started by: AnthopantsAnthopants

I dontt want to sound like a dissenter, but I think having even just a single run done on Hardcore is enough to give it it's own category. It's a different run and should be recognized as such. Same for the chronoscepter ones. Just my humble opinion.

Like, how is someone causually looking at the leaderboard supposed to know that anthopants' run is done on Hardcore, and that's why it's a longer time, as opposed to someone just assuming that it's a slow time for some looming negative reason.

 

Forum: Metro: Last Light Redux

Thread: Getting Started

Started by: IGoSlowIGoSlow

I put that link in the guides section. Also, I think that ashes skip is not possible in redux. I'm not entirely sure, I only casually tried to run Last Light redux, and I remember not being able to do it. I also might be thinking of the wrong level.

 

Forum: Metro: Last Light Redux

Thread: Adding the side-chapters under Miscellaneous(?)

Started by: DYEDYE

Sorry guys. I got the level leaderboard added and will add in the DLC levels.

I thought I was auto subscribed to get emails when there was new forum posts since I'm a mod for the game. I was wrong. Whoops.

 

Forum: Turok: Dinosaur Hunter

Thread: Question on Version

Started by: kevkildkevkild

That's a really good question. I hope it is answered in the affirmative.

 

Forum: Red Faction

Thread: Red Faction 1 rules discussion

Started by: DuaneJonesDuaneJones

All this seems fine to me.

Glad we could get the autosplitter figured out and get that info straight from the guy that did it. Thanks man!

I think all that's left to do is update the rules, which I'll do tonight or in the morning. And to figure out turntohard's ingame time.

 

Forum: Red Faction

Thread: Red Faction 1 rules discussion

Started by: DuaneJonesDuaneJones

You're right, I was wrong about bioshock.

Did my humor get missed as far as purposely ridiculous reminiscing about the "old days"? Sometimes my sense of humor is too dry and doesn't come across well in posts.

I like RTA because I like the idea, especially within single segment runs, that it's all about how fast you can sit down and beat a game. Like competing against the clock on the wall. I don't even do single segment runs often. I got into segmented running specifically to do things like cut out loading screens, edit segments together and spend an inordinate amount of time obsessing over tiny details.

If everyone wants to do in-game time and rely on livesplit and all that jazz, that's fine with me. I'd rather it be RTA but that's not because I disagree that there are benefits to using ingame time and external tools to assist with the timing--I totally realize those benefits and how said benefits even out the playing field for everyone. That's fine.

❤️

 

Forum: Red Faction

Thread: Red Faction 1 rules discussion

Started by: DuaneJonesDuaneJones

oh and regarding this from surrealistic infinity:

" I looked it up and the autosplitter has an 1.8's delay from when you lose control of Parker until the timer stops. I suggest, when using the RF autosplitter, that we should subtract 1.5's from the final time. It's the same for both RTA and IGT. Not subtracting the whole 1.8 just ensures that we are not subtracting too much time, and also considering human reflexes to stop the timer on an actual run. Plus 1.5 is a solid number and makes the most sense"

Just have a hot key to stop the timer when you complete the bomb. There's no reason to just be subtracting time off the autosplitter time or whatever. IMO. Or if manually stopping the timer is too much of an issue for you (back in my day we used non-auto splitters, non-igt timers and had manually start and stop everything. And we had to walk barefoot to school, backwards, uphill both ways, ya damn young'ins!) we need to find a way to fix the auto splitter.

 

Forum: Red Faction

Thread: Red Faction 1 rules discussion

Started by: DuaneJonesDuaneJones

"The only argument for using pure RTA is laziness and that's not a good argument."

I respectfully disagree. RTA isn't "lazy" or "inaccurate." It's just a DIFFERENT way to measure time.

And timing to the millisecond is important, in my opinion. The fact that different machines might have tiny variations in load times doesn't mean that milliseconds aren't important, or that RTA is inaccurate.

As far as the games "auto splitter" and all that nonsense, isn't possible just to hit STOP on the timer when you complete the bomb puzzle? Like...manually? Rather than rely on livesplit to stop it for you?

There's plenty of games that are measured RTA that have load times. And those load times aren't consistent across hardware. Wolfenstein: TNO, BioShock, etc. Just because it's possible to use an external program to remove load screens, which is just stopping the timer when the game is sending pause-frame data, doesn't mean it should be used or needs to be used.

Here's a far fetched example--let's say that using livesplits IGT pauses the timer when the player pauses the game or hits escape and is taken to the menu--I dont know if it actually does, but let's say it does for the sake of this example. So, if a runner flubs a keypress and enters a menu or pauses the game, that doesn't count towards the timer, so there's no consequence for making that mistake, whereas an RTA would punish the runner for that, correctly. Just a dumb hypothetical situation, probably would never be an issue.

I'm totally cool with whatever everyone wants to do--I just want a little deeper discussion than "I like in-game time, it cuts out loads and makes the time look better."

 

Forum: Red Faction

Thread: Red Faction 1 rules discussion

Started by: DuaneJonesDuaneJones

I'm leaning towards tracking both times for runs if everyone is going to use livesplit

"Sxnclair: At the end of the day Livesplit is available to 99% of people and more cash for better hardware is not (if only am I right) I'd rather the rules be fairer so that the we get a more solid Leaderboard that people can get behind, even if it means being at the mercy a little bit of an external program."

It's true that livesplit is free and available vs better hardware being NOT as available. The thing is, though, that "better" hardware doesn't necessarily equal better loading times for Red Faction. The engine and the way it's in-engine timers control events and loads and triggers, etc, is jank and doesn't necessarily always get faster on "better" hardware.

 

Forum: Red Faction

Thread: Red Faction 1 rules discussion

Started by: DuaneJonesDuaneJones

Hey guys, I just want to post a little thing addressing some of the issues we are having with the rules for this game regarding timing, fps, etc.

First, this is only regarding single segment runs.

1: Version
Use purefaction, preferably the latest version. The game doesn't run properly without it.

2: in-game FPS
We can go two ways here. We can either allow changing of fps during the run, or decide on a set limit or range of fps to do the entire run at. Changing the FPS can shorten the length of cutscenes and postiviely(or negatively) influence enemy AI.

The game runs "best" at 55-60 fps, so, for the sake of consistency across a full game run, I vote for using 55 or 60 fps and NOT switching during a run.

Really though, whatever you guys want to do here is fine. I don't care much at all what we decide on the FPS issue.

3: Real time (RTA) vs In-Game Time

This is the biggest sticking point.

For the sake of clarity, we should define the RTA timing as beginning as soon as the player takes control of Parker after ending the opening cutscene and ending as soon as the bomb has been solved and the player loses control of Parker.

In-Game time is being defined as using a timing program that stops timing during loading screens. This is useful as it gets rid of small inconsistencies relating to load times across varying players' hardware and across any certain players' individual runs. This will result in "lower" times, but that's just a categorization issue--the run isn't really any 'faster," it's just timed differently. The starting and ending of timing for an in-game timed run will obviously be the same as described previously for RTA runs.

REASONS I DISLIKE IN-GAME TIME: This "in-game" timing is done by using the LiveSplit timing program. That's all fine, as one can set up live split to time both real time and in game time. Hypothetically, we could just have everybody using livesplit to record both and use both times for the leaderboards. Right now, in theory, real time would always be "slower" than ingame time and vice versa, but what if something dumb happens and that's not the case. No one wants to deal with that. Or let's say one players Ingame time is the fastest, but the real time for the that particular run is "slower" than another players real time. What do we do there?

I understand that cutting out load times makes for "faster" times and helps even out the SMALL inconsistencies in load times across players and their hardware...but I still dont like it. It requires you to use livesplit. Like...let's say i dont want to use livesplit--how am i going to get my in-game time? Also, let's say one day livesplit isn't supported as a timer, what do we do then?

Using Real timing I think is better in the long run. If someone thinks their computer isn't as "fast" as someone else's, and as such, feels they suffer a time loss from longer loading times then...tough shit right? That's just how it goes. That's how things have been going in speedrunning forever. You start timing when you get control and end when you lose control. Load times might differ slightly, but we wouldn't be relying on an EXTERNAL program to cut those out. Speedrunning, to me at least, isn't necessarily about manipualting time soruces to get the lowest time value--it's about hitting start on a game and beating faster than others. If you're gear isn't good enough to mesh with better times from others with better gear than tough shit. If i want to speedrun the new Doom right now, my times are probably going to be slower than another player with better hardware but I'm not gonna say that the timing method should change.

Red Faction is an inconsistent game sometimes regarding load times, enemy ai, etc. And that' because the engine is jank. But I still don't think we should rely on livesplit's ingame timer function as a way to, in my opinion, falsely lower times.

This is all just my opinion. It's really up to you guys to agree on whatever. I dont even really mess with single segment runs. We could even have separate leaderboards for RTA's and ingame times. Please discuss and give your thoughts so we can nail down a consistent rule set for everyone to use.

Thanks!

 

Forum: Turok: Dinosaur Hunter

Thread: Looking for 1.1

Started by: SingingSenpaiSingingSenpai

I might be able to assist you. Someday this forum will have a PM function (LOL, yeah right).

If you're rocking steam, add me http://steamcommunity.com/id/zachjetjag/