Forum posts
 

On the 29th I'm available from 3PM to ~11PM and on the 30th/31st from 2PM to ~11PM CET.

 
 

ISSUE 1: Allowing this glitch would completely change the run and in my opinion, it would remove the essence of what makes the RtCW run special & fun. I would ban the use of the glitch from the main category and create a separate one if somebody wants to make a run utilizing it. I honestly wouldn't keep running the game if the glitch was allowed in the current Any% category.

ISSUE 2: I'm in favor of enforcing the use of stock cvars. This is how it is in games like Quake 1 & Quake 2 and how it should be in any game that has cvars that affect physics & shit. Also makes new runners less confused.

ISSUE 3: I think runners should be able to use whichever version of the game they want to, as long as they are aware of the potential advantages / disadvantages of said versions.

 
 

Game Name: Quake II
System: PC
Category: 100%
Gameplay Estimate: 1:30:00
Ending/Bonus Estimate: -
Possible Donation Incentives: -
Sample run video:
Description: Quake II is a fast-paced first person shooter and the 100% run is pretty cool too.

Game Name: RAGE
System: PC
Category: Any%
Gameplay Estimate: 2:00:00
Ending/Bonus Estimate: 2 minutes
Possible Donation Incentives: -
Sample run video:
Description: A somewhat open world fps with cool tricks/movement/dialog skips/stuff

 
 

Progress report: Official Mission Packs are now functional. Timer is up next

 
 

Alright, the features to be added are as follows:

1. Support for the official Mission Packs "The Reckoning" & "Ground Zero", also known as Xatrix & Rogue.

2. Statistics tracking that you can display on screen with a few variables. This also includes timing for individual levels + combining those times for each Unit + combined Unit times for complete run time. The stats are displayed on screen in the style of JoeQuake and times are printed in console.
- Stats to track:
- time spent on level in hours:minutes:seconds:milliseconds.
- kills xx/xx
- secrets xx/xx
- Console variables: 0 - off, 1 - only time, 2 - time + kills + secrets
xx/xx meaning that it'll be displayed on screen as x kills/secrets out of the total amount of kills/secrets on a given stage

3. In-game soundtrack playback via Ogg Vorbis. Add an option in the sound options in-game to toggle "Ogg Music On/Off", also a console command with same functionality (1/0).

This all amounts to a total cost of £200 / €270.55 / $296.75, so any help with splitting the payment is very much appreciated. Again, contact me on Steam if you're willing to help http://steamcommunity.com/id/DraQu/

Either way, this is a thing now, and it most certainly is happening. Merry Christmas.

 
 

So, here's the deal: I have a friend who I'm looking into hiring to add support for the official Mission Packs (The Reckoning, Ground Zero) & music playback in Q2PRO. Are there any additional features you guys would be interested in? Maybe a proper counter for kills/secrets & a timer like in Q1 or support for the unofficial Mission Packs Juggernaut & Zaero?

I'm still talking specifics with my friend and I don't have any estimate numbers yet, but would any of you be willing to participate in splitting the cost of the project? If so, add me on steam http://steamcommunity.com/id/DraQu/ and I'll keep you updated on what's going on.

Cheers.

Edit 1: Alright, the features to be added are as follows:

1. Support for the official Mission Packs "The Reckoning" & "Ground Zero", also known as Xatrix & Rogue.

2. Statistics tracking that you can display on screen with a few variables. This also includes timing for individual levels + combining those times for each Unit + combined Unit times for complete run time. The stats are displayed on screen in the style of JoeQuake and times are printed in console.
- Stats to track:
- time spent on level in hours:minutes:seconds:milliseconds.
- kills xx/xx
- secrets xx/xx
- Console variables: 0 - off, 1 - only time, 2 - time + kills + secrets
xx/xx meaning that it'll be displayed on screen as x kills/secrets out of the total amount of kills/secrets on a given stage

3. In-game soundtrack playback via Ogg Vorbis. Add an option in the sound options in-game to toggle "Ogg Music On/Off", also a console command with same functionality (1/0).

This all amounts to a total cost of £200 / €270.55 / $296.75, so any help with splitting the cost is very much appreciated. Again, contact me on Steam if you're willing to help http://steamcommunity.com/id/DraQu/

Either way, this is a thing now, and it most certainly is happening. Merry Christmas.

Elgu, brainfluid and 2 others like this. 
 

You could make multiple splits for the same stage in order of visit but that just seems messy to me, so I can't be arsed 😛 Doesn't take much tho, just go through the route and type "info" in the console on every map load, check the "mapname" line & add the corresponding name to the autosplit list.

 
 

Since you go back and forth the same levels, it wouldn't work properly.