Posted 28 days ago by

Hey everyone!

Yesterday, an update for the Kex Port was released. Among the many patches and quality-of-life changes made, the update made SR50, a faster straferunning technique, possible on Kex!

To perform SR50 (StrafeRun-50), one must have a forward input and two strafe inputs for the same direction. This is done by holding “move forward”, “strafe left/right”, the “Strafe Modifier” button (unbounded by default), and “turn left/right”. Using the turn inputs while holding “Strafe Modifier” will register as strafe inputs, thus allowing players to have two strafe inputs at any given moment.

Note that a side effect of SR50 is that your look angle is locked in place while you use it, so optimal movement with SR50 will take some getting used to. Also note that players must bind the “Strafe Modifier” input themselves, since it is off by default. While runners are encouraged to test out different key binds to find one that is comfortable to them, I personally recommend the following setups:

For Controller players, binding “Strafe Modifier” the left bumper or trigger, while keeping turning and movement controls unchanged, is recommended.

For KBM players, binding Right Mouse Button to “strafe modifier”, E to “turn left”, and “Q” to turn right, is recommended. Note that Q and E are “inverted” as holding “AWE” or “QWD” is generally quite comfortable.

I’m hoping to see many records get shattered with this new technique, and am excited to see what runners can do! Happy Dooming!

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Posted 1 month ago by

Hey, everyone!

Just a quick announcement that we are now accepting submissions to the "Duo" category for Individual Levels. This has been in the works for a couple weeks, and we're happy to finally roll it out. As always, please familiarize yourself with the ruleset for Co-Op ILs before submissions.

Note that we have decided against supporting 3- to 4-player Co-Op ILs at this time. If Duo ILs get sufficient attention and/or people run 3-4 player ILs on their own volition, then we will have further deliberations about 3-4p Co-Op.

Happy Dooming!

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Posted 1 month ago by

All future announcements regarding the weekly challenge will be in Discord

Oct 30 - Nov 5: TNT MAP4: Wormhole

Oct 23 - Oct 29: E4M5: They Will Repent

Oct 16 - Oct 22: TNT MAP13 - Nukage Processing

Oct 9 - Oct 15: DOOM 2: Map 19 - The Citadel

Oct 2 - Oct 8: Master Levels: Map 13 - Nessus: 5th Canto of Inferno

Sept 25 - Oct 1: No Rest for the Living: Map 03 - Canyon of the Dead

Sept 18 - Sept 24: Plutonia: Map 15 - The Twilight + Secret Exit

Sept 11 - Sept 17: Legacy of Rust: E1M1


Hey everyone!

I wanted to post here in case anyone isn't in our Discord yet (if not, you should definitely join!). We're excited to kick off a weekly challenge starting this Wednesday, where a new map will be selected, and runners will compete for the fastest time!

Each week, we'll crown a winner on Keyboard and Controller.

Each category will have its own leaderboards, and players will earn points based on their chosen mode:

  • NoMo: 1 point
    
  • Any%: 1 point
    
  • UV-Speed: 2 points
    
  • UV-Max: 3 points
    
  • Nightmare: 3 points
    

We're looking forward to seeing who can claim the top spots! Hope to see you on the board, good luck to everyone!

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Posted 2 months ago by

Hey y'all! Just wanted to announce a few things where it would be hard to miss so that there's no confusion moving forward.

Recently, there's been some findings regarding the save/load features on the Kex port. Namely, loading can mess with enemy aggro and send them walking in a different direction instead of attacking you. Something like this can very easily derail full game run categories and, frankly, is not something we can easily police or track. As such, a new rule went into place earlier today that bans loading saves in full game runs, at least for the time being. This rule will be in place until a patch comes out that fixes this issue. Edit: Note that a patch has since been released that fixes this issue, so this rule is no longer being enforced.

Another rule that I wanted to make people aware of is the new rules regarding the Screen Flash Effects. In the accessibility options of the Kex port, you can toggle Screen Flash Effects on or off. Effective tomorrow (8/21), high level runs must have Screen Flash Effects toggled ON. Specifically, this rule applies to:

  • Top 5 Solo Full Game submissions
  • Top 3 Co-Op Full Game submissions (in this case, the rule only applies to the host)
  • World Record Individual Level submissions

The reason for this rule is simply to make verification of high-level runs easier. With these Screen Flash Effects on, we can more easily search for discrepancies in runs and ensure fair play among the most competitive runners. If any runner must play the Kex port with Screen Flash Effects off for medical reasons (i.e. photosensitivity epilepsy, etc.), feel free to message the mods directly and we will keep your condition in mind.

Moving forward, we trust that everyone fully understands and follows these rules. Happy Dooming!

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Posted 2 months ago by

Thank you for your patience as we prepared the SRC for the new update, I am happy to announce that the board is now open for submissions. We are still working out some ideas/quirks, but the main board + Individual Levels are all posted and ready for runs!

If you haven't already, join us on discord: https://discord.gg/CaxmcJkv4d

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Posted 2 months ago by

On August 8th, 2024-Bethesda released a new Doom port. Now running in the kex engine, this source port was a surprise release across multiple platforms, to celebrate over 25 years of Doom!

Currently, the leaderboard is being built to accommodate this port, and will be open for submissions at a future date in time.

The moderators are currently researching to ensure the leaderboard is in a structured state upon allowing submissions.

We ask the community to please join in on discussions for this port, and further information on when submissions will be open to the public, in our discord server.

https://discord.gg/CaxmcJkv4d

Happy Doomin'!

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SR50 Is Now Possible on Kex!

Hey everyone!

Yesterday, an update for the Kex Port was released. Among the many patches and quality-of-life changes made, the update made SR50, a faster straferunning technique, possible on Kex!

To perform SR50 (StrafeRun-50), one must have a forward input and two strafe inputs fo

28 days ago
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