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Forum: Super Metroid Thread: hey Started by: FinLFinL |
hey |
Forum: Lufia II: Rise of the Sinistrals Thread: New category: Any% NMG + No Manip Started by: |
Since the restriction of not manipulating really changes the way you'd the speedrun compared to the regular manipped Any%, I personally think it's a great addition to the leaderboard (even if it might be "just" a Misc. category). There are other games, which have a category specifically serving the purpose of not manipping major parts in the game (e.g. Golden Sun I+II, Castlevania: Aria of Sorrow, several Pokémon games), even if it'd be just for having a good race-category, because that's also a thing people enjoy doing. The more arbitrary part of banning unique boss drops (Catfish Jewel in particular) is imo really important, as RealCritical said above, to prevent people from resetting over a small drop chance like 10 mins in the run, once the speedruns of the category would become more and more optimized, so that the money from these items would actually highly impact the early game route. So for our runs we were using the ruleset noted on RealCritical's website, we initially agreed on: "- intentional RNG manipulation isn't allowed, and unintentional RNG manipulation has to be avoided where possible - items dropped by enemies that can't be farmed indefinitely (such as most drops from bosses) can't be used in any way (meaning they can't be equipped, sold, fed), but they don't have to be dropped -the music menu exploit is banned About preventing manipulation (and this maybe needs a little re-phrasing but you should get the idea): So I'd suggest including the process of creating a different save game before a run into the rules somehow. It's been a fun journey so far a being represented on the leaderboards would be great (and hopefully would make new people interested). |
Forum: Super Metroid Thread: How skip the introducion in Super Metroid Started by: Static_ShockStatic_Shock |
There is no way to skip the intro. |
UNHchaboUNHchabo and |