Forum posts

Forum: Super Mario Bros.

Thread: How to beat 8-2?

Started by: Shine_YTShine_YT

Best easy way to do wrong warp is to add in another "bump" - all the normal routes do three backwards bumps. Just do four. Gives you much more wiggle room - and is still much faster than the vine. Although starting out learning the game, vine is great also.

yeabruhyeabruh and Asgore89Asgore89 like this. 

Forum: Super Mario Bros.

Thread: How to beat 8-2?

Started by: Shine_YTShine_YT

(edited: )

There are a few beginners guides - but I don't know that they will offer specific thoughts on strats for 8-2 that you would want.

Most of it is... just do it over and over and over - and you'll figure it out by pure practice and repetition. Make a savestate at the beginning of 8-2 and do it - then do it again.

In terms of the entire game (not 8-2 specifically) - I think the best way to approach it for a BRAND NEW runner is to (1) beat the game with a recorded time.... even if it means you died a few times. Then do it again - you'll naturally get faster and figure stuff out.

Specifically 8-2 - I have a video showing "safe strategies" for the whole game, but still resulting in a 5:18 time

In that I take a warp pipe to avoid the three goombas near the end of the level, but other than that you just kinda... run through the level. You can also take the first stairs slow - but you lose a lot of time, and the stair jump is much easier to learn that it looks - and you can take the final stairs safely by sitting on the second step (as is done in my video) - although there is a small chance the "parakoopa" can still kill you that way.

Also Xeroxfiend came up with a fantastic method of forcing a certain type of parakoopa on the last stairs called "BBBB - Bonk Brush Boing Bounce" (otherwise you get a "randomly" chosen set of three types of parakoopas, and you have to react QUICKLY to which one you see) - which Tecate made a tutorial video of... and I don't know how to find it (if anyone has a link to that video)

Here's the video showing safe strategies throughout the game.

yeabruhyeabruh, LilBroski1LilBroski1 and Shine_YTShine_YT like this. 

Forum: Super Mario Bros.

Thread: Uh... How about the Game & Watch?!

Started by: SpeedInSpeedIn

(edited: )

It's a legitimate question without an easy answer. If it has slight differences then it obviously can't be accepted on the main boards. Also doesn't seem like a ce either - given that it's nearly the same game.

If people are actually playing it and wanting to Speedrun it on g&w... That IS what this site is for. I'm not sure locking the thread and ignoring all questions about a console thats being played on a semi-wide basis is the right move.

It also could be added as a new "game" on the super Mario series. But even that feels weird because it's basically the same as smb1 NES. Category extensions halfway makes sense...

When the switch came out there were similar questions. Fortunately for the switch it turned out the mechanics were all the same other than running at 60fps flat, so it was added as an acceptable method of playing for the main boards. Unfortunately for g&w there ARE differences that make it very obviously not acceptable for the main boards.

It is a legitimate question though given that it's a console that's being widely sold and played on.

PearPear, Magic_DashMagic_Dash and 4 others like this. 

Forum: Super Mario Bros.

Thread: Uh... How about the Game & Watch?!

Started by: SpeedInSpeedIn

Just to clarify @Asgore89Asgore89 post so people don't run a non-allowed emulator

Mesen is not allowed

Asgore89Asgore89 likes this. 

Forum: Super Mario Bros.

Thread: Customized metronome for blindfolded%?

Started by: Corban_PittmanCorban_Pittman

Even that would be a lot harder to execute than it sounds

 

Forum: Super Mario Bros.

Thread: Customized metronome for blindfolded%?

Started by: Corban_PittmanCorban_Pittman

If you mean a prerecorded custom sound series? I'm not sure if that would be okay or not. Would need to be a call made by the mods. I would tend toward no? But I'm not sure.

If you mean somehow pair a program to give a sound indicating a jump required based on the screen itself, then definitely not.

 

Forum: Super Mario Bros.

Thread: About the Blindfolded%

Started by: MisterHexMisterHex

(edited: )

@yeabruhyeabruh "oh wait uhm also, would you be allowed to have someone sit beside you and verbally tell you where you are in the level? i assume this would not be allowed but just in case since there could be runs doing this strat"

It's not explicitly in the rules stated in those exact words, but definitely not. Defeats the whole purpose of the category. You're using someone ELSE'S eyeballs. It's a zero eyeballs category.

NoGoatNoGoat and yeabruhyeabruh like this. 

Forum: Super Mario Bros.

Thread: New category: Mario the Murderer%

Started by: CardboardGamerCardboardGamer

Category Extension requests would be voiced on the Category Extension forum page Here --> https://www.speedrun.com/smbce/forum

However, they aren't accepting new categories - they already have 41, in addition to the main categories.

PrestonLefevrePrestonLefevre likes this. 

Forum: Super Mario Bros.

Thread: About the Blindfolded%

Started by: MisterHexMisterHex

I sure would like to see more people try it though. Even watching the attempts would be super exciting. To my knowledge it hasn't been SERIOUSLY attempted in a long, long time. I know several big mario runners that flirted with it, but nobody really gave it a serious attempt.

 

Forum: Super Mario Bros.

Thread: About the Blindfolded%

Started by: MisterHexMisterHex

(edited: )

I tried blindfolded a couple years ago - routed 7 of the 8 levels. Could never figure out how to get INTO the bullet section for 8-2. The rest I figured out and did as individual levels:

Here's the blindfolded IL's for 7 of the 8 levels. When my eyes are open I'm looking at my metronome notes, but the screen is turned off - which I realize isn't legal, but... I wasn't submitting them - just recording first IL attempts

Sorry - I don't know how to link them without making the massive preview screens

1-1

1-2

4-1

4-2

8-1

8-3

8-4

There's an amazing runner "Katun24" - he does blindfolded Super Mario 64 70 star, blindfolded super mario world 11 exit, super mario oddyssey, celeste, portal, donkey kong country 2, Ocarina of Time. All that to say, he knows a thing or two about blindfolded, and he's talented. He tried SMB1 NES few years ago and determined that it was too hard to do.

The one guy that HAS done it did not use a metronome. I did - after asking the mods their thoughts about it.

I still have notes on my routing if anyone is interested.

With regard to the blindfold. I think the blindfold ITSELF doesn't really do much of anything to prove blindfoldedness. As my time as a mod here, I saw a couple runs where the runner was "blindfolded" and they OBVIOUSLY weren't blindfolded. Ironically, the blindfold may look more legit to a viewer, but from a real legitimizing perspective, it makes it almost more difficult to tell if it's real, since you can't see your eyeballs.

It would be difficult to PROVE you were blind. Trust and LONG documented practice history would be near essential in verification.

There are so many ways to cheat a blindfolded run - see-through blindfold seems to be the most common. But even with your back turned you can use a mirror. If the screen is turned off, you could have another screen, etc... It really would depend on trust and documented practice history IMO

Magic_DashMagic_Dash, CalebAPCalebAP and 4 others like this. 

Forum: Super Mario Bros.

Thread: What controllers are acceptable?

Started by: HylarkHylark

Pretty much whatever you want except anything that gives you a categorical advantage, such as turbo or a+b, or any custom macro

 

Forum: Super Mario Bros.

Thread: is super mario speedrunning luck based or skill based?

Started by: abrahamw999abrahamw999

(edited: )

Depends what you mean by "luck" - some posters have indicated that because an input is exactly "x", "y" then "z" that means it's skill, which is absolutely true.

but

Getting all your successes on those tricks to line up in the same run is effectively luck also.

If your success rate for 1-1 fpg is 20%, 1-2g is 20%, 4-1 fpg is 30%, and blazit is 40%, the odds of getting only those four skill-based tricks to happen in the same run is 0.48%, or about 1 in 200 runs.

If your success rate on ALL the tricks (1-1fpg, 1-2g, 4-1fpg, 8-2 TAS rule, 8-3fpg, 8-4) is 10% (which means you're skilled enough to do them) - your success rate for a full run would be 0.1^6, which is 0.0001% - or 1 in 1,000,000 runs, which is more runs than any runner would do in several lifetimes. However, TECHNICALLY you could get this on the first attempt with this skill level.

Two runners of equal skill level might take WAAAAY longer to get a certain time, because their tricks never lined up in the same run. Think of Kosmic when he got his WR on the 8th ever attempt doing 1-2g in runs (I'm certainly misremembering details), but that was lucky in the sense that all the tricks "worked" in the same run - even though he's obviously unbelievably talented.

One other non-mentioned aspect of luck is bowser's hammers. You CAN know what framerule you're on on any other level, but in 8-4 you're effectively randomized, or at best, on one of a few frames, and you won't know which one it is - meaning you won't know what hammers bowser will throw (and therefore when exactly to jump). Sometimes bowser jumps, which is a freeby, sometimes it's an easy pattern, and sometimes it's a very difficult pattern.

So - even the "skill" parts of mario have aspects of luck in the stringing together - if you think of it that way.

Simplistic_MemesSimplistic_Memes likes this. 

Forum: Super Mario Bros.

Thread: Miniland's 4:55.314

Started by: CeskoCesko

(edited: )

https://media.giphy.com/media/8BkHxi5gkF3vRyrYan/giphy.gif

https://media.giphy.com/media/1ouk3AQfCvc7DXj1mP/giphy.gif

Simplistic_MemesSimplistic_Memes and CeskoCesko like this. 

Forum: Super Mario Bros.

Thread: can mesen 0.9.9 - the current version - be used?

Started by: ZeeGee_ZeeGee_

I made this video a while back demonstrating Mesen's "run ahead" feature, which is undetectable to know if it's been used in a run

 

Forum: Super Mario Bros.

Thread: A NES modified to switch between PAL and NTSC

Started by: KyllingloveKyllinglove

Roopert is effectively the head moderator - it won't get any higher up the chain than him.

This game operates on a very strict whitelist of approved hardware and emulators. If it's not on the list it's not allowed.

Given that it's a modified NES - I'd assume it would not be allowed. It's definitely possible, maybe even probable that the NES you're referring it operates in an unchanged way from an original NES. However, it's also possible something is different, since... It's different.

Long story short, sorry you have difficulty getting a console, but I don't think that one will be approved. You can play any of the approved emulators or try for expensive shipping of an original NES - or play virtual console on switch or wii

KyllingloveKyllinglove, NoGoatNoGoat and ZbombZbomb like this. 

Forum: Super Mario Bros.

Thread: Question On Controller Modification On Game & Watch

Started by: ElohzeeElohzee

Controller modification refers to adding actual functionality like turbo or any kind of macro.

Putting stickers on a button or otherwise raising the profile of a button is fine as far as I am aware.

drubzyydrubzyy likes this. 

Forum: Super Mario Bros.

Thread: Switch with keyboard

Started by: KwerpKwerp

I don't know why it wouldn't be allowed. There are no restrictions on controllers - other than ways that give you a categorical advantage like turbo functionality.

KwerpKwerp, yeabruhyeabruh and LeonD011LeonD011 like this. 

Forum: Super Mario Bros.

Thread: spliced segments.

Started by: ZbombZbomb

(edited: )

Nope - fast accel is definitely possible on legal NTSC - and is commonly used in 8-4 rooms where Mario is coming up out of pipe for the fastest few runs on the leaderboard.

The problem with fast accel in MOST stages, is that there's a second or two of black, with no "cues" - so it's nearly impossible to know the exact frame to start the inputs. If you wait until you see the first frame of the level to start your input, you missed it.

It's much easier when mario is coming out of a pipe, like the turnaround room in 8-4. You get a cue of EXACTLY when the first input will be necessary (when mario is fully visible). That's what makes the remaining framerule so hard - 8-1 (commonly called "Pl8-1" from Stuckinaplate) - you have no reference to know exactly when the level will start...

That and it wouldn't actually help in many of the levels because of framerules. Fast accel in 1-1? Great... but you won't actually save time.

The levels where it WILL help are 8-2 (apparently, thanks to the new WR) and 8-1, which has never been done on a run on the leaderboard, but HAS been done in runs which were not pb's

dlloyd10dlloyd10, CeskoCesko and 2 others like this. 

Forum: Super Mario Bros.

Thread: Nintendo switch smb1

Started by: Rkool21Rkool21

(edited: )

@electricpantselectricpants

There are fundamental differences between PAL and NTSC, as you specifically mentioned in your post. I think the reason they're combined is that, while it's technically possible to do a faster run on PAL (The WR TAS uses PAL) - it's humanly impossible.

Practically speaking, PAL is a slower way to play the game, for humans. I can't remember if "full FPG" on PAL requires humanly impossible inputs (like several alternating left/right inputs on successive frames) or if it requires L+R (which is illegal). Someone who knows more about that than I do can clarify which it is. Either way, it's not possible currently. And if you DON'T use the full fpg (which is not possible anyway) - you'll be several seconds slower than a comparable NTSC run.

In regard to the original question about Switch. I think people get confused on the "it runs slower" "conversion" parts. If you use a stopwatch, and start the stopwatch at the "400" (beginning) and stop it at the axe disappearing (end), that's your time. The reason conversion has to be used is primarily having to do with mods timing the runs. The AXE PATTERNS used to find the exact frame a run is finished for runs under 5:02 or so, are tied to the framerate.

If you were to use the same inputs on a Switch and a original NES console on each frame, you'd end up with the exact same bowser axe pattern at the end (because you did the exact same things in each version). But the Switch would have finished a half second slower than the NES. There are formulas to correct for this used in timing.

Of course, that half second doesn't really matter if you're talking about a 5:23 run, since (1) they're only timed to the second at that point, not millisecond, and (2) it's such a small amount of time relative to the possible increases in PB. When you get down to the 5:0X range, and especially sub-5 range, that half second becomes increasingly important - which is why no "fast" runner would run on Switch, since it's silly to give up that half second - but it really doesn't make much of a difference if you're learning the game... except out of principle, or if you want to eventually go for a sub-5, and would like to learn on the system you'll end up on.

IF full fpg were to become viable for humans on PAL, I'm sure it would spark a discussion on separation of the boards, but for now, it's a moot point. PAL is a worse (slower) way to play the game... so why not include it in the leaderboard? It's literally a detriment.

FranzKaiserFranzKaiser, LionheartBlitzLionheartBlitz and 3 others like this. 

Forum: Super Mario Bros.

Thread: Using unusual controllers

Started by: WolfAttacKWolfAttacK

(edited: )

I'd wait to hear from a mod directly... But... I don't know why it wouldn't be legal. Provided you can't do anything a controller can't - like L+R

Although I don't know how it would be possible to BEAT your pb with a less optimal controller. And I'm not sure that will fix the problem of enjoyment.

P. S. I'd suggest warpless. It's so much more fun than any% to me... And I see you haven't done it yet. And making a few mistakes doesn't RIP your run. It's a different animal. And you'll have several "free" pbs as you start off from 40 minutes down into the 20s