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Dark-X-raneDark-X-rane

New York, USA

Runs Info Forum posts
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Forum: Star Fox Adventures

Thread: UPDATE: Rules and Category Changes [6/19/22]

Started by: Dark-X-raneDark-X-rane

19 Jun 2022, 22:33 (edited: 19 Jun 2022, 22:38)

As of today, a bunch of rules and categories have either been added, changed, or removed due to some recent developments for this game. The following has been changed.

Contents

1. Rules:
2. Categories:

[Hide]  

Rules:

Starting off with some rule changes, Blank Memory Card and Single File will now have additional rules that runners must follow for runs in the respected categories to be valid. These rule changes will not invalidate any of the runs currently on the Blank Memory Card or Single File Leaderboards. Here are the new rules that will be enacted for Blank Memory Card and Single File from this point onwards...
- All Gateways must be unlocked. (ex, Dark Ice Mines, Cloud Runner Fortress, etc.)
- Spellstone 4 must be deposited.

These rules will make it so that Void Traveling can still be done on these categories without completly changing the route drastically.

[Hide]  

Categories:

Now that I've mentioned all the current rules changes, we can move on to the biggest change for this game. We are rebranding Blank Memory Card and Single File to be a part of a new category called "All Gateways" The reason why we have decided to remove these categories from Any% is due to the rule changes mentioned prior. Since we do not want to ban Void Traveling from these categories, the only way to allow this trick to be a part of Blank Memory Card and Single File without changing the routes drastically is to add the restrictions mentioned in the rules segment. Because of this decision, Blank Memory Card and Single File are technically no longer Any%. With that, the new Any% category will not have the same restrictions for All Gateways.

These are the major category and rule changes that have been set. If you have any questions, feel free to respond to this post. Other than that, get ready for another new age of Star Fox Adventures speedruns.

BvqRzxi5BvqRzxi5, zcanannzcanann and josejavier1158josejavier1158 like this. 

Forum: Star Fox Adventures

Thread: Is emu allowed for running this game?

Started by: InprisonedShadowInprisonedShadow

20 Jul 2021, 02:32

ISO Loaders are also banned for this game since there are some advantages with using an ISO Loader such as overall faster loading times compared to using an actual disc. We might revisit looking at unbanning ISO Loaders when this game is no longer easily available to obtain/purchase. But for now, used copies of this game are still around the $10 - $20 range.

LyrenLyren likes this. 

Forum: Star Fox Adventures

Thread: Is emu allowed for running this game?

Started by: InprisonedShadowInprisonedShadow

19 Jul 2021, 12:56 (edited: 20 Jul 2021, 02:36)

All runs must be done on either a GameCube, Wii, or any other console that has an official re-release of this game. This is due to this game having a very poor track record of emulating accurately across various different PCs.

LyrenLyren likes this. 

Forum: Star Fox Adventures

Thread: UPDATE: Rules and Category Changes

Started by: Dark-X-raneDark-X-rane

10 Jul 2021, 19:59 (edited: 10 Jul 2021, 22:39)

As of today, a bunch of rules and categories have either been added, changed, and/or removed due to some recent developments for this game. The following has been changed.

Contents

1. Rules:
2. Categories:

[Hide]  

Rules:

Starting off with some rule changes, we now have some general rules that must be followed for every category. These are just general rules that we already follow, but they haven't been written out on this forum, so here are some highlights of what we must follow...
- All runs must be done on on either a GameCube, Wii, or any other console that has an official re-releases of this game. This is due to this game having a very poor track record of emulating accurately across various different PCs.
- Any controllers that have remapped buttons are allowed for this game. However, the following is not allowed:
- Remapping a controller during the middle of a run
- The use of a Turbo Controller

We've also decided to lift the ban for both ESW/RESW on all categories besides Glitchless and the old ESW category (Only RESW is still banned for Old ESW) due to some recent rerouting that has shown that the use ESW/RESW saves a huge amount of time without the use of premade files. That being said, runners from this point forward MUST reset their consoles when starting a new run. This is in order to clear any flags and/or memory leaks that have been stored from a previous run. Runners can also setup save files that are at the intro cutscene of the game. However, runners must also show the creation of these files in their video submission and they must show that chapter select/cheats have not been used when creating each save file. I've also updated Glitchless to include an Air Swim and Roll Cancel ban since these weren't apart of the rules. There's some other changes I've done for the rules for each category that just clarify things for new runners.

[Hide]  

Categories:

Now that I've mentioned all of the important rules changes, we can now move on to the biggest change for this game besides the unbanning of ESW/RESW. We are now splitting Any% into two sub-categories, Blank Memory Card, and Single File. Blank Memory Card will be used of any run that uses multiple files while Single File will be used for runs that only use a single file. The use of premade files that aren't at the intro cutscene are still banned for these sub-categories. That being said, any runs that were submitted before this update have been moved to the Single File category while any runs that were submitted that used multiple files have moved to the Blank Memory Card category. Since ESW/RESW has been unbanned I've also renamed the ESW category to "New Game+" to prevent some confusion on why we have an ESW category when it's now used in almost every other category.

These are the major category and rules changes that have been done. If you have any questions feel free to respond to this post. Other than that, get ready for a new age of Star Fox Adventures speedruns.

josejavier1158josejavier1158, zcanannzcanann and 2 others
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Forum: Star Fox Adventures

Thread: Misc Glitches Thread

Started by: zcanannzcanann

21 Mar 2021, 21:17

@zcanannzcanann Would we still lose a decent amount of time at CRF since we can't save quit there to perform BCRS?

josejavier1158josejavier1158 likes this. 

Forum: Star Fox Adventures

Thread: Discovery: K3 Early Viable, Cape Claw OOB, Skip Fire Gems, Skip 2nd CCE, Skip LFV

Started by: zcanannzcanann

15 Feb 2021, 04:00

@JubJub62JubJub62 yeah I ran into this when I was testing the route yesterday as well. I'm assuming that you also got the glitch where the cutscene with the Earthwalker didn't play until 19 seconds later. The reason why the game doesn't load any other map besides TH seems to be because the game still thinks we're still in orbit when we perform an ESW.

 

Forum: Star Fox Adventures

Thread: Any% Rule Change Request, or Category Split

Started by: zcanannzcanann

13 Feb 2021, 03:04

@josejavier1158josejavier1158 I'm going to be testing this out this weekend, most likely tomorrow, since the route seems to have been finalized.

 

Forum: Star Fox Adventures

Thread: Any% Rule Change Request, or Category Split

Started by: zcanannzcanann

13 Feb 2021, 02:53 (edited: 13 Feb 2021, 02:54)

@josejavier1158josejavier1158 I did talk to Celest about this and he seems like he's easing up to the idea of allowing ESW/RESW with no premade files. I can't talk for him of course this is just how I feel rn, but I think that he's waiting for someone to test out the actual route to see how much time ESW/RESW saves in Any% and if it will end up being as broken as the current ESW cat. Which I will be testing out this weekend.

 

Forum: Star Fox Adventures

Thread: Any% Rule Change Request, or Category Split

Started by: zcanannzcanann

13 Feb 2021, 02:34 (edited: 13 Feb 2021, 02:54)

@josejavier1158josejavier1158 Not 100%, replace ESW in the Misc. category with glitchless maybe if the current ESW category ends up being a sub category to Any%.

 

Forum: Star Fox Adventures

Thread: Any% Rule Change Request, or Category Split

Started by: zcanannzcanann

13 Feb 2021, 02:21

I'm thinking that to make this game's board not look too cluttered, we should have sub categories in Any% and 100% with what @josejavier1158josejavier1158 suggested in a similar fashion to how the SM64 board looks.

 

Forum: Star Fox Adventures

Thread: Void walking - Candidate for K4 early, could use some help

Started by: zcanannzcanann

12 Feb 2021, 13:10

In other words, when you place or get the K3 spirit, the game might be forcing us to fight the Red Eye King.

BvqRzxi5BvqRzxi5 likes this. 

Forum: Star Fox Adventures

Thread: Void walking - Candidate for K4 early, could use some help

Started by: zcanannzcanann

12 Feb 2021, 12:17

I'm pretty sure someone mention some dependencies with K3E in a really old post? I'll have to see if I can find that. Worst case scenario if you place K3 the game might update a flag that expects you to defeat Red Eye King?

 

Forum: Star Fox Adventures

Thread: Void walking - Candidate for K4 early, could use some help

Started by: zcanannzcanann

12 Feb 2021, 11:50

@BvqRzxi5BvqRzxi5 I'm assuming that you've also placed Spellstone 4 before visiting Wall City?

 

Forum: Star Fox Adventures

Thread: Void walking - Candidate for K4 early, could use some help

Started by: zcanannzcanann

11 Feb 2021, 20:32 (edited: 11 Feb 2021, 20:34)

@BvqRzxi5BvqRzxi5 would it be faster to skip Spellstone 1 or to skip Spellstone 3 in this case since skipping DIM saves 20+ minutes while I haven't timed how much of a time save you'd get for skipping Wall City 1. Also did you do K3E in combination of K4E? If so, maybe we'd have to place them in order (K3 -> K4)?

 

Forum: Star Fox Adventures

Thread: Void walking - Candidate for K4 early, could use some help

Started by: zcanannzcanann

11 Feb 2021, 05:15

Also another thing to note is that Ice Blast skip would be impossible with the ESW/RESW route due to the Cape Claw ESW where you'd need Ice Blast in order to get to the cannon to break the barrier.

 

Forum: Star Fox Adventures

Thread: Void walking - Candidate for K4 early, could use some help

Started by: zcanannzcanann

11 Feb 2021, 04:43

@zcanannzcanann yeah if you're able to get frame perfect swings in lol

zcanannzcanann likes this. 

Forum: Star Fox Adventures

Thread: Void walking - Candidate for K4 early, could use some help

Started by: zcanannzcanann

10 Feb 2021, 23:38

@josejavier1158josejavier1158 the problem with this is that you have to wait until Wall City 1 to get this which would eliminate the time save that K4 Early would have. K4E, if done as early as possible, would skip either half of DIM or the entirety of Wall City 1 (can't do both due to softlock with IceBlast), and DIME would be used in Any%.

josejavier1158josejavier1158 likes this. 

Forum: Star Fox Adventures

Thread: Void walking - Candidate for K4 early, could use some help

Started by: zcanannzcanann

10 Feb 2021, 06:50

Intersting, I knew that you can hit Tricky from the other side of the fence but I had no idea that there's a TrickyWarp inside the chamber itself. Also the void out recovery at the transition map could possibly lead to MMP early with ESW?

 

Forum: Star Fox Adventures

Thread: Discovery: K3 Early Viable, Cape Claw OOB, Skip Fire Gems, Skip 2nd CCE, Skip LFV

Started by: zcanannzcanann

31 Jan 2021, 13:18 (edited: 13 Feb 2021, 14:29)

idk if you also took this into consideration but K4 Early would also be possible to do with ESW which would save an additional 16+ minutes because DIME would be possible as well.

zcanannzcanann likes this. 

Forum: Star Fox Adventures

Thread: Star Fox Adventures Memory Leak Discovery

Started by: Dark-X-raneDark-X-rane

27 Jan 2021, 09:27

I could have sworn that the Gecko codes I gave would have shown memory usage. I was actually looking at a few of Rena's streams of the Kiosk version of the game where he had Memory usage enabled on the debugger. Since what I saw was on the Kiosk version of the game, memory usage could be lower in the final game. However, I highly doubt that the memory usage would be dramatically different in the final game though.

zcanannzcanann likes this. 
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