Forum posts

Forum: Sonic the Hedgehog

Thread: Help with Green Hill Zone Act 1?

Started by: RedPepperRedPepper

(edited: )

Sup.

First off, it's a pretty decent pace, checkpoint by 0:14.00 is where you at least want it. You could chuck in things like a fast acceleration at the start (notice how some 0:24s start out holding left then switch to right and jump once you get control? That will save 3 frames if done perfectly.) and the second loop can be slightly faster in your vid. If you get a loop speed that's too fast, sometimes you can die inside the second tunnel, but that can be mitigated by tapping left in the first tunnel. Aside from that, everything else is good!

 

Forum: Sonic the Hedgehog

Thread: Soniv the Hedgehog (GEN) Versions

Started by: ToonTubers2020ToonTubers2020

Emulators are rather versatile due to its savestating features, beneficial for practicing by allowing you to instantly retry a trick if you missed it. Be warned that some ranking sites don't look too highly on unofficial emulation, and if you are bothered by that, then WiiVC is the way to go.

CasteGCasteG likes this. 

Forum: Columns

Thread: Columns RNG manip?

Started by: DanielHallDanielHall

Sorry for the double post, but:

What I meant by my last post was that I found a way to predict the blocks on FC7 that is applicable to Lv 10, 100 etc., reason I didn't post it is bc it is a similar case w Arcade and regular mode. It might break it but idk what the general opinion is?

 

Forum: Columns

Thread: Columns RNG manip?

Started by: DanielHallDanielHall

Anyone want the details?

 

Forum: Sonic the Hedgehog

Thread: Any More Ways To Optimize Green hill For 24 Seconds

Started by: Dr.OptimalDr.Optimal

Grab us a vid when you can, we can't help unless we know how you're playing 👌

CasteGCasteG and Dr.OptimalDr.Optimal like this. 

Forum: Sonic the Hedgehog

Thread: Green Hill Act 1

Started by: 1moregamr1moregamr

Like Pho said, 3 jump loops are the way to go for 0:24, along with optimised play: The fastest 0:24 I've seen using regular strats is only 0:24 by 5 frames. I'd personally suggest joining the Discord server as it's more active, and try to get a video so we can give you a hand.

 

Forum: Sonic the Hedgehog

Thread: I'd love some feedback please

Started by: Golden_MaximilianGolden_Maximilian

I'll give a few pointers:

- Make sure to at least jump at the start because you'll accelerate to top speed from a standstill faster while in the air.
- If you're aiming for 0:24, you might want to use 3 jumps in the loop, because a 2 jump 0:24 is a handful of frames off perfect. It will do for 0:25 though.
- For 0:24, the latest time I've seen hit the checkpoint and still get the time is 0:14 and ~2 frames, so you'll want to make sure as you hit the checkpoint, it's just turned 0:14 a fraction of a second or earlier.
- Same for the first S-tunnel. If the clock passes 0:18 before you've entered it, it's not 0:24 pace. A high 0:17 might not either but that's a good marker.

Aside from that, your main cause of speed loss is the air speed cap, like above.

Golden_MaximilianGolden_Maximilian and LunkheadLunkhead like this. 

Forum: Columns

Thread: SUGGESTION: Inclusion of the other Flash Columns difficulties?

Started by: DanielHallDanielHall

Hey! I've been thinking about this for a bit and I was wondering: What about a Flash Columns times page for the amateur and pro board? The difficulties play differently enough to novice where it might actually be worth making, as some of the times achieved just wouldn't be possible on the higher difficulties due to the starting boards being a lot more disjointed.

i do admit that i love this game mode a bit too much