(He/Him)

Massachusetts, USA

Forum posts

Forum: Teenage Mutant Ninja Turtles: The Hyperstone Heist

Thread: New Upgrades

Started by: LightningCollectorLightningCollector

(edited: )

How does everyone feel specifically about 'Normal' being the default TMNT HH? On the one hand Hard% has the most competitive times, is the most optimized, and was shown at GDQ by Turbo and myself. The TMNT IV leaderboard also defaults to hard mode as well. I generally consider JPN Hard mode the definitive edition of the game.

On the other hand, normal feels like it is more inviting to new players, and the item routing / enemy AI feels the best of the categories.

MarthSRMarthSR, thenesmasterthenesmaster and LightningCollectorLightningCollector like this. 

Forum: Knights Of The Round(SNES)

Thread: Discord link

Started by: CrunanCrunan

It looks like the link may be inaccessible for some users at the top of the game screen. Here it is:

https://discord.gg/7bC9ATTfkJ

 

Forum: Teenage Mutant Ninja Turtles: The Hyperstone Heist

Thread: New Categories Added for other turtle runs

Started by: SpaceCoastGamingSpaceCoastGaming

I think we can keep the main category names Hard, Normal, and Easy. Should keep the board a little cleaner. We could allow Duplicate Submissions. If someone runs only Mike for instance they should still be able to submit to the main board. Thoughts?

turbogilmanturbogilman, MegaTallica97MegaTallica97 and LightningCollectorLightningCollector like this. 

Forum: Teenage Mutant Ninja Turtles: The Hyperstone Heist

Thread: Online Co-Op

Started by: CrunanCrunan

I was wondering what programs are allowed for online Co-Op. I know Fightcade FBNeo was accepted earlier. How about Parsec? Are there any other Online services that would be acceptable?

 

Forum: Knights Of The Round(SNES)

Thread: Discovery - Back Attack

Started by: CrunanCrunan

(edited: )

Messing around today with button combinations and apparently each character has a back attack which is performed simply by hitting back and attack within a few frames of each other. Percival's is particularly good and I've been rerouting some of the levels to see where this tech can be used. For some enemies you can combo back attack -> heavy which saves time over heavy -> heavy. 🙂

Below is my current level 2 PB after about a week of running utilizing some Back Attack Tech (1:24 IGT)

SprivenSpriven likes this. 

Forum: Teenage Mutant Ninja Turtles IV: Turtles in Time

Thread: Leo/Don/Mike Catagories

Started by: LightningCollectorLightningCollector

(edited: )

I'd be fine with misc. with category extensions (easy, normal, hard), (Leonardo, Michelangelo, Donatello). Probably keep it to 1p1c as well.

Similar to how it's setup for 1 turtle TMNT 1.

LightningCollectorLightningCollector likes this. 

Forum: Teenage Mutant Ninja Turtles IV: Turtles in Time

Thread: Leo/Don/Mike Catagories

Started by: LightningCollectorLightningCollector

I was actually thinking about doing Mike runs, honestly 🙂
Other turtles deserve some love

vardemirvardemir, MorphalesBRMorphalesBR and LightningCollectorLightningCollector like this. 

Forum: Kenseiden

Thread: Valid Emulators

Started by: CrunanCrunan

Hello,

Wanted to start running this gem but I don't currently have a means to run on real hardware. Are there any emulators that are banned? I was thinking about running on the most recent version of Fusion or Bizhawk.

-Crunan

 

Forum: Castlevania: Dracula X

Thread: Good Ending - Alternate Path

Started by: CrunanCrunan

Today the rules denote a requirement to fight the Minotaur and go through stage 5 for good ending. I've been doing some runs to see if going through 5' (sunken city) and it looks like the times are comparable when you skip saving Annette. How do we feel about modifying the rules to allow for this path as well? (You still get the good ending credits doing this alternative path). I guess this would also bring up if bad ending we would open it up to simply not saving Maria/Annette. In the foreseeable future dropping down into 4' would be faster, but I think it would be a nice nod to potential future runners to try their luck at other paths and maybe a wrong warp might just exist in 4 or 5'.

 

Forum: Castlevania II: Belmont's Revenge

Thread: New Category: Whip Only - Hard Mode

Started by: CrunanCrunan

I was hoping to start speed running this game in November, can we add a new category for Whip Only - Hard Mode?

TinnueTinnue, DesolisDesolis and 2 others like this. 

Forum: Castlevania: Dracula X

Thread: Would our MOD please accept whip-only category?

Started by: lehegelehege

I would like to give this run a go if there are a couple more runners interested.

PearPear likes this.