Washington, USA
Forum: Rygar (NES) Thread: Pal version etc Started by: ShiningDragoonShiningDragoon |
I dont know enough about the PAL differences to weigh in but I trust Dragoon and Peco's judgement |
Forum: The Drunk Time Traveler's Fiancée Thread: New Any% WR has dropped frames Started by: BeardstrengthBeardstrength |
Sounds like removing milliseconds is the easiest solution to me. Since this game isn't super competitive, I think that this is a fine solution. |
RyuHayabusa89RyuHayabusa89 likes this. |
Forum: The Drunk Time Traveler's Fiancée Thread: New Any% WR has dropped frames Started by: BeardstrengthBeardstrength |
Thanks for digging in to this! I'm not quite sure what to do about this. My gut reaction is that the runs should be invalidated. Moderating runs with dropped frames in a speedrun that results in a smaller framecount is not tenable. I'd like to hear your opinion Joe |
BeardstrengthBeardstrength and JoePulitoJoePulito like this. |
Forum: Rygar (NES) Thread: Is airwalking considered a glitch? Started by: ProfessorRetroProfessorRetro |
I don't think the airwalking is intended by the developers (not that this is the only criterion for what constitutes a glitch) so I would tend to put it in the 'glitch' category. |
polsvoicepolsvoice and ProfessorRetroProfessorRetro like this. |
Forum: The Goonies II Thread: Why No OOB category?? Started by: |
I wouldn't be opposed to what professor has suggested. However, I probably wouldn't run for a faster OOB time in this case. I'm really happy with the execution on my current Any% run and I wouldn't want to replace that with a more poorly executed run (most likely given the difficulty of the oob trick). I understand that this is a selfish motivation so I will completely understand if merging the boards is the consensus. |
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Forum: The Goonies II Thread: Why No OOB category?? Started by: |
I think the reason for the different categories is how much the given category requirements change the route and feel of the run. I'm not trying to speak for Dragondarch, but I'm guessing at their logic... The new any% is quite a different run due to the precision and difficulty of the big OOB trick that saves a ton of time. It's conceivable that someone (who loves the core gameplay of Goonies II) might be turned off by the OOB trick because of it's high execution requirement later in the run. If it wasn't in its own category, fewer runners might be attracted to the run. If I were a new runner, having to complete the OOB glitch to have a competitive time would be a turn-off. Having said that, there are already few runners of the game so maybe the previous point isn't so important. Further, maybe popularity/accessibility of the speedrun isn't something we SHOULD take in to account for category creation as it might compromise the essence of what speedrunning is all about. I don't necessarily agree with ignoring popularity, accessibility and fun, but it's worth considering. Also, splitting out the category does somewhat diminish the accomplishments of the runners who do complete the OOB trick as they are no longer running on the 'main' board. In the end, I don't know what the right answer is and I can see both sides of the argument. I'm glad I'm not making the decisions |
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Forum: Rygar (NES) Thread: Can a moderator help me claim my run? Started by: AndyproAndypro |
All done! Welcome back! |
AndyproAndypro and |
Forum: The Goonies II Thread: A few small strats Started by: ZephisZephis |
Nice finds Zephis! |
Forum: Rygar (NES) Thread: Thoughts on Any% Damageless? Started by: SlackanaterSlackanater |
I like it. Making damageless the only requirement made for an interesting route which is a good reason to add it as a category imo. |
SlackanaterSlackanater and ProfessorRetroProfessorRetro like this. |
Forum: Contra Thread: Trainig for contra; how do you do it? Started by: sharmasharma |
Limiting myself to 2-3 hours of playing per day has worked for me. I usually only play 2 or 3 days per week. Breaks are good! |
CypherinCypherin likes this. |
Forum: Bionic Commando (NES) Thread: 100% (J) board? Started by: |
I've created the 100% (J) category. Go nuts! |
Forum: Rygar (NES) Thread: Wrong Warp? Started by: JaagJaag |
I've had runs with the clip get approved, so I think that this trick is officially allowed in the no WW category. |
Forum: Rygar (NES) Thread: Wrong Warp? Started by: JaagJaag |
Awesome! Thank you for sharing! |
Forum: Rygar (NES) Thread: Wrong Warp? Started by: JaagJaag |
Wow! Nice find! IMO I don't think this is a wrong warp. Any special trick to getting off the grapple? |
Forum: The Site Thread: Request leaderboard moderation (Read the first post before posting!) Started by: lewisandsparklewisandspark |
Hello, I'm requesting to be added to the Labyrinth (Famicom) leaderboard at https://www.speedrun.com/labyrinthfc. The current mod hasn't logged in to the site for 1 month. I tried contacting the current mod via social media links supplied but they are no longer valid. I have a run pending verification. Thank you for your consideration. |
Forum: SimFarm: SimCity's Country Cousin Thread: New Categories? Started by: hogzillerhogziller |
I'm up for more categories. I'm not sure I'd be up for running anything longer than the 1M in assets, but that's just me. I do like the idea of a category that would get us away from strawberries, but I'm not sure what that would be. I think it might be best to shy away from too many categories at this point since there are very few runners, but a couple more wouldn't hurt! |
Forum: Peter Pan and the Pirates Thread: Warp Jumps Started by: |
I did some digging in to the warp jumps and what I found might not be encouraging. I found the memory address that controls whether or not the warp jump is successful. Unfortunately, the value changes seemingly randomly. 48 of the 256 (18.75%) possible values generate a successful warp jump. Here is a link to the notes: |
Amune138Amune138 likes this. |
Forum: SimFarm: SimCity's Country Cousin Thread: 1 million total assets category Started by: CritRocketCritRocket |
oh jeez! c'mon MAXIS! 😛 |
Forum: SimFarm: SimCity's Country Cousin Thread: 1 million total assets category Started by: CritRocketCritRocket |
Rules seem perfect as you've written them to me. 🙂 |
Forum: SimFarm: SimCity's Country Cousin Thread: 1 million total assets category Started by: CritRocketCritRocket |
Hello! I'd like to propose that we create a category where one would race to achieving 1 million dollars in total assets according to the balance sheet. Total assets includes cash, equipment and land which means you don't have to liquidate to achieve a cash only category goal. I think this will be a good compromise between length of run and completeness of game exploration. Let me know what you think! |
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