Forum posts

Forum: Vampyr

Thread: Community Discord

Started by: CamiksCamiks

Hey guys! Mod for Life is Strange here. Hope you all don't mind if I bump a 2 year old thread.

We've actually got a Discord and took in some of the Remember Me runners since one of our mods was a mod for that game as well. So we turned our Life is Strange Speedrun Discord into a Dontnod Speedrun server and we'd be happy to take you guys in. https://discord.com/invite/hMxWXvz

 

Forum: Catherine: Full Body

Thread: Leaderboard Changes

Started by: CrispyHanakoCrispyHanako

Hey all, small update since this can happen on accident...

In addition to the Classic Ending PB rules in the above post, if you get the Bad Rin Ending, you can submit it as a "Classic Ending" since the game technically ends at the same point.

 

Forum: Catherine: Full Body

Thread: Leaderboard Changes

Started by: CrispyHanakoCrispyHanako

(edited: )

Hey everyone, not much of a big update but...

C / K / F has been renamed to "Classic Endings" because I find "C / K / F" or "Catherine / Katherine / Freedom" way too unwieldy to say in normal conversation.

All categories involving Rin have been clarified because I know that someone eventually would have submitted a Bad Rin Ending and would have said something about it.
Rin category rules changed from:
"Player must play through Close Encounter."
To:
"Player must complete Close Encounter and receive the Good or True Rin ending."
Just some extra clarification.

Additionally, if you PB in a Rin category and your Classic Endings time beats your current PB for that category, you may submit it (trimmed to the proper length) for the Classic Endings board. Reminder that timing for Classic Endings may be different from what you split on for a Rin Category.

Keep on climbing.

 

Forum: Life Is Strange

Thread: Unreal Engine and You

Started by: CrispyHanakoCrispyHanako

Hey all, random forum post.

First off, congrats on Avouca taking 1st place in Episode 1 Any%. Major props.

Second, on top of execution of inputs and movement, computer specs also play a major part in getting a good time.

From what I've been reading, Unreal engine relies heavily on CPU, meaning the better your CPU, theoretically the better your loading times are.

What storage medium you have the game saved on doesn't seem to have that much of an impact. (That doesn't really matter until BtS). However, I'm not entirely certain if NVME SSDs (ones with 3.5GB/s reads) have an effect since my PC doesn't support using one natively. I know for certain that HDD vs SSD doesn't make a tangible difference when it comes to LiS.

If anyone in the community is willing to test out on their rig if HDD/SDD/NVME would be faster, that would be greatly appreciated.

Again, I'm 99% certain it comes down to what CPU you have, but without testing this variable I could be wrong.

auxitoroauxitoro, ImitatíaImitatía and OE_M0VEROE_M0VER like this. 

Forum: Catherine: Full Body

Thread: Leaderboard Changes

Started by: CrispyHanakoCrispyHanako

Hey everyone, after Climb Cancel 2019, I'd like to introduce a new miscellaneous category; Invisi-Babel.

Q) Just what is Invisi-Babel?
A) Thanks to Leza (@lezardm2 on Twitter), if you collapse Altar, Menhir, or Obelisk in a certain way, the game gets confused on where the player and tower is. The player is positioned in the extreme foreground but the stage is is in the background.

Technically speaking, it's not "invisible" because you can still see the stage, but it's still a challenge to complete.

Q) Okay, so what makes this different than playing the regular babel stage?
A) You've got to take time to push out the stage; additionally some block mechanics have been changed.
Namely...
Cracked blocks no longer break.
Stepping on a mystery block crashes the game.
Stepping on a monster block crashes the game.

Q) Oh shit, this sounds sweet, how can I do this?
A) I personally only know of the setup for Obelisk, but there is a setup for all three stages. I'm currently going through Leza's twitter to find their completed runs of the stages.
Just check on these videos as I find them!

Until next time, happy climbing.

 

Forum: Life Is Strange

Thread: Speedrun.com Logo

Started by: basamazingtibasamazingti

After 8 months (sorry I don't check forums very often) the change has been made! Thank you very much!

ImitatíaImitatía likes this. 

Forum: Catherine: Full Body

Thread: Leaderboard Changes

Started by: CrispyHanakoCrispyHanako

(edited: )

Hey all. Now that FB is out in the US (and I've actually had a chance to play it) there's a few changes with the leaderboard.

1) I'm not sure why I didn't include this earlier. To mimic the original leaderboard, the category "Story Hard; All Gold Prizes" has been added.
Edit 9/11/19: It was dumb to have C/K/F endings subcat for "All Golds". That's not all the golds lmao.

If there's interest for it, I'll make some more changes to add easy and normal story as well.

2) Since going for a Rin ending requires you to go through Stage 10, Close Encounter (which has 4 more levels), the leaderboard has been split between Rin and Catherine/Katherine/Freedom (C/K/F) endings.

Otherwise, since going for Rin is completely optional, the top times would just be a C/K/F ending. This way, runners who are wanting to play through Close Encounter may do so, and those who don't want to may as well.

3) Safety is not a category. It will not be a category. If you can't risk dying, it's not worth running. Run on Easy, wuss. (Just kidding, you're cool.)

Happy climbing.

Maester_SketchesMaester_Sketches likes this. 

Forum: Preflight Panic

Thread: Connections Challenge Category

Started by: MakkebakkeMakkebakke

I guess it could be considered a NG+ in a way.

No pain no gain on crashes. lol

MakkebakkeMakkebakke likes this. 

Forum: Preflight Panic

Thread: All Golds

Started by: MakkebakkeMakkebakke

Seeing how getting them gets no real benefit or anything (ie; making turning an any% to 100%), I think it's fine as a variable.

MakkebakkeMakkebakke likes this. 

Forum: Catherine

Thread: Catherine Classic and the Beta Patch

Started by: CrispyHanakoCrispyHanako

What's everyone's stance on submitting runs with the beta patch?

For those who aren't aware, the beta patch is TEA's attempt in making the gameplay of Catherine Classic run at an uncapped framerate. But since most of the game logic is tied to 30fps, it does cause some issues with mechanics.

Mainly:
Vince moves, and interacts with blocks faster. (Thanks Isu)

Sections of blocks fall faster (and sometimes single blocks)
PS3:
Beta: https://clips.twitch.tv/HealthyTacitReindeerBloodTrail

PS3:
Beta: https://clips.twitch.tv/JollyWiseOryxDxCat

The drink doesn't last as long.
360: https://clips.twitch.tv/IgnorantFantasticCamelGOWSkull
Beta: https://clips.twitch.tv/InterestingAthleticSamosaGOWSkull

 

Forum: Brütal Legend

Thread: So, what's the deal with cutscenes?

Started by: CrispyHanakoCrispyHanako

Sorry the stupid question, but after a 3:45:xx failed run (thanks Abomination Overdrive) I was pretty annoyed that I wasted all my time with the cutscenes. What's the trick to skip them?