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CrayonateeCrayonatee
(She/Her, They/Them)

United States

Level runs Full runs Info Forum posts
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Forum: Wuppo

Thread: Should we have a run category that forbids skipping popo city?

Started by: awesome_rawesome_r

16 Jun 2022, 03:50

i mean i don't know a ton but i'd assume that'd be glitchless, which isn't a thing rn, but maybe it could be. i think that'd be neat, especially for newer players, actually.

 

Forum: Show

Thread: Any guides?

Started by: GUSE0GUSE0

19 Apr 2022, 00:53

has been a while but ye that 8 block door skip is rly precise, not because of the box but because, as hahhah mentioned, u need a rly good super jump

 

Forum: Nidhogg

Thread: Mines Clips

Started by: CrayonateeCrayonatee

14 Mar 2022, 12:14

k-ya makes sense

 

Forum: Nidhogg

Thread: Mines Clips

Started by: CrayonateeCrayonatee

15 Jan 2022, 17:14 (edited: 16 Jan 2022, 15:58)

So I notice that it seems like no uses crouch cancel clips in the tunnel section of mines. Is there a specific reason for that? Like is it slower or do people just not know about it? I figure it'd allow for divekick speeding through the tunnels since there's no ceiling on the top of the stage, as well as skipping the AI bout since the AI doesn't clip.
I personally don't enjoy AI-based runs enough to rly run this; plus there's minimal tech to use (which is what i find fun). But it'd be cool to see this used, as I feel like it could save a few seconds.

If ppl don't know what I mean by a crouch cancel clips here's a bit of an explanation:
in Nidhogg u can, well, crouch. u can also hold ur sword in the throw stance. going into throw stance cancels the crouch state. This is fairly useless on the ground (actually it can't be done instantly on the ground), but a throw stance can be used to cancel a crouch hop midair. this then returns u to ur original hitbox height midair. doing this when u'd normally be near a ceiling with a crouch hop, say in the tunnels of mines, clips u into the wall. the game then forces u out of the wall, to the side if ur only partially in the wall horizontally, otherwise up or down based on how far into the wall u r vertically.

 

Forum: Show

Thread: Glitchless

Started by: CrayonateeCrayonatee

18 Dec 2021, 01:26

basically yeah.
to my understanding a super jump is just multiples jumps stacked together. there are also coyote jumps in this game (jumps after u leave the ground), but technically the reason they exist is the same reason super jumps exist. but a coyote jump still only jumps once. so like i'm wondering what part of "glitched" jumping makes it considered a super jump in the first place, in your opinion. you are kind of the mod after all.

 

Forum: Show

Thread: Glitchless

Started by: CrayonateeCrayonatee

16 Dec 2021, 04:25

ok for clarification what’s the definition of a super jump. like a concrete “this implies a super jump” thing.

Ungabunga099Ungabunga099 and SoniccSonicc like this. 

Forum: Show

Thread: Glitchless

Started by: CrayonateeCrayonatee

10 Dec 2021, 21:17

i mean it's ur decision ur the mod shrug

SoniccSonicc likes this. 

Forum: Show

Thread: Glitchless

Started by: CrayonateeCrayonatee

10 Dec 2021, 14:18

i'll be honest i would sooner see super jumps as a glitch then key skips.
super jumps work because the game has an attempt at coyote frames which work after you leave the ground. but this also applies to jumping. so you jump, and then jump again, and again, until the frames wear out. essentially it just means u jump from a higher starting point.
key skips are just going over a wall (normally) to activate a loading zone behind the wall. it's not intended but it's not such a stretch that's it's super glitchy. for example, both room 7 and room 12 can be key skipped without using super jumps. they require ledge hops (coyote jumps) to my knowledge, but at least room 12 might be able to be done without if the jumps are precise enough.
technically both of these could even be considered bugs, as they're both likely just flaws in the coding of the game more than anything that breaks the game. it's not like you're abusing the wall code to glitch through walls or something.
anyway, i hope you enjoyed my ted talk.

Ungabunga099Ungabunga099 and SoniccSonicc like this. 

Forum: Show

Thread: Glitchless

Started by: CrayonateeCrayonatee

9 Dec 2021, 14:39

so u just have to open every lock

SoniccSonicc likes this. 

Forum: Show

Thread: Glitchless

Started by: CrayonateeCrayonatee

8 Dec 2021, 16:24

So is glitchless just beat the game without skipping locks, or is it beating the game without super jumps? or is it both?

SoniccSonicc likes this. 

Forum: Shelled Shinobi

Thread: CMG Mode

Started by: RobotManiaRobotMania

12 Apr 2021, 02:23

i mean yeah, web is an allowed console

 

Forum: Shelled Shinobi

Thread: Leaderboard Update Requests

Started by: Kai.Kai.

11 Mar 2021, 23:34 (edited: 11 Mar 2021, 23:35)

why is full-game listed as any%?
like instead of being "Full Game - Any%" rn it's "Any% - Any%"

 

Forum: Shelled Shinobi

Thread: Leaderboard Update Requests

Started by: Kai.Kai.

1 Mar 2021, 17:00

u could put demo as sub-game instead of category; rn it doesn’t have its own categories except glitched and unglitched

 

Forum: Shelled Shinobi

Thread: Category request thread

Started by: Kai.Kai.

22 Feb 2021, 18:17

100% and low% added to IL’s plz

Kai.Kai. and UsercreepyUsercreepy like this. 

Forum: Shelled Shinobi

Thread: Categories

Started by: CrayonateeCrayonatee

22 Feb 2021, 15:51

Ok, it’s starting to get annoying to have to see any%-any% or any%-100% or whatever. Could someone like, fix this? If all you have to do is change the 100% category, I’d be fine with that, considering I hold most of the 100% runs; I’d be willing to re-submit them. But seriously, these categories are kind of scuffed.

 

Forum: Shelled Shinobi

Thread: Category request thread

Started by: Kai.Kai.

21 Feb 2021, 23:30

docks min boxes? as in broken
or all boxes broken actually
oh wait. box%. duh

 

Forum: Shelled Shinobi

Thread: Category request thread

Started by: Kai.Kai.

21 Feb 2021, 23:29

blindfolded
but i don't wanna show my face so idk how that'd even work

Kai.Kai. likes this. 

Forum: Shelled Shinobi

Thread: low% setup?

Started by: CrayonateeCrayonatee

14 Feb 2021, 16:29

the way that low% is set up makes it so you can't run low% IL's.

 

Forum: Shelled Shinobi

Thread: Category request thread

Started by: Kai.Kai.

12 Feb 2021, 13:29

low%, as in getting the least amount of can items possible

Kai.Kai. likes this. 

Forum: Shelled Shinobi

Thread: Guides

Started by: CrayonateeCrayonatee

11 Feb 2021, 18:26

Also was wondering if it was important enough for me to make a voiceover vid for it. idk, seems like overkill but that’s also my opinion so

 
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