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Forum: Super Mario 64

Thread: Timing sm64

Started by: bjotos25bjotos25

Aside from the fact that it's been this way for a long time, starting from power-on / reset eliminates the possibility of people using gameshark / everdrive / other external factors to cheat runs.

coolesttocoolestto, dumpdome64dumpdome64 and 2 others like this. 

Forum: Super Mario 64

Thread: Wanna begin speedrunning. 70 star (to beat Clint Stevens)

Started by: KazilikKazilik

JP or US versions are preferred. Generally JP hardware is cheaper though. Just make sure if you mismatch regions between the console and cartridge that you buy gamebit screwdrivers to region-unlock the console.

In regards to capturing video the GVUSB2 is the preferred card, great quality and low price. You'll also want to buy a powered splitter and the necessary cables if you're planning on playing from a CRT TV, which most players on N64 do.

Also remember to check the guides in resources for learning individual stars.

KazilikKazilik, Zombie1KenobiZombie1Kenobi and PodzPodz like this. 

Forum: Super Mario 64

Thread: I need help with BLJ's on WiiU VC

Started by: TheRealFunky63TheRealFunky63

Mario Cam C-Down, start the first jump about 5-7 stairs up, try to mash A on the frame mario touches the stairs and don’t move the control stick once you start.

It’s the same pretty much on all versions, just keep practicing.

SleepingBearSleepingBear likes this. 

Forum: Super Mario 64

Thread: How much time does BitDW reds save?

Started by: CrabshackCrabshack

Ive been running for a little less than two months but I can get bomb clip and lakitu skip consistently enough that I rarely lose runs to them. The only trick I really lose runs to early is cannonless but even then it’s only because I misplace the first ledge grab or miss the long jump + jump dive across the ramp because I’m being impatient.

I’ve seen Bluebobs beginner 16 star vid. I guess I’m mostly looking for minor timesaves to make up for losing large chunks of time with Mips, stairs, and BitS. Most of the time (when I get a good Mips split) get out of BitFS around sub 17.

 

Forum: Super Mario 64

Thread: How much time does BitDW reds save?

Started by: CrabshackCrabshack

I’m a beginner pushing for sub 20 in 16 star, and cant seem to get anything better than 20 minute times. Every time I do a run with BitDW reds I feel like I waste so much time waiting for missed cycles. Is it worth it?

 

Forum: Super Mario 64

Thread: Beginner strats and movement help?

Started by: CybertronlaserCybertronlaser

Sorry not climb necessarily but I thought holding Z allows you to run up slopes a bit further.

 

Forum: Super Mario 64

Thread: Beginner strats and movement help?

Started by: CybertronlaserCybertronlaser

I dont quite see the point in telling people not to try just because they feel like they can’t get good. That should be your mentality if your ONLY goal when starting is to get a WR but have fun with that lol. Most of the fun comes from just beating your own times.

Also tips for movement:

-The faster mario is going, the higher he can jump.

-Hold Z while climbing up a slope to run up it farther.

-On peskier slopes, hold A while pressing B repeatedly to do silly kicks up the slope.

-If you’re going fast midair and want to perform a kick and not a dive, pull the joystick in the opposite direction for a quick second, than back to the intended direction. This will slow you down just enough to perform a kick instead.

-In air after performing any jump, keep going in that direction to maintain speed/distance.

-When performing a rollout after a dive, press A and B at the same time for better chances at a dustless rollout (which is significantly faster)

-There are four frames to perform a wall kick after mario hits the wall, if performed on the first frame mario will maintain his momentum. Any frame later than first and he’ll lose it.

-Press A and then B very quickly to do a quick jump kick. You should practically be pressing them at the same time, just press A a fraction of a second sooner. One of the most helpful things about this is that it’s a fixed height.

 

Forum: Super Mario 64

Thread: Begginning 16 star

Started by: Armageddon15Armageddon15

Go to the resources doc here in the SM64 page, there’s a doc for a 16 star guide, follow the beginners route when starting.

As a new runner myself, I primarily suggest just finishing runs, dont be quick to reset when you get behind. When you’re new there’s ALWAYS chances to cut time off in later segments.

I’m following a simple route and on my PB I was 20 seconds down most of the run and still managed a 20:32

Other simple but useful tips;

Dont start with BitDW reds, chances are you will waste more time trying to get reds than if you just do Swimming Beast In The Cavern in HMC.

Consistency is MORE IMPORTANT than difficult timesavers. You’ll never finish runs if you can’t get consistent!

Set goals. Do things simply and as you improve add small optimizations into your runs. As a general rule of thumb, whenever I PB I add a trick or timesaver that might be more difficult, but saves time. An example being running up the slanted slope in WF to get to the top instead of the walljump to the island + longjump. Keep adding things like this and you’ll do just fine.

IL runs. If you feel your time in a particular set of stars is weak, time yourself on that level and keep doing it until you can do it consistently. I was always making stupid mistakes in WF, but decided to just practice the 5 stars there until I had it solid and now it gives me very little trouble.

Good luck!

Breadit0Breadit0 likes this. 

Forum: Super Mario 64

Thread: Looking to swap from EMU to N64, have some hardware/buying questions.

Started by: CrabshackCrabshack

Thanks both Lyfey and MrMeanMoustache for the advice!

One quick question:
I have no problem picking up an NTSC-J console, but I do have a bunch of US N64 games I would still like to play again aside from SM64. I know the region free mod is possible, but does it effect gameplay at all to play US games on a J console? And as well is it against any rules to mod the console in this way?

 

Forum: Super Mario 64

Thread: Looking to swap from EMU to N64, have some hardware/buying questions.

Started by: CrabshackCrabshack

Hey all,
Started running in the past few weeks trying to nail down 16 star before I move to 70 star, managed to whittle my PB down to 21:32. But playing on EMU isn’t going to be something I want to stick with, I wanna make the swap to the original hardware.

However I do have some concerns, I used to have an N64 and it was barely on it’s last leg, and I’m a bit cautious about buying a used one. Also most sellers on ebay and such bundle the console with a third party controller, which I’m also hesitant about.

Any tips on what to look for and what to avoid? Any idea of what dollar number is too expensive? I’m willing to invest in a good console but also not willing to get ripped off. Of course speedrunning is way different than casual play so I want the proper hardware. Also any suggestions on where to buy online? Aside from the obvious “just find one on ebay or amazon” etc since its blatantly obvious.

Thanks!

 

Forum: Super Mario 64

Thread: Any tips on movement for beginners?

Started by: CrabshackCrabshack

Hexaforce, I go:
Chain chomp’s gate
Wild blue
Cless
Thwomp
Top of the fortress
Caged island
Lil penguin
WKWW
BitDW
Talon
Top of the pyramid
LLL reds
Emergency exit
Swimming beast (w/ elevator clip)
Rolling rocks

The rest is just standard mips > DDD > BitFS > BLJ staircases > End

Triple-TTriple-T, CastleguyCastleguy and MajoogSpeedrunsMajoogSpeedruns like this. 

Forum: Super Mario 64

Thread: Any tips on movement for beginners?

Started by: CrabshackCrabshack

Yeah movement is a very broad thing, but I’m not really sure what else is hindering me. I mean 26 mins seems ok for a beginner, but even the sum of my best segments isn’t under 20 which is what’s making me second guess myself. Could be that my route isn’t great but after looking around at suggestions, I don’t think it’s causing me to lose time, at least not 2 mins worth.

Thanks for the tips though I’ll keep them in mind 😛

 

Forum: Super Mario 64

Thread: Any tips on movement for beginners?

Started by: CrabshackCrabshack

Hey, I’m pretty new to speedrunning SM64, only started in the last week. I’ve gotten my 16-Star down to 26:02. The sum of my best segments is about 21-22 mins.

I’m really eager to hit sub 20, but I’m not sure what to do to improve, aside from practicing which is obvious enough that I feel like it doesn’t need saying. It seems to me that consistency is an issue, even though I’m opting for a beginners route (e.i. no owless, BitDW no reds, no lakitu skip, no bomb clip, etc.) as not to include tricks that I can’t do consistently with confidence. I still practice the tricks when I’m not on the timer, but I need to be shaving off minutes, and the tricks only shave off seconds.

So I think getting my movement down is what’s really hindering me, but I’m not sure. I’m hoping for any advice on how to nail my movement. Of course practice makes perfect, but practicing incorrectly can just be steps backwards.

As well, in tutorial/tip videos people refer to the N64 analog notches for movement, I’m playing on emu with an Xbone controller. Will a USB N64 controller really be of any assistance? I feel like that should be more preference but I could be just psyching myself out about it.

TL;DR - any advice for a beginner on how to practice movement and/or any unspoken tips for hitting sub 20?

Thanks all!