Redding, CA, USA
Forum: The Site Thread: Platform Requests / Tagging games to be part of a series / Adjusting game type or game title Started by: |
https://www.speedrun.com/owls_quest_every_owl_has_its_day |
ShadowDraftShadowDraft likes this. |
Forum: King's Quest VI: Heir Today, Gone Tomorrow Thread: GOG and Steam "versions" for running King's Quest VI FAQ Started by: |
New players may find it convenient, and legal, to buy the Steam or GOG "versions" of the games and use them to speedrun. However, after a few runs they may wonder why their times are not competitive with the other runs on the board. This is because the Steam and GOG "versions" use an emulator named "ScummVM" as a means to play the game on a modern computer. If you were to download the files for the game and run the sierra.exe executable in the folder you will get a prompt from Windows stating "This app can't run on your PC" meaning that dos based applications do not run on a 64-bit PC natively. Unless you have an old 32-bit PC knocking about, then an emulator is necessary, but why is ScummVM not suitable for running King's Quest VI? For these reasons, and more, we in the KQ6 speedrunning community prefer to use DosBox ECE (Enhanced Community Edition) for running the game. We have specific configurations to the .conf file to maximize speed and ensure as much stability as possible during speedruns. If you wish to buy the game legally and use it for speedrunning, then a little setup is required. Fortunately, there is a guide posted under "Guides" on this page to help get you setup doing so. In conclusion, the GOG and Steam "versions" confusion is something that is always going to be present when talking about these games, but hopefully this post helped mitigate it. Speedrunning these old dos games is not quite as "plug-n-play" as console games, but with a little knowledge and light education it can be done easily and without many problems. Personally, I wish that we could have one emulator that was PnP to run every King's Quest game, and ScummVM would be my choice for that as it is open sourced to anyone wanting to make their own version, but we currently do not have someone in the community with the knowledge and experience to do so. |
Forum: King's Quest VII: The Princeless Bride Thread: GOG and Steam "versions" for running King's Quest VII FAQ Started by: |
New players may find it convenient, and legal, to buy the Steam or GOG "versions" of the games and use them to speedrun. However, after a few runs they may wonder why their times are not competitive with the other runs on the board. This is because the Steam and GOG "versions" use emulators named "ScummVM" and "DosBox" as a means to play the game on a modern computer. If you were to download the files for the game and run the sierra.exe executable in the folder you will get a prompt from Windows stating "This app can't run on your PC" meaning that dos based applications do not run on a 64-bit PC natively. Unless you have an old 32-bit PC knocking about, then an emulator is necessary. So why are these distributions not suitable for running King's Quest VII? A: These distributions are meant for a casual experience. They were configured as such by individuals (or even an individual for the DosBox distribution) to cater to the casual audience. The configurations were not mandated by any Sierra employees, but Our goal in speedrunning is to complete the games as fast as possible, and as such we have researched the best emulator and configurations to meet that end. The following two points will be focused on the GOG distribution as Steam comes packed with DosBox 0.74, but is still pertinent as the version and configuration conflicts with what is used for runs. B: ScummVM artifically throttles, or sets the cpu it is emulating to a certain mHz, which makes it fine for a casual experience, but not for speedrunning. Why is that? Certain tricks, such as the mashing movement tech, does not work quite as well in ScummVM due to a longer pause when getting the "X" cursor. C: ScummVM is an old emulator with many MANY patches thrown into it over the years that have make subtle changes in the games. These are not readily apparent upon a casual playthrough, but they will once you spend a good enough amount of time speedrunning. As well as patches fixing old glitches there is also the possibility of bugs that were inadverdently left in the code that were never fixed. For example: the spots where the out of bounds glitches were routed in the speedrun cannot be performed as the paths that Rosella takes were patched to not be traversed; however, as a result there are other out of bounds areas that she CAN access, but they do not save as much time as those patched. That was just one example of both a patch and bug in ScummVM, and could be many others in there, but we currently do not have anyone in the community who could go through it's code with a fine toothed comb to pick them all out. For these reasons, and more, we in the KQ7 speedrunning community prefer to use DosBox ECE (Enhanced Community Edition) for running the game. We have specific configurations to the .conf file to maximize speed and ensure as much stability as possible during speedruns(KQ7 is still a buggy mess). If you wish to buy the game legally and use it for speedrunning, then a little setup is required. Fortunately, there is a guide posted under "Guides" on this page to help get you setup doing so. In conclusion, the GOG and Steam "versions" confusion is something that is always going to be present when talking about these games, but hopefully this post helped mitigate it. Speedrunning these old dos games is not quite as "plug-n-play" as console games, but with a little knowledge and light education it can be done easily and without many problems. Personally, I wish that we could have one emulator that was PnP to run every King's Quest game, and ScummVM would be my choice for that as it is open sourced to anyone wanting to make their own version, but we currently do not have someone in the community with the knowledge and experience to do so. |
Forum: King's Quest: Quest for the Crown Thread: Why do the high scores look like a sped-up CPU? Started by: TRS-90TRS-90 |
Antarctica? Wut? |
Forum: King's Quest: Quest for the Crown Thread: Why do the high scores look like a sped-up CPU? Started by: TRS-90TRS-90 |
Hey if you could join the discord we are having a discussion about this. We can also help you get up on running this and any other King's Quest games. |
Forum: King's Quest: Quest for the Crown Thread: Why do the high scores look like a sped-up CPU? Started by: TRS-90TRS-90 |
We run the game on dosbox at max cycles. |
Forum: Full Throttle Thread: Any% != Any Percent? Started by: PunchBunPunchBun |
You can try it on dosbox and if it doesn't work on that, then it is added to scummvm. |
Forum: King's Quest: Mask of Eternity Thread: Banning segmented runs. Started by: |
Segmented runs are now banned for this game. The reasoning for doing so is as follows: Runs will now be obligated to have a livesplit window present or be livestreamed without ANY editing of the recorded run. Any run thought to have been modified will be immediately invalidated and the runner considered for permanent run rejection on the board. The current two segmented runs will be removed and the runners asked to submit new runs that are single segment. Any questions or discussion can be done on the discord server linked on this page. |
PandoraPandora and Bluescreen18Bluescreen18 like this. |
Forum: Indiana Jones and the Fate of Atlantis Thread: Amiga runs Started by: MilkToastMilkToast |
Join the discord so we can discuss the routes and stuff. |
Forum: Maniac Mansion Thread: Moderator whereabouts Started by: DontTouchtheDoorDontTouchtheDoor |
From what I hear El-Nino is difficult to come in contact with (a buddy of mine has been trying to contact him for a long time) so idk. If he never responds you can always submit a ticket to the global mods and they can add someone else as moderator. |
Forum: Might and Magic VI: The Mandate of Heaven Thread: All Awards and Obelisks written route Started by: |
Thanks a lot Anerag. I'll be sure to if I get stuck. |
Forum: Might and Magic VI: The Mandate of Heaven Thread: All Awards and Obelisks written route Started by: |
I have an old route for this category that Anerag gave me, but I am sure it is outdated by now. I intended to run the category, but unfortunately never got around to it. I am more than willing to dive in now though. Anyone have an updated written route? Thanks in advance. |
Forum: The Colonel's Bequest: A Laura Bow Mystery Thread: Real Hardware Started by: authorbluesauthorblues |
@authorblues Would love to man. I know you got a lot of stuff to manage and I'm experienced with this genre of speedgames. |
Forum: The Colonel's Bequest: A Laura Bow Mystery Thread: Real Hardware Started by: authorbluesauthorblues |
I hadn't thought about that Fry, and I agree with it. Super Sleuth is indeed the only route that has RNG come into play so it would need that as a factor, but any% is fine without it. I say lets do that. If it is unanimous, then we can add a clause to the rules and a forum post explaining the difference and possibly where to acquire each distribution? |
Forum: The Colonel's Bequest: A Laura Bow Mystery Thread: Real Hardware Started by: authorbluesauthorblues |
Another thing I should mention that I came across: there are distributions of this game on various websites that have the copy protection sorted to always be Celie. While this sounds like a nice convenience (and trust me it is), it comes with the caveat of having the RNG (cane location, cigar location, elevator position, etc) completely sorted to one position. A tell for this version is if the chandelier never stops shaking as it is only supposed to shake a bit and stop signifying it as a death trap. As there is only one version of the game running on one version of the engine (0.000.631 Colonel's Bequest 1.000.046) we can determine that this was simply a modification done by a fan at one point and then widely distributed throughout the internet. I have not determined if the paid for distributions (GOG, Steam, etc) have this modification, but I know a lot of websites that offer a free download do. So the question: should this be allowed in speedruns? I personally consider any kind of RNG apart of the experience and a factor of speedruns so I say ban it. |
Forum: The Colonel's Bequest: A Laura Bow Mystery Thread: Real Hardware Started by: authorbluesauthorblues (edited: ) |
I would suggest ScummVM as it foregoes what we call the "input buffer overload" where if you are holding down a key and release it you will have trailing inputs of that key until the queue for them has run out. I am sure you both are aware of this because it is on full blast with 3k cycles. I should note that is primarily exhibited on DosBox and is dependent on what keyboard connection you are using for native (Ps/2, USB, or a built in keyboard for a laptop). Playing on native is more of a meme especially when it isn't a machine with native sound hardware (hence the PC speaker beeps recorded with my headset up next to them DarksydePhil style). It just isn't viable for everyone, and, as Quan said, emulators are about equal (my setup is so jank with it too it isn't even funny). That being said if my Any% run is to be denied for that, then I have no problem. Like I said above I can easily get that time, and more than likely a better one, with ScummVM using my experience and route. |
Forum: King's Quest VI: Heir Today, Gone Tomorrow Thread: Amiga Version (Emulator) Started by: MilkToastMilkToast |
https://www.speedrun.com/kings_quest_vi_revolution_software |
Forum: King's Quest VI: Heir Today, Gone Tomorrow Thread: Amiga Version (Emulator) Started by: MilkToastMilkToast |
You'll note that there is an emulators "variable" that can be set and it is to distinguish what emulator is used, or if you are playing on native hardware. |
Forum: Indiana Jones and the Fate of Atlantis Thread: Amiga runs Started by: MilkToastMilkToast (edited: ) |
Welcome! Great to see new people interested in running FoA. The Scumm+CD rule is primarily in place for two reasons: the save/saveless categories (as quick saving in scummvm is significantly faster than DOSBox) and to avoid people submitting runs on tested inferior platforms like the Steam release. That said: we have been meaning to explore the other versions to see if they are comparable to CD+ScummVM in terms of timing and to see if there are other glitches/exploits/etc. If you want you can join the discord linked on this page and we (UrQuan and I) can discuss this with you further. Make sure to talk in the Lucasarts_games room. |
Forum: The Colonel's Bequest: A Laura Bow Mystery Thread: Couple questions regarding the run for this game. Started by: |
I'm gonna be looking into the routes too for some optimizations using some SCI related tricks I know of so I'll get back to you with that as well. |
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