Forum posts

Forum: Teenage Mutant Ninja Turtles - Arcade 1989

Thread: Discord

Started by: CharlieboyCharlieboy

This needs to be here available to all as these forums aren't quite as active as the day to day discord banter. https:/​/​discord.​gg/​rFFcJAJ

 

Forum: Street Fighter II' - Champion Edition

Thread: TurboGraphix 16

Started by: CharlieboyCharlieboy

no problem! thanks for adding this!

 

Forum: Street Fighter II' - Champion Edition

Thread: TurboGraphix 16

Started by: CharlieboyCharlieboy

Platforms need to be updated as well if possible, there is no option to make the platform TurboGraphix16 atm or TG16 emu

 

Forum: Street Fighter II' - Champion Edition

Thread: TurboGraphix 16

Started by: CharlieboyCharlieboy

Cool, but there is a Wii VC version that is the TurboGraphix16 version of the game. Thanks for adding this regardless!

 

Forum: Street Fighter II' - Champion Edition

Thread: TurboGraphix 16

Started by: CharlieboyCharlieboy

This game is also on TurboGraphix 16 and Wii virtual console has this version, hoping this will get added and i'll submit a run for it

 

Forum: Teenage Mutant Ninja Turtles: Turtles in Time - Arcade

Thread: 1CC category?

Started by: LRock617LRock617

These were removed and consolidated onto the Any% board, to be represented with 1cc "yes or no" on Any% runs. This was done when all runs disappeared when one of the mods took it upon himself to change what had been known as separate Any% and 1CC categories, and changed the understanding of Any% to REQUIRE 1cc and call anything else "credit feeding". Long story short, recovered all any% runs, and had runs that were 1cc represented with a simple "yes or no" on the any% board to make things more organized.

 

Forum: Teenage Mutant Ninja Turtles - Arcade 1989

Thread: actual Arcade version

Started by: Big_Jerm_0842Big_Jerm_0842

Co-op now split into sub catagories per request. The "platform" section describes what version was used aka Arcade being original arcade hardware, and Arcade[emu] being emulated on PC or by other means

 

Forum: Teenage Mutant Ninja Turtles: Turtles in Time - Arcade

Thread: New Additions

Started by: CharlieboyCharlieboy

1 credit clear, 1 credit clear co-op, and 999% (race to 999 kills) are new catagories, and runs submitted now have more info on the leaderboards (Turtle Used, Version) Happy running! Cowabunga!

 

Forum: Teenage Mutant Ninja Turtles - Arcade 1989

Thread: New Additions

Started by: CharlieboyCharlieboy

1 credit clear, 1 credit clear co-op, and 999% (race to 999 kills) are new catagories, and runs submitted now have more info on the leaderboards (Turtle Used, Version) Happy running! Cowabunga!

LRock617LRock617 likes this. 

Forum: Teenage Mutant Ninja Turtles - Arcade 1989

Thread: Gamecube Version?

Started by: CycopatherCycopather

it's the same version as arcade, though the music is different I'm sure due to licensing. I think it could be accepted.

 

Forum: Saturday Night Slammasters

Thread: Battle Royal Any% and Battle Royal Best%

Started by: CharlieboyCharlieboy

Done and done! I also added/updated platforms and info and made co-op catagories as well. Now, I need opinions. Should all platforms be one leaderboard or if they should be spilt?

 

Forum: The Site

Thread: Leaderboards moderation requests thread

Started by: GyooGyoo

Requesting Moderator for Saturday Night Slammasters

Would like to Add Battle Royale Any% and Best % Categories and hopefully get more people to run the game. Current Mod/World Record holder inactive or seldom checks him speedrun.com account so it seems, his last run he submitted was 2 months ago on Resident Evil. Thanks!

http://www.speedrun.com/Saturday_Night_Slammasters/

 

Forum: Saturday Night Slammasters

Thread: Battle Royal Any% and Battle Royal Best%

Started by: CharlieboyCharlieboy

Can we add them? Also can I help mod this?

 

Forum: Super Mario Kart

Thread: Update rules please.

Started by: CharlieboyCharlieboy

I recently submitted a run of all cups 1p and it has been rejected. The reason of rejection was due to the run was not in 150cc, but no where in the rules does it state that runs submitted MUST be 150cc or be rejected. Please update the rules.

 

Forum: The Simpsons Arcade Game

Thread: Can I be mod for this?

Started by: CharlieboyCharlieboy

I got modded, then someone unmodded me? 🙁 Hoping to be re-modded soon?

 

Forum: X-Men (1992)

Thread: Categories

Started by: drush211drush211

cool cool, I didn't really pay close attention I suppose I thought they were the same, my apologies

 

Forum: X-Men (1992)

Thread: Categories

Started by: drush211drush211

The game is essentially the same, The only difference between the retro arcade version and the ps3/xb360 ports are updated hud on the consoles, and the coin system on the consoles will not allow you to coin up early.

 

Forum: Sunset Riders (Arcade)

Thread: Can I help mod?

Started by: CharlieboyCharlieboy

Newer to speedrunning, I mod a few Konami games now, I am looking to help moderate this and bring a more active community.

 

Forum: The Simpsons Arcade Game

Thread: Can I be mod for this?

Started by: CharlieboyCharlieboy

Seems kinda dead, submitted a few runs a couple of days ago and no one accepted them, the only mod here hasn't been on the site in a year