Forum posts

Forum: Resident Evil 2 (2019)

Thread: We NEED a 60 fps AND a variable category

Started by: WaifuWaifu

If I may make a recommendation, should a split be decided on, it should look like:
-PC Variable FPS
-PC 60FPS
-Console

I was told that Xterminator did a test of the knife at variable FPS and found that the damage/hits scale basically infinitely the higher your FPS, so it's going to be ultra broken as the game is run on newer and newer hardware. The knife is not bound by a tickrate. Personally I'd vote toward separating them. It's a quirk of RE Engine for sure, as this is basically the Axe clip from RE7, only you can use it pretty much anywhere and it scales infinitely.

RebeccaRERebeccaRE, DarazanjollDarazanjoll and 6 others like this. 

Forum: Resident Evil (Remake)

Thread: Is there any reason to keep Doorskip and regular PC runs separated anymore?

Started by: CarcinogenSDACarcinogenSDA

Alright, I'll just lock the thread so to force it to the bottom. All valid points. But when can we actually see some people running Doorskip? 🙁

I see all the active runners running not-doorskip and it just kinda continues the status quo instead of seeing some optimization under faster settings. I know I shouldn't base a moderation suggestion based on a complaint, but whatevs. I'll go play in the corner. :<

NyxAvatar0013NyxAvatar0013 likes this. 

Forum: Resident Evil (Remake)

Thread: Is there any reason to keep Doorskip and regular PC runs separated anymore?

Started by: CarcinogenSDACarcinogenSDA

@The_A_Drain Yes, I have played plenty of PAL games because I have a full RGB capture setup and I know each output of each game on each console by looking at it. Nintendo consoles do some fucky shit when you play NTSC and PAL on their opposite regions (PAL NES/SNES games overclock on NTSC consoles), but PlayStation and PS2 games output the resolution/refresh based on the game. Your CT3 is Interlaced video, no matter what the region. It would run the exact same video output on my NTSC console because it forces video output depending on preset modes that every PS2 console is capable of. What you can play depends on your display and your capture card. Many PAL SCART TVs actually have a 60hz mode that accepts NTSC resolution/refresh spec. I went to Sweden and saw an MMX runner playing it on his consumer TV no problem.

PAL50 cannot compete with PAL60 or NTSC, but I guarantee you PAL60 and NTSC run with the same speed and time conversion for REmake. Also, your Avermedia card only accepts 480p60 (or probably 525p60) minimum because it wasn’t designed for old consoles. Old PAL 50hz games run at 262p50 or 525i25 which means they don’t work with your capture card. Yours is designed for HDMI. Buy a dedicated SD capture card. I have competed NTSC vs PAL60 on GCN/Wii and there is no difference. Not that it matters, because current gen consoles threw that complicated bullshit out the window by putting up a global standard with HDMI.

That being said, please make a different thread. Your problem doesn’t matter in the context of this thread.

 

Forum: Resident Evil (Remake)

Thread: Is there any reason to keep Doorskip and regular PC runs separated anymore?

Started by: CarcinogenSDACarcinogenSDA

Also @The_A_Drain, PAL60 is literally the same as NTSC, and all PS4/XB1 runs are exactly the same timing. PAL50 is only in speed/timer conversion in the PS1 games as well as the GCN ports of RE2,3, and CVX. You are not running out of options. Literally any version of REmake will be able to compete. GCN/Wii must be set to 60hz mode though.

 

Forum: Resident Evil (Remake)

Thread: Is there any reason to keep Doorskip and regular PC runs separated anymore?

Started by: CarcinogenSDACarcinogenSDA

Fair enough on the stairskating point. I actually didn’t know that when DS was allowed back that people agreed remapping to analog should be allowed. Shows you how little I’ve paid attention. That being said, a merger is too blunt of a method. Personally I would wish for more people to run doorskip though because I think shorter run and less time spent waiting = more incentive for new people to try.

I would think the best way to encourage it is to make it the “default” category people see on the landing page. What is everyone’s thoughts on that? I mean essentially nothing would change on the leaderboards, ruling, or times, just the default view would be doorskip.

 

Forum: Resident Evil (Remake)

Thread: Is there any reason to keep Doorskip and regular PC runs separated anymore?

Started by: CarcinogenSDACarcinogenSDA

Hey everyone-

So early on in the game's lifespan on speedrun.com, doorskip was called for separation because it was a mod.

A while later, it was voted back in.

Now that it's voted back in (and frankly, I think that running the game with doors is pretty pointless when we have a mod that allows for skipping doors altogether without any kind of real error) should we merge the categories?

In my opinion, the only thing really detrimental could be runners using SSD vs. HDD, but I think the only thing really making non-doorskip runs unpopular is simply the fact it's still treated like a mod when all it's doing is removing an annoying animation you have to sit through. Most everyone's HDDs and load the game fast enough by now to make any SSD shit a non-issue.

Tactically, there's no real advantages either aside from resetting rooms to get certain zombies out of the way (which costs an upward of 7 seconds anyway each) but optimally you wouldn't even bother.

Thoughts? Personally I think it would make the boards a lot cleaner and encourage people who are turned off by door animations to run the game with the mod if it were to become the "default category".

If everyone thinks it should be separated, can we discuss the idea of moving Doorskip to being the default category? Because it's literally the same route for everything.

 

Forum: Dino Crisis 2

Thread: LucianoRX's PS1 WR - Why is it not on the leaderboard?

Started by: CarcinogenSDACarcinogenSDA

No, what is happening here is a fundamental misunderstanding of what "segmented" means. Segmented means that he abused saves to restart each segment until he got it perfect. He did NOT. He was forced to upload his run in chunks because YouTube limited uploads to 10 minutes at a time back in 2008. If you bothered to check his video description, you will see he also split the run into larger chunks for Archive.org, which further corroborates my logic.

https://archive.org/details/DinoCrisis2_5330

"SPLIT INTO PARTS" DOES NOT MEAN "SEGMENTED." "Segmented" is a term that started AT SPEED DEMOS ARCHIVE and has a very specific meaning in speedrunning nomenclature. It all-but doesn't happen anymore because very few people run segmented runs as competition (TAS does what Segmented does, only better) but SDA had split videos into parts multiple times for one reason or another due to technical limitations. But those were denoted as "in x number of parts".

If you watch them back to back in the playlist, all of the audio syncs up, especially the parts where the audio clips out and clips in when the next segment loads from the YouTube playlist. Tell me, on a system with variable loads due to mechanical disc reading such as a PS2, is the music going to sync up perfectly if you record two identical runs side to side? The answer is "no". There is audio buzzing in the video which would not be present if it was on emulator. The run was not spliced together.

That would mean that the only reason to reject the run as WR is to demonstrate the things he did were impossible, and nothing he did was impossible. He would have practiced a lot with savestates before recording on a real console, perhaps. He even failed the keypad puzzle, if his goal was to cheat the RNG, why would he let that pass? His execution was tight as well, not totally flawless, but very within human limitations, and he knew how to anticipate all of the dino spawns on top of having clear linework.

Same with his DC1 any% run which is now apparently also "segmented". Segmented doesn't mean "in parts for the sake of technical limitations", it is a way of playing the game, and that is not how Luciano played the game. So either prove "what is weird" about the run, or accept it.

MASHMASH likes this. 

Forum: Dino Crisis 2

Thread: LucianoRX's PS1 WR - Why is it not on the leaderboard?

Started by: CarcinogenSDACarcinogenSDA

This run is only in parts because it was uploaded at a time when YouTube only accepted 10 minute videos.

Moreover, all the parts sync up if you add them all together. No saves were used.

Technically, this run should be the world record on console. Consequently, why is there an arbitrary ruling that the run itself cannot be submitted when the videos themselves do not omit any part of the run?

I can tell you it is real because LucianoRX ran various Capcom titles on an actual PS2 console for SDA (which had rigorous video submission standards) and the audio hum in the video is exactly like it sounds when you play on a real console. The videos are not spliced together.

Please add this run to the leaderboard.

MASHMASH, MisterDodiMisterDodi and LivLiv like this. 

Forum: Resident Evil: Outbreak

Thread: Improper times in online runs

Started by: WoweeTheDoggoWoweeTheDoggo

First up @WoweeTheDoggo thank you for bringing these to our attention. Many of us are modding other games so the runs are simply “passed through” a lot of the time. Clearly there is a hole here and it needs to be fixed (though most of us are very busy). If there is no obvious sign of cheating, we shouldn’t delete them, but we should retime them instead. Clearly, the runners didn’t understand the rules for timing, and not rejecting the videos didn’t help with that.

If you would be willing to assist in retiming, that’d be great. We’re going to need to check it ourselves.

 

Forum: Resident Evil 3: Nemesis

Thread: Ask the administrator a question.

Started by: XiaoMilan

We are reluctant to pass your run because we believe you cheated.

As you can see, there's a magnum when you open the locker, then you picked up a grenade launcher.

Find someone who can speak English if you cannot. We do not know anyone who speaks Chinese.

Viixie_Viixie_ likes this. 

Forum: Resident Evil 3: Nemesis

Thread: Why is the PAL version not allowed?

Started by: rafasrevengerafasrevenge

Yes, that would mean that your other runs need to be removed. A LOT of runs go through the classic RE leaderboards and sometimes things get passed through. We discussed banning PAL about two years ago.

PAL is banned because it is slowed down to 50hz speeds and therefore can't be compared to other runs that run at the correct speed. PAL versions consequently also have a slowed down IGT. A far inferior PAL RE2 run can go neck and neck IGT with an optimized NTSC run despite not being faster in real time. Due to how easy it is to actually get NTSC and that TVs that accept 60Hz are common in EUR, there is no reason to make a separate leaderboard for it either; there are too many leaderboards.

Emulator NTSC is allowed, and you can also buy the JPN version to run on PSP and capture through composite/component. If you have a 60Hz display (I imagine most EUR flatscreens accept NTSC resolutions now) and a modded console you could also just burn a disc or import.

 

Forum: Resident Evil: Dead Aim

Thread: Merging Load Game and Easy Mode?

Started by: CarcinogenSDACarcinogenSDA

So far the stance is neutral on removing it but nobody wants to merge. I'll wait for more people to chip in their opinion but so far the correct action seems to be "do nothing".

It is my personal opinion it doesn't kill New Game if there are other difficulties that are radically different from Easy and Load Game.

 

Forum: Resident Evil: Dead Aim

Thread: Merging Load Game and Easy Mode?

Started by: CarcinogenSDACarcinogenSDA

I am told that for the Easy Mode and Load game leaderboards, the only actual difference is that you don't have to pick up the Magnum and Bruce is switched with Fongling's character model.

If so, then there's no reason to even have two leaderboards for it, is there? I created the Load Game board without any understanding that it wasn't that different from Easy Mode speedruns.

On higher difficulties, Normal and Hard, the damage values are ramped up and supplies are scarce, so I can see a reason to keep those separated, but what do you guys think about merging Easy and Load Game?

 

Forum: Resident Evil 2

Thread: Darazonjoll's 48:53 LeonA WR

Started by: TrevorSeguinTrevorSeguin

God damn dude, congratulations. I figured this is where you would be right now, don't ask me how.

It's great to hear from you again after all these years and I'm happy to hear you're putting the 110% you gave everything else I've seen you do into the things that are important to you now.

I should have considered you mentioned having a Breaker Pro disc a long time ago. I thought the SCPH-77001 you had was modded for some reason. I no longer have the uncut video you sent me unfortunately (or maybe it's on another HDD) but I finally found a PS2 that loads as fast as yours.

As for the 4 plug route, well. I think the reason we don't do 4 plug anymore is because avoiding the club key, avoiding the item box, and getting the library plug early actually balances it out and is safer at the cost of ~2sec overall.

 

Forum: Resident Evil 2

Thread: Darazonjoll's 48:53 LeonA WR

Started by: TrevorSeguinTrevorSeguin

damn, i was hoping i would finally determine the cause. i'm less interested in knowing for speed and more interested in knowing for technical reasons because PSP loads PS1 the fastest overall.

you remember which modchip it was at least? in the event the modchip has some kind of influence, i want to install chips in various units to try it out.

also, given that you're here, if you get the itch and want to run it again, hit me up and i will get you caught up on streaming stuff. lotta shit's changed since SDA.