Forum posts

Forum: LEGO The Lord of the Rings

Thread: Changes to softlock/crash rule?

Started by: CaptainPaxoCaptainPaxo

Fair enough, I also thought the rule was weird when I first saw it as no other game I know has this. Although it is annoying to lose a PB/WR pace run to something out of your control, it is no different to losing a run to RNG. I also agree that it can be abused a lot, for example intentionally softlocking when a trick has taken too many attempts so the section can be redone

 

Forum: LEGO The Lord of the Rings

Thread: Changes to softlock/crash rule?

Started by: CaptainPaxoCaptainPaxo

It looks like changes have been made to this rule recently meaning that any softlocks or crashes are no longer removed from the final time. This meant that Herasmie's freeplay WR is now his old time and my NG+ PB is 2 mins off WR. This has been a controversial rule and personally i think there should have been a community vote on it. Can one of the mods please check this rule change and explain the reason behind it?

 

Forum: LEGO The Lord of the Rings

Thread: The Black Rider skip

Started by: BEWhiteDragonBEWhiteDragon

I think most tricks in this game are consistent but takes a bit of time finding the setup for them. After that you can generally get each trick 1st or 2nd try (with the exception of Osgiliath wall clip, fish grab and log launch). The fish grab I have not tried, but the log launch is purely collision based, so really it is just how the game deals with the situation. The main thing for me on all launches and collisions is to minimize lag, as the game tends to drop collision then leading to bad launches. Not sure about how much of an effect fps has, but my bad PC can still get a lot of the tricks anyway at maybe 30 fps. Setup is definitely key, so take some time experimenting with the tricks before deciding whether to run the game