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Cad225Cad225
(He/Him)

British Columbia, Canada

Level runs Full runs Info Forum posts
Forum posts

Forum: New Super Mario Bros. Wii

Thread: USB Loader question

Started by: cheekychunkcheekychunk

23 Jun 2022, 02:47

because any time over 25 would be significantly faster, making 24 much easier, and any other longer category would gain tens of seconds or minutes of advantage

 

Forum: New Super Mario Bros. Wii

Thread: A TAS of NSMBW Low%

Started by: [Deleted user]

5 Jun 2022, 21:04

literally a post from 5 years ago, the tas strats have been improved greatly @JacksonSRJacksonSR

maksimrymaksimry likes this. 

Forum: New Super Luigi U

Thread: Boost Mode in ILs

Started by: Mchan338Mchan338

30 Jan 2022, 20:38

I have been running a few NSLU ILs and there are already a lot of different categories for Nabbit, Luigi, normal or secret exit and so on, I don't think we need more categories since some ILs are literally empty even if they are possible.

 

Forum: New Super Mario Bros. Wii

Thread: 4-GH And 7-GH ILs are not possible, should we allow two level entrances to make them possible?

Started by: Cad225Cad225

7 Jan 2022, 20:33

Although leaving the 4-GH 100% and 7-GH 100% IL empty is an okay idea on its own, I think it could be cool to make it possible by allowing two playthoughs of each exit in order to get the three star coins and combining the IGT for both. I would like to hear feedback, and even just leaving them empty is okay as well, I just wanted to see if anybody was interested in bringing life to these ILs.

maksimrymaksimry, MGRoadkillMGRoadkill and SALAMlToastBrotSALAMlToastBrot like this. 

Forum: Star Control II: The Ur-Quan Masters

Thread: Can't get past Beta Orionis I

Started by: BrockPercentBrockPercent

26 Dec 2021, 06:38

Sorry, I must have forgotten it. I will add it now. Cool to see more people running the game @BrockPercentBrockPercent

BrockPercentBrockPercent likes this. 

Forum: New Super Mario Bros. Wii

Thread: Question

Started by: WookisWookis

30 Nov 2021, 19:39

It doesn't take that long, I maxed out a profile by spamming World 7 mushroom house with an online map, while watching yt most of the time. Not sure if that is the most efficient way, but it worked well for me.

 

Forum: Star Control II: The Ur-Quan Masters

Thread: 100% category discussion

Started by: happycamper_happycamper_

28 Jun 2021, 02:26

In response to your questions, I will give my opinion.
For Androsynth fate, I think you should not need to do that, but if you do, you would probably be required to hit three buildings on their homeworld until the scientist goes crazy, not learn about them from other races.
For getting a Druuge Mauler, I don't think you should need to get that, but if you have to, than you must get one of each obtainable ship in the game at some point in the run.
For Rainbow Worlds, I think you should have to orbit each one.
For Thraddash, I think you should gain them as an alliance by destroying 25 ships.
I think you should only have to get 4 Umgah ships if you need to get every other type of ship.
For defending Unzervalt, I don't think you should have to do that, since nothing happens if you leave the Ur-Quan there.
Definitely get all of the items, just like the All Items category.

Keep in mind that these are just my opinions, but I believe this set of rules would be pretty good for 100%.

 

Forum: Star Control II: The Ur-Quan Masters

Thread: The Ur-Quan Masters Quasi Portal Timing Potential

Started by: Cad225Cad225

23 Jun 2021, 06:35

I have been working hard trying to make a route which takes the natural portal to Umgah, which would save ~20 seconds if timed perfectly, maybe a bit less if you have to wait a short time for IGT to pass. I have tried many things, rerouting Thraddash before Umgah, doing Umgah after Supox and Utwig consistently by going into systems to encounter them, which loses a bit of time but is also less luck based, but nothing seems to line up.

Things to keep in mind while theorizing routes:
Supox/Utwig must be done near the end of the run, after Thraddash, Druuge and Pkunk.
Orz has to be done before Umgah, but it saves time to do it right after one of the trips to Betelgeuse.
Umgah fight can be done at any time before adding the bomb to the ship, but it must be done after getting the necessary ships. There is potential to make the natural portal while using Earthling route, but would make the run much harder/luck based/slower anyway.
To free the Chmmr, you must get the Sun Device, which takes a lot of steps, and probably cannot be routed any earlier in the run, so potentially routing Syreen after Umgah is not doable unless you are using Earthling route.
You probably cannot route Pkunk or Druuge later, because you need the fuel refill from both sources, not to mention Ultron pieces.
Obviously you cannot route Arilou later because you need Quasispace to save a lot of time and fuel.

Please respond to this forum post if you have any ideas.

 

Forum: Star Control II: The Ur-Quan Masters

Thread: I want to add a new category into The Ur-Quan Masters.

Started by: Cad225Cad225

23 Apr 2021, 00:05

if it seems too similar we could make a category extensions area for this game and put lots of other ambiguous categories like All Rainbow Worlds, Max Melnorme, Melnorme's Favorite Customer, Speedrun The Words and stuff like that.

 

Forum: Star Control II: The Ur-Quan Masters

Thread: I want to add a new category into The Ur-Quan Masters.

Started by: Cad225Cad225

21 Apr 2021, 20:13

It would require a reroute because you would not have enough fuel to maintain all of the extra items, and the Umgah caster would be interesting to get because you would have to go to Spathi twice. Also, you would need tons of crew which would require even more RU so I think it would be completely different.

 

Forum: Star Control II: The Ur-Quan Masters

Thread: I want to add a new category into The Ur-Quan Masters.

Started by: Cad225Cad225

20 Apr 2021, 22:29

You have to get every item in The Ur-Quan Masters at some point in the run (some items are traded in for others, so you do not need all of the items in the end) which includes:

Aqua Helix (Part Of Any%)
Burvixese 'Caster (Part Of Any%)
Clear Spindle (Part Of Any%)
Egg Case Fragment (Part Of Any%)
Egg Case Fragment (Not In Any%)
Egg Case Fragment (Not In Any%)
Glowing Rod (Not In Any%)
Moon Base (Part Of Any%)
Quasispace Portal Spawner (Part Of Any%)
Rosy Sphere (Part Of Any%)
Shofixti Maidens (Not In Any%)
Slylandro Probe Destruct Sequence (Not In Any%)
Sun Device (Part Of Any%)
Syreen Shuttle (Part Of Any%)
Taalo Shield (Part Of Any%)
Talking Pet (Part Of Any%)
Ultron (All Types) (Part Of Any%)
Umgah 'Caster (Not In Any%)
Ur-Quan Warp Pod (Part Of Any%)
Utwig Bomb (Part Of Any%)
VUX Beast (Not In Any%)
Wimbli's Trident (Not In Any%)

Timer rules are the same, the run ends when you drive your ship into the Sa-Matra.

 

Forum: Speedrunning

Thread: Star Control II Mod

Started by: Cad225Cad225

8 Jan 2021, 21:22

I read the mod rules and it seems like you are required to do a run before becoming mod, but I am not sure if they mean a run of any game or of the game they are going to become mod on. I made this forum because the previous mod stepped down and has not been active for about a year. There can be multiple mods as well so you could become a mod as well happycamper_

Like the username btw if it is a reference to the Orz

 

Forum: Speedrunning

Thread: Star Control II Mod

Started by: Cad225Cad225

8 Jan 2021, 05:56

I read the rules, but do not know anything about verifying runs. I don't believe I would be fit for mod, and I am asking if anybody else wants to step up as mod.

 

Forum: Speedrunning

Thread: Star Control II Mod

Started by: Cad225Cad225

4 Jan 2021, 19:08

There are no mods for Star Control II. I have been speedrunning this game for about a month on Twitch, and got a run of about 56m that I am proud of. I submitted it multiple weeks ago, and got no reply. I looked at the mod list and it looked empty. Can anybody moderate Star Control II?
https://www.speedrun.com/star_control_ii_the_ur-quan_masters

 
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