Forum: New Super Mario Bros. Wii Thread: USB Loader question Started by: |
because any time over 25 would be significantly faster, making 24 much easier, and any other longer category would gain tens of seconds or minutes of advantage |
Forum: New Super Mario Bros. Wii Thread: A TAS of NSMBW Low% Started by: [Deleted user] |
literally a post from 5 years ago, the tas strats have been improved greatly @JacksonSRJacksonSR |
maksimrymaksimry likes this. |
Forum: New Super Luigi U Thread: Boost Mode in ILs Started by: Mchan338Mchan338 |
I have been running a few NSLU ILs and there are already a lot of different categories for Nabbit, Luigi, normal or secret exit and so on, I don't think we need more categories since some ILs are literally empty even if they are possible. |
Forum: New Super Mario Bros. Wii Thread: 4-GH And 7-GH ILs are not possible, should we allow two level entrances to make them possible? Started by: |
Although leaving the 4-GH 100% and 7-GH 100% IL empty is an okay idea on its own, I think it could be cool to make it possible by allowing two playthoughs of each exit in order to get the three star coins and combining the IGT for both. I would like to hear feedback, and even just leaving them empty is okay as well, I just wanted to see if anybody was interested in bringing life to these ILs. |
maksimrymaksimry, |
Forum: Star Control II: The Ur-Quan Masters Thread: Can't get past Beta Orionis I Started by: BrockPercentBrockPercent |
Sorry, I must have forgotten it. I will add it now. Cool to see more people running the game @BrockPercentBrockPercent |
BrockPercentBrockPercent likes this. |
Forum: New Super Mario Bros. Wii Thread: Question Started by: |
It doesn't take that long, I maxed out a profile by spamming World 7 mushroom house with an online map, while watching yt most of the time. Not sure if that is the most efficient way, but it worked well for me. |
Forum: Star Control II: The Ur-Quan Masters Thread: 100% category discussion Started by: |
In response to your questions, I will give my opinion. Keep in mind that these are just my opinions, but I believe this set of rules would be pretty good for 100%. |
Forum: Star Control II: The Ur-Quan Masters Thread: The Ur-Quan Masters Quasi Portal Timing Potential Started by: |
I have been working hard trying to make a route which takes the natural portal to Umgah, which would save ~20 seconds if timed perfectly, maybe a bit less if you have to wait a short time for IGT to pass. I have tried many things, rerouting Thraddash before Umgah, doing Umgah after Supox and Utwig consistently by going into systems to encounter them, which loses a bit of time but is also less luck based, but nothing seems to line up. Things to keep in mind while theorizing routes: Please respond to this forum post if you have any ideas. |
Forum: Star Control II: The Ur-Quan Masters Thread: I want to add a new category into The Ur-Quan Masters. Started by: |
if it seems too similar we could make a category extensions area for this game and put lots of other ambiguous categories like All Rainbow Worlds, Max Melnorme, Melnorme's Favorite Customer, Speedrun The Words and stuff like that. |
Forum: Star Control II: The Ur-Quan Masters Thread: I want to add a new category into The Ur-Quan Masters. Started by: |
It would require a reroute because you would not have enough fuel to maintain all of the extra items, and the Umgah caster would be interesting to get because you would have to go to Spathi twice. Also, you would need tons of crew which would require even more RU so I think it would be completely different. |
Forum: Star Control II: The Ur-Quan Masters Thread: I want to add a new category into The Ur-Quan Masters. Started by: |
You have to get every item in The Ur-Quan Masters at some point in the run (some items are traded in for others, so you do not need all of the items in the end) which includes: Aqua Helix (Part Of Any%) Timer rules are the same, the run ends when you drive your ship into the Sa-Matra. |
Forum: Speedrunning Thread: Star Control II Mod Started by: |
I read the mod rules and it seems like you are required to do a run before becoming mod, but I am not sure if they mean a run of any game or of the game they are going to become mod on. I made this forum because the previous mod stepped down and has not been active for about a year. There can be multiple mods as well so you could become a mod as well happycamper_ Like the username btw if it is a reference to the Orz |
Forum: Speedrunning Thread: Star Control II Mod Started by: |
I read the rules, but do not know anything about verifying runs. I don't believe I would be fit for mod, and I am asking if anybody else wants to step up as mod. |
Forum: Speedrunning Thread: Star Control II Mod Started by: |
There are no mods for Star Control II. I have been speedrunning this game for about a month on Twitch, and got a run of about 56m that I am proud of. I submitted it multiple weeks ago, and got no reply. I looked at the mod list and it looked empty. Can anybody moderate Star Control II? |