Forum posts

Forum: Metroid: Zero Mission

Thread: Zero Mission Randomizer category

Started by: GoldDragon17GoldDragon17

Most seem to think it unnecessary to make a category for something where players would not be competing on the same game. Randos are for fun and not really for competition.

FrenchLightningJohnFrenchLightningJohn and EODTexEODTex like this. 

Forum: Metroid Fusion

Thread: Crack down on video proof!

Started by: JRP2234JRP2234

We don't require proof for runs in that range, since it is not on emulator

SAMGUYSAMGUY likes this. 

Forum: Metroid Fusion

Thread: Question about the Blinking Map Marker.

Started by: MrButternussMrButternuss

Yeah possibly. But I think that would only be the case if someone were trying to pass a segmented run (i.e. reloading the game from a save station) or if they were running back and forth through rooms trying to get the best patterns or strats in one go, and not if they were trying to pass off a TAS. I would say that it would probably be harder to look for map blinking inconsistencies than to listen for music cuts.

My assumption is that games where some icon inconsistencies matter for verification (known to me are super meat boy and clustertruck) are pc games where each level can be retried instantly without needing to lose significant progress.

 

Forum: Metroid Fusion

Thread: 00:00 File in Japanese Version

Started by: KteKte

you get a 0:00 main deck file after watching the intro. If that isn't working there may be something wrong with the battery. For a 0:00 ng+ file you need to beat the game without saving. adult mode is faster for rta.

KteKte likes this. 

Forum: Metroid Fusion

Thread: No Real Time?

Started by: KteKte

If you really want to see the leaderboards how the were before the switch, you can just click where it says "in game time" and the board will organize runs according to igt. The switch only affected the default setup of the leaderboard. Regarding "against the will of the creators," there's really no reason to take that into account. This was what the community decided, in which the creators have no involvement.

 

Forum: Another Metroid 2 Remake

Thread: How many of you guys would run 1%?

Started by: Twin-Falls-AstronomyTwin-Falls-Astronomy

the thing about 1% is that it can take 10 minutes or it can take you days to finish once. Each time you go out of bounds you need to perform several frame perfect pause buffers that really only satvara is consistent with. Nobody runs it because it is both short and extremely difficult. It doesn't really show what the game has to offer in terms of movement and execution.

 

Forum: Metroid Fusion

Thread: Emulator RTA rules

Started by: CScottyWCScottyW

(edited: )

Mostly copied from Eagle's post on the mzm forum but added here for convenience: https://www.speedrun.com/mzm/thread/syvkl

If you want to submit emulator RTA, these are the requirements:

Bizhawk with mGBA core and proper firmware must be used. If any other emulator is used, you can only submit in-game time. Video of the entire run is required. Before the run starts or after the IGT comes up after the credits, these things need to be shown:

1) mGBA core selected (does not need to be shown if on bizhawk 2.5+)
2) Bizhawk version
3) Proper firmware selected
4) In addition to all of the above, a soft or hard reset must be visible at the beginning of the run in your submission video.

Also, this should be a given, but emulator specific functions like save states, pausing the emulator or speeding it up are not allowed, regardless whether you're submitting RTA or not.

Please also include what version of bizhawk you're using in your submission. This makes it a lot easier to gather data.

If any of these requirements aren't met for your submission, it is very likely that we will reject it. We will be very strict when it comes to emulator RTA submissions, but I am glad that this is now an option. Hopefully it will make the leaderboards a lot nicer to look at in the future.

If you want to know how to set this up, please consult Dragonfangs' video (this is for zero mission but the same applies to Fusion):

LordethiusLordethius, ToonTubers2020ToonTubers2020 and 2 others like this. 

Forum: Metroid (NES)

Thread: Glitched Hatch in Kraid's Lair

Started by: HellBlade64HellBlade64

Missile doors stay open once you open them the first time, it’s not a glitch as far as I know. They only close after you from super Metroid onwards.

 

Forum: Metroid: Zero Mission

Thread: Console / Emulator RTA data thread (please help submit!)

Started by: EagleEagle

(edited: )

Emulator - BizHawk

100%
1:15:25 - 54:22 - NA - v1.11.9.1
Notes: Late Brinstar, Early Kraid, two extra transitions in chozodia, two extra in Ridley, sam strat, refilled at screw attack. Lots of emu lag before exiting Kraid.

1:13:06 - 53:10 - NA - v1.12.1
Notes: Late Brinstar, Early Kraid, sam strat ¤no firmware¤

1:13:09 - 52:15 - NA -v1.12.1
Notes: Late Brinstar, Early Kraid, sam strat, two extra transitions in chozodia, four extra in Ridley ¤now with more firmware¤

1:12:38 - 51:56 - NA - v1.12.1
Notes: Early Brinstar, Early Kraid, sam strat, two extra transitions in chozodia

1:11:08 - 50:33 - NA - v1.12.2
Notes: Early Brinstar, Early Kraid, sam strat, extra fast transition and slow transition in chozodia. Refill glitch