Forum posts

Forum: Tournaments and Races

Thread: SourceRuns Marathon 2020 submissions

Started by: BitRainBitRain

Hey all, we are pleased to announce this year's SourceRuns Marathon, beginning from September 11th and ending on the 13th! Like the last few marathons, you can submit any game and not just Valve or Valve related games/mods but those will have priority. So feel free to submit your speed game. Post your submission here. (Deadline on the 31st of August)

https://docs.google.com/forms/d/1-yE3feICXiZsv2t0UVatX-TnLZAx1d-tSz48-e4i9oM

SourceRuns is a community of speedrunners who are focused on Valve games and their mods, such as Portal and the Half-Life series.

SourceRuns discord: https://discord.gg/sourceruns

Gameboy9917Gameboy9917 and YaLTeRYaLTeR like this. 

Forum: Half-Life 2: Lost Coast

Thread: New timing rules

Started by: BitRainBitRain

Hey all, we have updated the rules for timing new runs, from now on you need to record your run with LiveSplit using the Lost Coast SourceSplit dll found in resources. This way everyone can submit accurately timed runs without having to assume when exactly you've hit the ending trigger in the metal box at the top of the map. Previous runs will not be affected by this change.

You can download it here:
https:/​/​www.​speedrun.​com/​tools/​SourceSplit-17-4-2020_e6318.​rar

To set up SourceSplit here is a guide written by Lyren
https:/​/​docs.​google.​com/​document/​d/​1qxA811Gpy5nGXQroc7PM0cIBwzg4CAZHrDz71KyL3vY/​edit#heading=h.​3ou8ja3orln

If you have any trouble setting up Livesplit you can join the SourceRuns discord and ask in #source-help https:/​/​discord.​gg/​sourceruns

Cheers,
BitRain

LyrenLyren likes this. 

Forum: Half-Life 2: Lost Coast

Thread: Beta% - New Category

Started by: BitRainBitRain

I added a new category called Beta%
In this category you complete the a beta version of the Lost Coast map called "hdrtest.bsp" that is bigger than the final release map and has more potential for cool launches and other challenging strats, I hope you'll find it to be an interesting challenge!

The rules are the same as Any%

You can see footage of the map here:
Download the map here: https:/​/​drive.​google.​com/​file/​d/​0BwnhBOoyMtQGTWJzemdSaWRQZ3M/​view
and put "hdrtest.bsp" in the maps folder in your Lost Coast game files, then start the map by running "map hdrtest" in the developer console.

Here's an example run I just submitted, contains two strats, the obvious one and a more advanced one maybe someone can get https:/​/​www.​speedrun.​com/​hl2lc/​run/​zxkjel5m

LyrenLyren, raintntraintnt and _Smiley_Smiley like this. 

Forum: Half-Life 2: Lost Coast

Thread: Question

Started by: SpoXeSpoXe

Yeah it counts as long as the platform starts falling. In case you do die during a good run it might be a good idea to record the platform falling and the fadeout back to the menu if possible.

 

Forum: Half-Life 2: Lost Coast

Thread: HEVless%

Started by: SerpykologiclSerpykologicl

I'm thinking maybe this can be a more interesting category if there are no weapons at all. I'll make a save with no weapons, HEV or anything and have that be a requirement for the category.

 

Forum: Half-Life 2: Lost Coast

Thread: HEVless%

Started by: SerpykologiclSerpykologicl

So the challenge would be less health, no sprinting or changing weapons right? So you're stuck with the gravgun in the beginning? I forget, if you make like a video demo of a run using this % to see what it's like I'd definitely add it.

 

Forum: Half-Life 2: Lost Coast

Thread: New jumpless% category

Started by: BitRainBitRain

I've added a jumpless category because playing LC without jumping is actually pretty challenging and it might be fun for people to come up with consistent ways to do skips that require jumping without jumping.

So as an example I'll share my segmented jumpless LC run.

LyrenLyren, victorfaarvangvictorfaarvang and zdoroviy_antonyzdoroviy_antony like this. 

Forum: Half-Life: Source

Thread: A quick question about the Auto-Pausing

Started by: BadBoy7561BadBoy7561

You just remove the hlsautopause.dll away from the game folder to disable the autopause as there aren't any commands for it.

 

Forum: Half-Life: Source

Thread: I need some help | Box jump glitch

Started by: LifionLifion

lol sorry for the late reply but I forgot these pages even have forums.

If you want to do the super jump with the box it's only possible in the -7 version of the game because in that version you can actually grab stuff and move it left and right. Crouch in front of the box, Use to grab it, look towards the wall quickly and start jumping. You should get a good boost.

 

Forum: Portal

Thread: sourceunpack filesystem_stdio.dll error?

Started by: ZippyMeisterZippyMeister

I know what the error means but I don't know what causes it, so I can't really tell you how to fix it unfortunately. There's different reasons for it to happen but I don't know what the fix is for it.

PackSciencesPackSciences likes this. 

Forum: Half-Life 2: Lost Coast

Thread: Unpack

Started by: moose_hockeymoose_hockey

Theres zero advantage an unpack of this would give you over the regular Steam version, what would you want it for?

LyrenLyren likes this. 

Forum: Portal

Thread: What the hell is ppl?

Started by: DarberDarber

Yes it means more segments are done.

PackSciencesPackSciences likes this. 

Forum: Half-Life: Source

Thread: Can't you use sourcesplit for ingame time?

Started by: [Deleted user]

In which version? For the -7 version it doens't work and for regular steam HL source it works fine.

 

Forum: Half-Life 2

Thread: The glitch with the loads

Started by: FreeZoneFreeZone

Moooom, people on the internet are telling me to kill myself.

maddavid123maddavid123, raintntraintnt and PackSciencesPackSciences like this. 

Forum: Half-Life: Source

Thread: The elusive "-7" version

Started by: BitRainBitRain

So the -7 version is a version of HL:S which was made in 2003 as a test build with all the maps ported directly from HL1 rather than the build date being the number of days since HL1's release, which is what almost all Source games use, this version confusingly lists it's version number as "-7".

You can download it here: https://mega.nz/#!740HSL4T!LGmEfVsEGKo7pxfET-TGp2mJvbKjS2UK6VtOnxT9s4c
And the Tools Made by YaLTeR for the scripted category: https://drive.google.com/open?id=0BwnhBOoyMtQGS2RMam40SGZvaWM

It's a different category because it has it's own really great set of glitches that don't exist in the release versions of HL:S, here are a few:

Duckspamming plays a huge role in the most game breaking glitches in this version.

- Duckspamming against a sloped ceiling will let you cling to it and slide up it until you CEOoB through the roof

- Duckspamming into a prop then jumping will give you enormous height compared to normal Vertical Object Boost in the release versions.

- Duckspamming through a ceiling will pop you out of bounds very easily.

- Holding escape while duckspamming out of bounds will make you ascend slowly, which means you can go oob with duckspamming and then get back inbounds doing the same thing.

- This version's objects aren't always upright like the release ones are, you can pick up and throw around some boxes, barrels and even the cart in the test chamber.

- Jamming yourself between a wall and a prop and looking in the opposite direction from it will give you 2500 ups horizontally if done well.

- This version's bunnyhopping is more like GoldSrc bunnyhopping so you can easily reach 800+ ups just by strafing and jumping, that sort of thing in release HL;S would be unheard of.

You can find download links for this version of the game and it's scripted category tools in the resources section along with some other builds of Half LiFe Source.

 

Forum: Half-Life 2: Lost Coast

Thread: New Glitchless category

Started by: BitRainBitRain

As a way to keep the game interesting to run I've decided to add a glitchless% category. The rules are simple:

Don't use any glitches documented here:
https://wiki.sourceruns.org/wiki/
OTHER THAN damage boosting and skipping parts of the map, because damage boosting is more of a way for the player to make use of a movement mechanic to their advantage and skipping parts of the map is fine as long as you're not using any glitches, the skip you've found is just a clever shortcut.

Have fun!

LyrenLyren likes this. 

Forum: Half-Life 2: Lost Coast

Thread: Removed Any% No Launch

Started by: BitRainBitRain

I removed Any% No Launch because the new strats that people found are pretty much the same as normal any%, so you can now use the fastest tricks you want 😃

LyrenLyren and raintntraintnt like this. 

Forum: Easter Speedsters Marathon

Thread: Questions

Started by: LyriatiLyriati

Why has this marathon been an absolute mess?

Tebt_WTebt_W likes this. 

Forum: Quake

Thread: Autojump?

Started by: BitRainBitRain

Oh, thank you, I my understanding of buffered jumping was incorrect.

 

Forum: Quake

Thread: Autojump?

Started by: BitRainBitRain

People keep telling me I just have to hold space to continually jump in Quake, regardless of the version I use, it doesn't happen, I can't find a setting or a bind for it anywhere, I'm fairly sure "_special" doesn't work, what's the deal with autojumping?