Forum posts

Forum: Diablo II: Resurrected

Thread: IGT problems that need solutions

Started by: IndrekIndrek

Pretty sure you can also move during other loading screens. For example I managed to loose half my HP on a barb by going to Frigid and walk into Eldritch when the game was new and loads horrible.

I dont think the move trough loads are a big deal outside of act5, but i guess you really could go out of your way to abuse it. It also has drawbacks, like Warriv walking away from you in act2 for example or blindly walking into the wrong direction in act3

I think if IGT tool can detect the clicks, that would be the best solution.

 

Forum: Diablo II: Resurrected

Thread: Improve Loadtimes trough -direct -txt allowed?

Started by: Bender_Bender_

might have to redo the process when patching.

You see your gameversion when you start up the game on the D2R Logo + "Press Any Button to continue"-screen in the bottom corner

 

Forum: Diablo II: Resurrected

Thread: Improve Loadtimes trough -direct -txt allowed?

Started by: Bender_Bender_

Hi,

For those that are not aware, on reddit there is a topic that discusses what you can do to improve your loadtimes: https://www.reddit.com/r/Diablo/comments/qey05y/d2r_single_player_tips_to_improve_your_load_times/

What i`d like to discuss here is how you guys feel about one of the tips there: "Advanced Tip #2 - Extract game files and launch with -direct and -txt in the shortcut options"

Basically you extract the files, copy them in the proper spot and your loadtimes increase drastically. It is basically what you would setup to run mods, except we dont run mods with it.

I ran a testsetup and it seems to almost cut my loads in half:

Testsetup:
- Start in act4
- Take Durance WP
- Kill mephisto
- Take Portal to Act4
- Leave game, repeat

I did 10 Runs, started timer in Lobby and stopped when i was back in Lobby:
Regular D2R: 5:55 Total Time, 3:17 IGT -> Loadtime: 2:38
D2R -direct -txt: 4:32 Total Time, 3:09 IGT -> Loadtime 1:23

As you can see, this is a huge improvement on loadtimes. How do you guys see it? Allowed, not allowed?

 

Forum: Diablo II: Lord of Destruction

Thread: IGT oddities

Started by: IndrekIndrek

Within the jail, it favors the best setup yes. Overall it kind of creates fairness for areas in my opinion.

For example: Dark Elder/BB/Fireeye/Tristram
Far Oasis has almost instant exit times, while Palace and Lost City takes like 3s extra. Tristram you can even fullclear and still get 5+ seconds exit time

 

Forum: Diablo II: Lord of Destruction

Thread: D2DX Glide Wrapper

Started by: IndrekIndrek

probably can just ask the creator if there are hidden changes that might be a problem for us.

Not sure if thats a D2DX problem or a "you" problem, but after your crash at 21:00 the recording didnt start back up until you were almost at Akara. So if thats a D2DX issue, it might increase the chance to brick a run (or we have to talk about how tolerant we are on those things).

 

Forum: Diablo II: Lord of Destruction

Thread: D2DX Glide Wrapper

Started by: IndrekIndrek

If it doesnt give the player any advantage, it should be fine. If there are some, we should make clear which options are allowed and which arent. Havent digged deep into what it does different compared to the old one, but looking at the config options, these need a look before we approve in my opinion:

nofpsfix=false # if true, will not apply the basic fps fix (precludes high fps support)
noresmod=false # if true, will not apply the built-in D2HD resolution mod (precludes widescreen support)
nowide=false # if true, will not choose a widescreen resolution (if noresmod is true, this does nothing)
nomotionprediction=false # if true, will not run the game graphics at high fps

from link https://github.com/bolrog/d2dx/wiki/Configuration-File

(i havent seen it in action, so my point of view is only theoretical and maybe i missunderstood what some settings are supposed to do and are no problem, like widescreen maybe)

 

Forum: Diablo II: Lord of Destruction

Thread: Race 10 April

Started by: sanzeausanzeau

Ryu will join us aswell

 

Forum: Diablo II: Lord of Destruction

Thread: Race 10 April

Started by: sanzeausanzeau

I think I`ll join aswell, do we join a discord or how do we start?

 

Forum: Diablo II: Lord of Destruction

Thread: Issues with current timing method setup

Started by: IndrekIndrek

(edited: )

"@BenderBender Any% normal would be for p1/px/p8 sorc? I guess even in these sorc categories it's just p1 sorc where the timing breaks down due to load times."

I dont know, P1? Was more of a random tought to a) leave record at 327 and b ) get the dataproblem sorted. It is kind of a strange solution and would look really wierd if theres like a singled out category while everything else is sorted nicely. True bandaid solution

About loadtimes: I guess we could do some experiments and see if its the same. Like same seed+gear+actions = same loadtime on multiple systems. I agree that IGT favors strats like that (or shrinefishing) and playing around the lag is part of the game.
At the same time, if a strong PC gives you a clear advantage, IGT does have its benefits in terms of fairness

Inv1veInv1ve likes this. 

Forum: Diablo II: Lord of Destruction

Thread: Issues with current timing method setup

Started by: IndrekIndrek

Another question is if he was even aware how impactful ns was in this heavy reset strat.

I got a somewhat awkward workaround idea: 7 Categories p1/x/8 any%, normal+hell (like indrek proposed over here: https://www.speedrun.com/d2lod/thread/pl3l2 ) and normal any% which would be the sorc leaderboard. The way I understand it you can apply different rules to these, so we could have IGT+RTA on the any%, sort any% by IGT, and forget about IGT on all other boards (if thats what the community wants)

 

Forum: Diablo II: Lord of Destruction

Thread: Issues with current timing method setup

Started by: IndrekIndrek

"After Slimo got WR with -ns, the community was faced with the question of what to do next. At that time, the top 4 sorc p1 consisted of Slimo, Indrek, Teo and me (BokserKabaty was in 5th place, but he was not so active, I may not be correct in this case). Me, Slimo and Indrek believed that -ns should remain and for a fair definition of WR the rules cannot be changed. Teo was against -ns, but he was deciding how to vote."

and

"Also didn't we already dethrone Slimo wr anyway when we converted to IGT. I guess we scam either way."

First of all, using -ns was a modification of the game, giving you a clear advantage over someone that doesnt modify his game like that. Yes, you three were fine with it, but a lot of us would rather quit than play -ns.

You guys didnt ask if thats fine as far as i remember, you just did it. In my opinion these runs should not have been allowed in the first place. We banned ns and left the runs there, because we replaced it by a stronger tool - IGT. Which now gives us trouble due to site limitations.

I agree that a lot of people voted who should not have, but honestly i miss these "dictatorship" days I keep hearing about at this point. The state we are in now all started with the -ns stuff.
People came up with "what about -act5?" which lead into our overbloated rulesheet since common sense doesnt seem to get applied anymore.

As I said above, I dont want to dethrone a WR at the discussiontable.

 

Forum: Diablo II: Lord of Destruction

Thread: Issues with current timing method setup

Started by: IndrekIndrek

I think i would loose norm sc sin WR to Meow by 1 second, but thats fine with me. Kano would loose norm HC druid to Teo

The thing is, if we sort by RTA again, Slimos run would be first again right? We banned -ns and put IGT in to create fairness there. Thing is, if you want to be sorted in as Nr1, you would have to beat Slimo without the benefit of -ns or IGT, which is probably a 54-55 IGT

 

Forum: Diablo II: Lord of Destruction

Thread: Issues with current timing method setup

Started by: IndrekIndrek

(edited: )

I think getting the RTA data in wouldnt be that big of a deal. The most active runners could help by doing their own and then it wouldnt be that big of an effort (since all should have a 2nd timer anyway).

The bigger issue in my opinion is that we sort by igt as default, so our leaderboards would have the left example of teo as the default look and we cant simply produce the IGT data for the RTA runs.
We would have the data to sort by RTA, but that would also be a bit strange since we added IGT to create fairness for the runs that S+Q a lot.

I agree that the dataproblem is a problem that won`t get smaller, but as far as I see it our current setup creates the best look for the speedrun.com leaderboard, regarding the options we have.

I dont think 2 timercolumns is an issue or confusing, but I feel like if we do that, we need to sort by RTA, which creates some issues in itself. I guess its only really the sorc leaderboard where it would matter, so maybe still do it?

Problems with that:
- we have things in the RTA that isnt allowed anymore (like the -ns run from Slimo), which is another issue but related
- it would switch the order on the sorc leaderboard. I`m not a fan of changes that would dethrone a current WR, valid by the rules we made, to replace it with a run that uses stuff we dont allow anymore. (basically i dont want to dethrone a WR on the discussion table at all)

 

Forum: Diablo II: Lord of Destruction

Thread: Category Layout and Definitions

Started by: muffineatermuffineater

"Right so we agree P1 is "worse" than a Px/8 run? Why do the boards not reflect that then?"

Two people agreeing doesnt mean it is agreed upon. If you check by number of runs, you would realize that probably 90-95% of all runs are P1, P1 is the dominant way this game is ran. If you compare it to Super Mario 64 (https://www.speedrun.com/sm64) , they sort by "120 stars on N64" as default, because more people care about it, while the fastest would be "0 stars on N64"
If we sort by fastest normal for example, we would display a category with currently 2 submissions, of which is the fastest (48min) and the other is 40minutes slower.

About the layout:
Other than most games, D2 is kind of a 7-in-1 Speedrun and with that in mind, I think our layout makes sense. If anything you can compare it to games like D1 or D3. D3 would probably look very similar if the game wasnt so stupidly easy that a HC tab there just doesnt make sense

"Should a P1/8 only run be compared to a Px run on the leader board? "
In my opinion, no it should not. Regarding the options Px gives you, thats like asking if Bikes should be allowed in a running competition. Sure both are about covering distance as fast as possible, but one has by default a huge advantage

"My opinion is yes for a few reasons:
...
Second the runner would then have the option to stay at p1/8 if they get an amazing start to a run or see something that gives them the opportunity to compete with Px times and change what submission type they want to pursue. "

You seem to lack some understanding what we do with PX. On pX you instantly go to P8 at the start to gain the first few levels faster and every character that does the first quest will lower the settings for that part. So you are already locked in pX within the first 2 minutes of the run

Discussing about "true any%" doesnt really get us anywhere in my opinion. We have a very popular P1 Any% which deserves its own leaderboard, we have Px Any% which deserves its own leaderboard (fastest way, but also easymode compared to P1) and P8 who currently also has its own leaderboard (which in my opinion doesnt hurt to have since layoutwise it is fine)

Daz86Daz86, WafuWafu and BokserKabatyBokserKabaty like this. 

Forum: Diablo II: Lord of Destruction

Thread: Does a map learning tool exist?

Started by: DrenRawrDrenRawr

There is no such tool and I think creating (a meaningful) one would be pretty hard.

A lot of mapreading comes down to identify on which tile you are and turning away from deadends as fast as possible. You can train that by looking at the Tilecollection for example: https://www.speedrun.com/d2lod/guide/dadr3

A tool to train this probably would just put a black layer over most of the tile, just show you what you would see ingame and have multiple choice like "is a deadend", "continues to left+right"... However each different area (caves, catacombs, jungle...) would need very specific "reveal" points and not every tile can be decided on at the same point. So I`d say probably easy to program, hard to get the data right

 

Forum: Diablo II: Lord of Destruction

Thread: Classic ideas for hell runs

Started by: IndrekIndrek

Imbue: Havent tried imbues, but all my chars i tried were with shopped gear and it never took more than 3 gheed visits to get 20 run/walk. 10 attackspeed gloves also seem to be easy

Can use this calculator to look at odds for affixes: https://diablo3.ingame.de/diablodb/affix_index.php?lang=en&version=d2c&patch=111

NM den in normal runs: dont really see that being better than having runewords for all of normal. According to that calc i just posted, runwalk imbue on normal boots at lvl9(->ilvl13) is a 1:3 chance compared to 1:4 in LoD. So i guess you could farm lvl9 in classic and imbue, if you get it convert and run towers, if not reset. Basically could guarantee yourself early runwalk

Leapbug:
When a target is not selected and the Barbarian does not leap over or land on sub-tiles directly adjacent to a target within melee range, then the attack animation may not be executed even though the attack is: this can reduce the attack interval to a minimum of 15 frames, the minimum length of the leaping animation.

Source: https://www.theamazonbasin.com/wiki/index.php?title=Leap_Attack

Basically jump next to monsters without touching them but close enough for your weapon to hit (works best with big range weapons)

 

Forum: Diablo II: Lord of Destruction

Thread: Classic ideas for hell runs

Started by: IndrekIndrek

Just to clarify why lvling in act1 nm works in classic:

The monsterlevels are lower: Bloodmoor+Den = lvl26, Cold Plain+Cave = 27, Stony = 29 and bossgroups get +3 added to that. Just based on lvl difference, you kinda want to grab lvl 22 in the blood moor/den. 22-25 i did in the cold plains in my tests, but you could also do corpsefire runs and kill the easier blood moor groups

The nice thing is even basic fallens are worth 800+ xp, as comparison 2 fallens in nightmare = 1 serena minion, so just getting the burning house tile or the bishibosh tile next to a waypoint can already be a strong lvling option, since there are like 30 fallens guaranteed

here is a video of me gaining lvl 21 to 25 in 10 minutes with an explosive arrow amazon

Another thing to remember is that you need to kill duriel in nm, otherwise you still have to do act5 normal after converting (same for hell -> nm)

So my char strats would be:
- Pala classic, lvl to 23.9 and convert (to avoid doing nm maggot without teleport)
- Necro im not sure, but def kills NM duriel before converting, requires 20+ fcr to do normal i think
- Amazon: Kinda needs explosive arrow build to make NM work (no swapcast), however explosive arrow is really slow at act4 normal (like loose 7 minutes slow). Need to see if there is a build i can do that works for normal and doesnt need a respec, otherwise i think you dont gain much here
- Sorc: I`m no expert here, not sure how hard cs is at lvl 21 without merc, but due to more mobility, nm lvling should be really quick here
- Barb: tried beating up blood moor groups with doubleswing, wasnt horrible. I could see two handed leap attack work or concentrate. Advantage of leap attack would be that it gains 30% ED per level and there is a bug where it doesnt execute the attackframes but still attacks. Its hard to execute but with slow bloodmoor groups that might be viable + strong enough to oneshot minions

 

Forum: Diablo II: Lord of Destruction

Thread: 3 months since the rules changed - looking for feedback

Started by: IndrekIndrek

- Mods
If 2/3 dont have the time anymore, we need to add more. I`d be willing to help out. If you are fine with Kano, Macro and me we would be 6, should help a lot with keeping the verify-queue short and spread the work over enough people that no-one has to spend too much time on it

- classic
I don`t really care too much, but as it is an ingame-feature i feel like we should bring it back. Don`t think a lot of people had an opinion on that when we voted and just followed along slimos argument without too much thought

- retiming:
Can`t do that for all runs with a reasonable effort and i don`t see an automated way happen. I feel like if people want to do it, they can but should carry the effort themselves. Something like a timestamp-link list with how much time they claim on that exit

91RelaX91RelaX and KanoKano like this. 

Forum: Diablo II: Lord of Destruction

Thread: Issues Streaming Game

Started by: SetonkeysSetonkeys

(edited: )

I`m no expert on streaming software, but if your gamewindow looks fine on your end but gets stretched in streamlabs, you might be using a bad aspect ratio? You should be able to set that in streamlabs

/e had a quick look at your VOD from 2 days ago, looked fine at minute 15?