Forum posts

Forum: Penumbra: Black Plague

Thread: Unable to setup load removal

Started by: AsviixAsviix

Update : The game uses the number of frames that passed to calculate time, it stops at each loading, at the end screen, and starts when the cutscenes end, so this might work to use for ASL, I'm to tired to do a pointer scan rn, I'll be doing it tomorrow !

 

Forum: Penumbra: Black Plague

Thread: Unable to setup load removal

Started by: AsviixAsviix

Unfortunately I didn't found any way to fix the asl script, BUT
the game is currently on sale at 0.99€ on Steam until the 9th of July, go buy it while you can !

 

Forum: Penumbra: Black Plague

Thread: Unable to setup load removal

Started by: AsviixAsviix

I'm just waiting for an answer from drtchops (ASL Creator) to see how did he found those addresses so I can reproduce it in the GOG version, I'll make sure to put the edited and working file in the Ressources section.

 

Forum: Penumbra: Black Plague

Thread: Unable to setup load removal

Started by: AsviixAsviix

Yeah I was already looking into that, basically ASL uses memory addresses to find In-Game time, but the GOG version uses a different memory arrangement, I'm currently looking to update the adresses for the GOG version of the game, I'll keep you updated.

 

Forum: Penumbra: Black Plague

Thread: Unable to setup load removal

Started by: AsviixAsviix

I am using the load removal in LiveSplit (in Splits settings) but I dosen't work, I tried reinstalling, putting compare against game time, running LiveSplit as admin, I just don't know what to do anymore, anyone have any clues ?

(I'm playing on the GOG version in windowed mode)