Forum: Super Mario 64 Thread: Quick question Started by: Dude_lol4321Dude_lol4321 |
what gothrockmike said. that being said though, there are two "third party everdrives" Super64, and ed64. both of which basically copied the old versions of the everdrive64. they work amazingly afaik. I don't own one, but it is basically an official overdrive, just without as many features, so you don't get a usb port, or an NES emulator, but for roms, it's perfectly fine. |
Forum: Super Mario 64 Thread: NTSC questions Started by: |
I wouldn't necessarily mess it up, but removing the tray also removes the dust covers, so if you do, be careful with it. |
Forum: Super Mario 64 Thread: NTSC questions Started by: |
Alaris is right. that is indeed what most people do. personally, though I use a 3d Printed region-free tray. it's only 7 bucks on eBay, and assuming you know how to both follow instructions and unscrew things, then you'll be fine. the reason I don't remove the dust flaps is that I collect games, as well as speedrun them. and I want my n64 in pristine condition until I can afford one just for speedrunning. |
Forum: Super Mario 64 Thread: Why is Project 64 1.6 the only version allowed? Started by: AxelZevenAxelZeven |
yeah. an on top of that, when I first started, I used pj3.2, and asked one of the mods about it, and he said that it's because some computers have faster load times with it, so it's not allowed cause it's slightly faster. but the thing is, I have always used a 10 y/o crappy workstation, and my computer could barely run it. so with pj1.6 running crappier, I ended up saving up for a cheap japanese n64 with a region slot so I can both play games casually, and speedrun. in any case, I couldn't see any difference at all. but then again I'm not a moderator, so I don't look out for that stuff. I would love to be a mod though. |
Forum: Super Mario Bros. Thread: Everdrive64 EMU Allowed? Started by: |
hi! I am purchasing an everdrive 64 for sm64 practice, and I was wondering if the emulator included is allowed in smb speedruns? |
Forum: Super Mario 64 Category Extensions Thread: 1 Star Mario Cam Started by: CysseCysse (edited: ) |
because it would be way to similar to the current one star. the weird setup you were doing for the SBLJ is pointless because the normal SBLJ is in mario cam down, so other than that and the LBLJ Being a little harder, nothing is really different in terms of movement compared to say, mario cam 16. yes, it's a little harder, but honestly, 1 star is hard enough that most will just pass this off as being too hard |
Forum: Super Mario 64 Category Extensions Thread: New category idea Started by: skynetcraftskynetcraft |
I don't know. what are the rules of the run and I'll give my opinion on if itsa good idea or not |
Forum: Super Mario Bros. Thread: having trouble TASing the FPG. Started by: |
alright thanks for the info. if I press start at frame 41, what frame would the optimal framerule be on when it fades out? (on the first black screen frame after clearing the level) |
Forum: Super Mario Bros. Thread: having trouble TASing the FPG. Started by: |
alright, I did it, and I think I save the framerule as well. not quite sure though. seems really fast though, so I think so. |
Forum: Super Mario Bros. Thread: having trouble TASing the FPG. Started by: |
If this isn't the right place to ask, please redirect me to the right place. hey! I'm a beginner TASer, and I am having problems with the FPG. I've already done a couple of TASes without it, and wanted to learn how to, so I tried with the sockfolder setup. my issue is, I get to the stairs, and I do the walk for 2 frames there, but I can't seem to figure out the end inputs. I'm clipping into the block, but I do the 3 left frames and one jump frame, and right as mario touches the ground, mario clips out of the block. how would I fix that? here is a video of it. |
Forum: Super Mario 64 Category Extensions Thread: New Category idea: Swim% Started by: |
this might be the worst category extension I have heard. I mean, SMO has bonk% which is a 5 second speedrun. but for sm64CE. it's a horrible idea. I actually have one a good idea though. 70 star BLJ. a lot of people said that you can get to some stars faster with BLJ's in 70, so I think that there should be a category that allows BLJ's in 70. |
Forum: Super Mario 64 Category Extensions Thread: New Category idea: Swim% Started by: |
um... |
Forum: Super Mario 64 Thread: When should I start recording my runs? Started by: Dude_lol4321Dude_lol4321 |
what angrykermit said. although, I do like to go by the ground rule of sub 20, but yeah. just post whenever. |
GoldenwarriorGoldenwarrior likes this. |
Forum: Super Mario 64 Category Extensions Thread: category idea: 16 Basement Only Started by: PatrickMineaPatrickMinea |
That would be insanely hard, but interesting. Wonder what the route would be like? |
Forum: Super Mario 64 Thread: Controller recommendations 16 star A mashing. Started by: DocDoc |
oh really? huh. I've always used a DS4 and didn't know that an xbox or switch controller worked. i've edited my comment to include this. |
Forum: Super Mario 64 Thread: speedrunning on a PAL n64 Started by: |
look into an NTSC-J console, because they are way cheaper right now than NTCS-U. and if you are dead set on using a US copy, and you're okay with unscrewing a couple of screws, get a 3d printed region unlock tray, and replace the tray with the tabs with the 3d printed one. the only way US games will not work on a Japanese N64, and vice versa is because the tray has little plastic tabs that corresponding notches on the cartridge. there are plenty of guides to region unlock an n64, and there's a reason I say region unlock instead of region free. it won't play pal cartridges without a passthrough device. but that should give you a basic setup that you can use. pair that with a cheap av capture device, and you're good to go. |
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Forum: Super Mario 64 Thread: Controller recommendations 16 star A mashing. Started by: DocDoc (edited: ) |
I agree with the three above. the tribute buttons are less than ideal. you want a good controller for a mashing? if on EMU, get a Dualshock 4, Xbox controller, or switch pro. if on console, simple. use the original OEM controller, hori pad, etc. OEM controllers refurbished are around 20-30 bucks. pair that with the hyperkin adapter for around 10 bucks, and you got yourself a comperable setup to an n64. |
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Forum: Super Mario 64 Thread: Submitting runs Started by: Cheesebiscuit64Cheesebiscuit64 (edited: ) |
@Dude_1Dude_1 |
Forum: Super Mario Bros. Thread: The a+start button combo is banned, right? Started by: Literally_LegendaryLiterally_Legendary |
if they used it to trick the mods into thinking that they did a wrong warp type thing, then yes. it's banned in that sence. but even then, you have to show the reset in the run so that can't be done without splicing, which is also banned. if you use it to go back to a certain world after game over, then yes. it's allowed. |
Forum: Super Mario Bros. Thread: Fastest time without fpg or bbg? Started by: |
to answer your question echon, I see the front-facing 1f walljump more often than the backward, so in my opinion, it's easier to memorize. that being said, I do plan on trying to get the backward-facing walljump more consistent, maybe figuring out my own setup, as the backward jump (I think) goes a little farther than a front-facing jump. also, I just want to point out that I finished 1-1, 1-2, 4-1, and just finished 4-2 of said TAS today. technically I didn't finish 1-1, because I didn't quite get the framerule. (the timer read 3:79 when I left the underground section, so I've got to bruteforce it to get to a 3:80) but 1-2, 4-1, and 4-2 have the framerule saved. also hi clackjif! |