Forum posts

Forum: Super Mario Bros.

Thread: WR Progression Info

Started by: sdkesssdkess

Hey Scott! Great to see you post, and I hope you're doing well. Where's your Bionic Commando avatar!? The timing you're referring to is correct. TG started timing from "start" from your 5:17 onward.

I felt like digging back through history a bit. I like to give credit where it's due, and so I wrote the names of a few key people and speedrunners who achieved great times way back in my SDA descriptions. Here's what I found:

https://web.archive.org/web/20060319063339/http://www.re-retro.com/2006/02/26/mario-race-hold-the-karts/

This video was posted in 2006, but this race was done sometime in 2002. They are surprisingly good for when this took place. I'm not sure their exact times, but I would guess these are oldest recorded Super Mario Bros. speedruns available.

Wow, more digging and some cross-referencing and I'm realizing that Jason Harmer's old Super Mario Bros 5:09 claimed time was actually recorded. Which he said he achieved sometime in 2006. I would use the race video as a date reference... 4/3/06

So Jason Harmer got a ~5:12 in Super Mario Bros. before 4/3/06 (if you're going off his claim from the interview about the super mario bros race):

youtubeman06youtubeman06, 6regory6regory and 9 others like this. 

Forum: Excitebike (NES)

Thread: All Tracks Category?

Started by: jaredbjaredb

Would you reset after each hard track? Would this be individual times added up? Might be fun.

 

Forum: Super Mario World

Thread: Is 11 Exit Dead? - Choosing a Speed Game

Started by: chunkySoupchunkySoup

I play games for world record most times because it is a fun challenge, but I don't expect WRs even on games I'm good at. It's always a pleasant surprise when it happens.

You need to believe you can get WR to do it and aim for that. However, you need to simultaneously realize that it takes a lot of effort and a ton of time, and that shouldn't be the sole reason for speedrunning a game. Being part of the community is much more fulfilling than getting world records.

chunkySoupchunkySoup, Xander479Xander479 and 2 others like this. 

Forum: Super Mario World

Thread: Is 11 Exit Dead? - Choosing a Speed Game

Started by: chunkySoupchunkySoup

Your final point was what I was about to say. As good as any run is, every run is improvable (with few exceptions). Even when 4:55 happens in SMB, there will always still be frames to save. No category can really ever be dead.

I also believe most can accomplish a wr with enough effort, but that might not be your goal. If it is, it can be a long journey, and is not always possible.

But... Practice makes perfect.

chunkySoupchunkySoup and PicantePicante like this. 

Forum: Excitebike (NES)

Thread: POSSIBLE RNG TIME SAVE?

Started by: jaredbjaredb

Maybe I should make a good tutorial to explain what I do know. This is I think how it works:

1) The longer the air time, the faster the bike speed
2) The faster the bounce, the faster the bike speed

Long air times are gained by switching down a lane while going off a triangular (speed) ramp. This lengthens the distance you can cover. Switching up a land while going off a triangular jump shortens the length of your jump, which is not practical for speed but for positioning.

The faster your "left" press when bouncing after going off a speed jump, the faster your bike will travel.

There are definitely things I still don't know about the game though. I know holding forward gains time off ramps, but there can be ways to gain small amounts of time (maybe it's all about the bounces?). I've always felt that the ideal method is to be on the ground as long as possible and always hold forward when going off ramps... I think ideally, you would want to do perfect lands (holding forward) instead of bouncing each time. Hard to explain everything I mean properly without using video or pictures.

Basically:
- I think you want to lean the bike all the way forward every time you go off a ramp.
- After going off a ramp, land on the ground without bouncing if possible (leaned all the way forward)
- Switch down a lane while going off the triangular (speed) ramps for maximum distance (air time and speed).
- When bouncing after going off the triangular ramps, press "left" for as little time as possible when landing and continue to do so from that point onward.

 

Forum: Super Mario Bros.

Thread: Warpless Tournament (January 2018)

Started by: roopert83roopert83

And to make matters worse, you scheduled it on my birthday. 😉

 

Forum: Super Mario Bros.

Thread: Warpless Tournament (January 2018)

Started by: roopert83roopert83

We still need to finish the one from 3 years ago 😃

I won't be able to participate. Well, there's a slim chance.

 

Forum: Excitebike (NES)

Thread: POSSIBLE RNG TIME SAVE?

Started by: jaredbjaredb

I think track 2 would be the only track where we could realistically get "perfect" times in a sense. However, if you could find a way to consistently save frames, that would of course be useful knowledge. I would look into the optimal time to press "B," because I'm pretty sure that is a time savings we could use.

I think as far as the RNG, we're probably out of luck trying to make it consistent. However, I'd love you to prove me wrong.

 

Forum: Excitebike (NES)

Thread: POSSIBLE RNG TIME SAVE?

Started by: jaredbjaredb

Depending on when you press start can affect the initial acceleration which causes slight differences in finishing times. As far as I know, you can gain 2-3 frames with a lucky start. I also think there is a way to accelerate in a more efficient manner than just holding "B" the whole time (which gains a few frames). I don't think there's any real way to control the starting difference to always have good RNG, and I never tried better acceleration by pressing "B" at a very specific point because it messed up the "TEMP" gauge in certain tracks. However, I think tracks 1, 2, and 5 could use this for a slight time save... I don't know what the exact start method is that gains time, but it's minor.

I essentially ignored both of these factors since the times have never been like other games with individual levels in the fact that huge time gains can be made even on pretty optimal times with better bouncing and whatnot. Potentially, the times will reach a point where two runners have times milliseconds apart ( 😉 ) that require good RNG, but I'm not sure that will realistically happen because of how much the speed varies and how much it affects the overall times.

I think the reason for this is because the game only registers inputs every 3 frames (if I remember right) and so depending on when you press start, the first "B" press that actually moves the bike might fall .04 seconds into the race. I think there might be a little more to it as to how it affects the outcomes in the races. There are some Excitebike TASers who could explain it more, because I don't fully. However, I've always felt the savings was too minimal to bother finding out. And if I ever got to a point where I wasn't improving my times, I would look into it 😃

Glad you're researching it though, I would be interested in knowing exactly what's up. I haven't tested things for this game in years and years.

 

Forum: Excitebike (NES)

Thread: New runner Question about stage select

Started by: SpeedygarretSpeedygarret

It's supposed to be done in one segment. I would imagine you didn't actually qualify each race and so it sent you back to the track selection menu. The way the game is setup is a little funky, so if you don't qualify a track, you can't continue to the next track by selecting it. You need to select track 1 and then qualify each race in order to submit a time (for a total of 6 races) for the "Selection A" category. 🙂

Sorry for the late response, and hope this helps.

- andrewg

 

Forum: Super Mario Bros.

Thread: Glitchless Category in the original SMB1 leaderboard?

Started by: NatGoesFastNatGoesFast

I lost the 8-1 judges FR in my glitchless run and didn't notice it... I think. Beyond that, the run is pretty good.. It took me a week to do it, and I got the time when I had a 4:58.

NatGoesFastNatGoesFast and KingOf_JonnyBoyKingOf_JonnyBoy like this. 

Forum: Super Mario Bros.

Thread: 8-1 FPG Setup is Found

Started by: CelebrityMartyrCelebrityMartyr

Would this FR be humanly possible? I would think not. This seems about as likely as saving a FR in 8-2. Both require fast acceleration and essentially above-human capabilities from my perspective.

 

Forum: Super Mario Bros. 2

Thread: Integrity of "All Levels"

Started by: bjwbjw

A little late to the party on this discussion, but I thought I'd chime in. While helping TAS Mario 2, Aglar and I came across the Mouser skip and I personally did some testing to see whether it would save time in the end (it did not). There was some discussion among other SMB2 TASers on this topic and the consensus was that it shouldn't count as "all levels" if the Mouser skip was going to be used. It didn't matter in the end because it was very slightly slower, but this was a thought given how close the routes were time-wise.

Ultimately, I think it doesn't make a whole lot of sense to track something as "all levels" when you're warping from one stage to another (seamlessly, but still). In the case of the other "wrong warps," it's in-stage and I think should be viable. The problem I see if simply that with the Mouser skip, all levels aren't actually being completed, although 1-2 is visited, 1-2 is bypassed.

 

Forum: Super Mario Bros.

Thread: A possibly easier way to do the 8-2 piranha plant jump

Started by: Lul_ecks_deeLul_ecks_dee

It's not fast enough for the bullet shot I don't believe.

OmarOmar likes this. 

Forum: Super Mario Bros.

Thread: 1-2 FPG Setup

Started by: MarikhMarikh

interesting. i thought that wiuld result in grabbing the flag. i'l have to test that out.

Lemon_Lemon_ likes this. 

Forum: Dragster

Thread: dragster runs (not my runs)

Started by: a_xxEzraBxxx_ba_xxEzraBxxx_b

Yea, the only reason I added the 5.61 times were simply because they are the best available times with video evidence. I dont see adding these times as very valuable.

ChefChef likes this. 

Forum: Dragster

Thread: Top Times

Started by: AndrewGAndrewG

"Rules

Use in-game timer.

Video proof is required ; all runs submitted without a video will be rejected."

There is no video proof of a 5.51 ever occurring. I also don't believe there are any 1st place world records without video proof on speedrun.com

ZarcatusZarcatus likes this. 

Forum: Dragster

Thread: Top Times

Started by: AndrewGAndrewG

That would be greatly appreciated.