Forum posts

Forum: Kiwi 64

Thread: Switch Version

Started by: AndetAndet

Hi everyone,

Just something interesting you may not know. Another game by the dev (Macbat 64) just got a port to Nintendo Switch, and within the game is Kiwi 64 as an easter egg. I haven't really played the original Kiwi 64, but one difference I did realize is that there are now 60 clefs instead of 59. Though it doesn't look like you can play Kiwi 65.

 

Forum: Macbat 64

Thread: Switch Version

Started by: AndetAndet

Yeah, I know I'm not a mod/runner here but I definitely think it should be its own category if people choose to run it. Especially since 100% would be different because of the extra level. I'd be really interested to see some runs on the Switch version.

SirTroyishSirTroyish and LyrenLyren like this. 

Forum: Macbat 64

Thread: Switch Version

Started by: AndetAndet

(edited: )

Hi!

So I tried the Switch version that just came out, and well, maybe you guys already know this, but there are some pretty significant differences: the biggest difference is that Macbat moves a lot faster. And also...

Spoiler:

-There's another bonus level after the Christmas level
-You can play Kiwi 64 (the game) as an easter egg

Another thing that I thought was exclusive to the Switch version, but it seems to be on PC as well: there are a few out-of-bounds easter eggs (literal eggs) that warp you to secret "levels" (they're a new environment but there are no objectives or anything). You can access them once you get the infinite wings. Not helpful for speedrunning and probably you guys already know this but I found it interesting.

VeganOsuVeganOsu, SirTroyishSirTroyish and 2 others like this. 

Forum: Bloo Kid 2

Thread: PC vs Mobile leaderboard

Started by: J2_2J2_2

Yeah I would agree that splitting them up like this would be nice. I think it makes more sense than Glitches/Glitchless. Though I'm not a mod of course 🙂 .

 

Forum: SuperTuxKart

Thread: [0.9.3] GP Skip issue

Started by: Wax-stkWax-stk

(edited: )

I'll look at it tomorrow, as well as what happened with Alistair, remind me if I forget

Wax-stkWax-stk likes this. 

Forum: SuperTuxKart

Thread: [0.9.3] GP Skip issue

Started by: Wax-stkWax-stk

You have to get first place in 0.9.3 GPs. The rules are different due to the fact that skips can't be exploited, so they are allowed. I didn't check, but perhaps that wasn't made clear anywhere. So the run wouldn't be accepted, sorry.

GP rules are weird. 🙂

Wax-stkWax-stk likes this. 

Forum: SuperTuxKart

Thread: General Rules

Started by: FouksFouks

I didn't realize model changes were so different from texture changes. I think what you said is reasonable then.

 

Forum: SuperTuxKart

Thread: General Rules

Started by: FouksFouks

(edited: )

I'd say yes since it's not really any different from using a texture mod, even though it's an add-on. But we should wait for another mod's opinion probably. Good question though.

(Note that it would be more complicated if you want to use it in GP or Story Mode since it could mess with what the AI use)

Maybe just replace Pidgin's model with Crystal's so it's not technically an add-on.

Wax-stkWax-stk likes this. 

Forum: SuperTuxKart Add-Ons

Thread: Thread for new tracks inclusions

Started by: FouksFouks

(edited: )

"Mod Circuit added.
However Afaik the music is non free, and I am very picky about this, so I changed it. Very surprising that the Stk Team let this pass, it is like adding an Addon with a Mario Kart Ost... Nothing prevents you to put back the original, though."

Hmm...it seems the track itself is not unique either, could be a problem if copyright is a concern:

FouksFouks and Wax-stkWax-stk like this. 

Forum: SuperTuxKart Add-Ons

Thread: Thread for new tracks inclusions

Started by: FouksFouks

Not sure if this is what Fabian meant, but just to be clear, it should be noted that this add-on is not a remake of the Racetrack already in the mod, but rather a remake of an older track with the same name.

FabianFFabianF likes this. 

Forum: SuperTuxKart Add-Ons

Thread: Thread for new tracks inclusions

Started by: FouksFouks

I did a little testing, definitely better 🙂 .

skindoormimizskindoormimiz and Wax-stkWax-stk like this. 

Forum: SuperTuxKart Add-Ons

Thread: Thread for new tracks inclusions

Started by: FouksFouks

I still think both Subsea and Mid Circuit would be good additions. Subsea still needs more polishing though. I'm not sure if I tested the latest version if Mod Circuit. 🙂

kimdenkimden and Wax-stkWax-stk like this. 

Forum: Bloo Kid 2

Thread: Left Edge of Screen zipping on IOS

Started by: ConnorHConnorH

Dang, these are pretty sick. I'd love to see an iOS run in the future if possible

ConnorHConnorH likes this. 

Forum: Bloo Kid 2

Thread: New zip-glitch found in 1-6

Started by: GappoGappo

I tried zipping in the Ascent but unfortunately 5-1 seems to be a unique case with a glitchy right boundary. But maybe something could be found

GappoGappo and ConnorHConnorH like this. 

Forum: Bloo Kid 2

Thread: Question About Glitches

Started by: AndetAndet

(edited: )

So...it appears that 5-1 has got some weird skips.

However, I don't save much time over the current WR split so I don't know they might actually not be that useful. Or perhaps some of them are slower. But still some time save overall.

(And these skips are very consistent btw.)

GappoGappo likes this. 

Forum: Bloo Kid 2

Thread: Question About Glitches

Started by: AndetAndet

(edited: )

Hi guys,

Is there any place I can learn about the glitches mentioned in the rules? I see one of them in "guides" but I don't see anything on the others.

Also, have they not been used yet because they're too difficult to be viable or just because they make the speedrun less interesting? Or is it just platform compatibility? In that case, would using non-PC platforms be faster theoretically?

(I know the one in the guide is at least platform-specific.)

Thanks!

 

Forum: SuperTuxKart Add-Ons

Thread: Thread for new tracks inclusions

Started by: FouksFouks

I got it from the media repo but I can't seem to find it now. If it got deleted then I can check my PC later today.

Wax-stkWax-stk likes this. 

Forum: SuperTuxKart Add-Ons

Thread: Thread for new tracks inclusions

Started by: FouksFouks

Oh yes. I fixed the checklines 😉, since that doesn't require Blender. I meant I was unable to fix the physics bugs.

Wax-stkWax-stk likes this. 

Forum: SuperTuxKart Add-Ons

Thread: Thread for new tracks inclusions

Started by: FouksFouks

(edited: )

Don't forget Cornfield Crossing lol. Yeah maybe I'll ask Crystal if he wants to fix the hill. If not I think it's okay to include anyway.

If mimiz can fix Subsea then 🙂 🙂 🙂 🙂

Wax-stkWax-stk likes this. 

Forum: SuperTuxKart Add-Ons

Thread: Thread for new tracks inclusions

Started by: FouksFouks

I second this, but I think the hill should be fixed first. Are you sure Benau is going to fix Nitro Island? It's been 2 months lol. If not I can take a look at it.

I don't know if Subsea will ever be fixed. I tried fixing the problem in Blender but wasn't able to export the track. I'm not sure if that's me being awful at Blender or if it's an issue with the .blend file. 🙁

Wax-stkWax-stk likes this.