Forum posts

Forum: Speedrunning

Thread: Discord Alternatives and Moving Communities

Started by: diggitydiggity

Apps use something called OAuth to login with google or github. This allows an application to only get certain data from github/google, such as user info and email. These stuff are already public on their respective platforms and it's not like they're taking your credentials. It's safer than you might think it is.

Merl_Merl_ and 11 like this. 

Forum: Speedrunning

Thread: Discord Alternatives and Moving Communities

Started by: diggitydiggity

I'm a giant fan of Element/Matrix and I really want to switch but due to lazy fat discord mods it's been hard to say the least. To address concerns

> - Reluctance of users to create another account for another platform
A cool thing with matrix is that it's decentralized. So you can use one account from one server on any server. This does work only for the matrix protocol though, so no easy transfer I guess, but matrix.org supports logging in with github and google and some other stuff I think, so it's really easy.
> - Potential fragmentation of communities / need to re-build a platform / home, especially for the many smaller communities out there
There are many matrix-discord bridges out there. Personally I use https://t2bot.io/discord/ and it's really good. On matrix it's like the user from discord is in the matrix channel. So transferring communities can be done gradually.
> - The structure might not make sense for a lot of games/communities atm
Not sure what you mean by structure, but matrix now supports spaces, which are in a way like servers. You have groups of rooms and you can give permissions to users in each room. So you can have different admins for different subjects.
> - The place just isn't very popular
I come from minecraft bedrock so I can't speak for everyone, but in my case if users are willing to switch platforms for the better then they are more dedicated to the community. So instead of 1000 brainless wallnuts you have 500 really good players. Of course this doesn't apply to all games, and the minecraft matrix space isn't popular at all (but I'll blame it on the mods). And some games don't have the 1000 players in the first place. But I don't think anyone will look at a game and see they don't use discord and just give up on running it.

11 likes this. 

Forum: Minecraft: Bedrock Edition

Thread: Does Minecraft Xbox one edition count as legacy

Started by: ThisisanepicusernameThisisanepicusername

Yes, xbox one has 2 versions of minecraft, bedrock and legacy console (which just says "Xbox One edition"). If you have minigames for example or are missing servers then that is the legacy console. Good luck!

 

Forum: Minecraft: Bedrock Edition

Thread: Banned Players and Players Worthy of Doubt

Started by: 11

(edited: )

List Updated
@FossieBearYT has been removed from the suspicious list after additional questioning.

IGS_BrixTzyIGS_BrixTzy, TrenttheN642TrenttheN642 and 2 others like this. 

Forum: Minecraft: Bedrock Edition Category Extensions

Thread: Can you add a fsg like java?

Started by: oalinglangoalinglang

Think about it like random seed but with only good seeds. In java they can decompile the code cuz it's java and see how seeds are made and some other stuff. In bedrock it's like super duper complicated and we don't have any tools to find good seeds. Unless someone else makes a tool that is open source and cross platform we will not add fsg

 

Forum: Minecraft: Bedrock Edition

Thread: Mcbe IGT?

Started by: Notanerd_Notanerd_

Using IGT is close to impossible for us. IGT in java is done by reading the world file and looking for when it gets to the end and such things. If you go ahead and open a world file of bedrock you'll see gliberish, because bedrock is mean. And even if we could read world files it would still leave mobile and console un-retimable. Other games time IGT by reading game bytes, specifically the loading state ones. But we can't do this in bedrock because console and mobile, and we don't have such tool for PC. Only windows has livesplit but we don't have any impostors to program on such garbage viruses like windows 7/10.

There's also retiming manually IGT, but that will no doubt increas the verification time of each run by 4 times at least, and no one wants that.

There's also letting people retime themselvves, but it's a really really really bad idea to let others retime their own runs, since they can easily fake the time.

So no, IGT isn't, and will most likely never, be a thing in this game

doraplayzdoraplayz and 11 like this. 

Forum: Minecraft: Bedrock Edition

Thread: Misplace

Started by: SineSine

Imagine providing links
Because the one I see is this which is correct

goldenONXgoldenONX likes this. 

Forum: Minecraft: Bedrock Edition Category Extensions

Thread: Xbox achievements

Started by: Genesect101Genesect101

Can't you make "guest" accounts on xbox? Accounts which are duplicates of another which shouldn't share save files and other stuff. At least it works on the holy xbox 360

 

Forum: Minecraft Flash Edition (Fangame) (2018)

Thread: How to get

Started by: Bob-chickenBob-chicken

Oh boy aren't I a good mod. Regardless, I the version I've seen most runners use to the resources section of this leaderboard. [Here's a direct link](https://www.speedrun.com/patches/mcfe_0walr.zip). This should be ran with ruffle, a flash emulator. Besides a couple of visual glitches it works great, and some runners have said it runs smoother. That version is taken from this website

 

Forum: Minecraft: Bedrock Edition

Thread: How can anyone become a moderator

Started by: AceAj25AceAj25

A) Stop bumping old threads
😎 Mango is number 1. Figuratively and literally.

11 likes this. 

Forum: Wake Up The Box 4

Thread: Run timed incorectly

Started by: AnInternetTrollAnInternetTroll

This run has been timed as being 200+ hours long when in reality it's about 10 minutes. Can the mods fix this?

 

Forum: Minecraft: Bedrock Edition

Thread: In-Game Time

Started by: SprinkzMCSprinkzMC

Only if there's a tie

 

Forum: Minecraft: Bedrock Edition

Thread: How long will it take to verify my speedrun?

Started by: ThisisanepicusernameThisisanepicusername

We can reject runs that do not make an attempt to be fast, as per the website rules
https://www.speedrun.com/moderationrules#ch5_Run_Requirements
> A minimum effort requirement is reasonable. It is recommended to at a minimum accept a first playthrough done in one sitting with an intention of playing the category quickly.

 

Forum: Minecraft: Bedrock Edition

Thread: In-Game Time

Started by: SprinkzMCSprinkzMC

Using IGT is close to impossible for us. IGT in java is done by reading the world file and looking for when it gets to the end and such things. If you go ahead and open a world file of bedrock you'll see gliberish, because bedrock is mean. And even if we could read world files it would still leave mobile and console un-retimable. Other games time IGT by reading game bytes, specifically the loading state ones. But we can't do this in bedrock because console and mobile, and we don't have such tool for PC. Only windows has livesplit but we don't have any impostors to program on such garbage viruses like windows 7/10.

There's also retiming manually IGT, but that will no doubt increas the verification time of each run by 4 times at least, and no one wants that.

There's also letting people retime themselvves, but it's a really really really bad idea to let others retime their own runs, since they can easily fake the time.

So no, IGT isn't, and will most likely never, be a thing in this game

EmiCh321EmiCh321, 11 and 4 others like this.