Forum posts

Forum: Final Fantasy XII

Thread: Discord

Started by: alkaline_icealkaline_ice

https://discord.gg/Zt75mmv

I set this one to not expire, so hopefully it doesn't...

 

Forum: New Super Mario Bros.

Thread: Does mini mario go faster when jumping?

Started by: Not_TimNot_Tim

He doesn't. Jumping does increase initial acceleration in most cases, but Mario's top speed is the same.

 

Forum: Mass Effect

Thread: Glitches and Xbox One Category

Started by: peck324peck324

I completely missed this and I'm probably the one who has done the most work with glitches on the console version of the game. What I said about crouching and uncrouching isn't the complete story. You can essentially gravity clip through nonexistent floors, but you have to save and load to do so. That means you are guaranteed to fall a minimum distance after doing so, which is too far for some skips. For falling into the Normandy, for example, you have to fall directly into an area as it loads, and not get stuck on the ceiling above the main deck. It also means the Peak (whatever number it is) skip is all but impossible because you have to basically fall exactly in between the glass things above the tram - I got it once in about an hour of attempts. Fortunately, a fair number of skips still work, including the one that gets you to Chora's Den, because the first save/load you have to do in addition to what the PC version requires is followed by a long fall, and the other has a real floor right under it.

 

Forum: Sonic Mania (Pre-DLC)

Thread: Patch sub-categories for leaderboards

Started by: wersterwerster

I won't make a stink about whatever we end up doing, but I also like just having newest and any for versions. It adheres to the doctrine of "keep it simple, stupid" and is fair enough overall. As for whether newest or any ends up the default, I have no strong opinion so long as it's easily visible which any given run is.

jocloud31jocloud31 likes this. 

Forum: Sonic Mania (Pre-DLC)

Thread: So, I may have found something by accident on PC since the current (9/25/2017) patch

Started by: OutsanityOutsanity

Got it under 45 seconds already. These skips are actually very reliable.

jocloud31jocloud31 likes this. 

Forum: Sonic Mania (Pre-DLC)

Thread: Skip Post-Level Cutscenes

Started by: Rmac524Rmac524

Confirmed also possible on PC:

 

Forum: Sonic Mania (Pre-DLC)

Thread: Run Ending Highlights

Started by: ReprogremReprogrem

You can actually save that OO2 problem. Basically you walk under the platform and as soon as you start going past the barrier, mash jump and hope you don't die. I don't have a video, but I managed it once.

jocloud31jocloud31 likes this. 

Forum: Sonic the Hedgehog 2

Thread: What's up with Tails?

Started by: [Deleted user]

As werster said, Tails and Sonic runs are very similar. In fact, the only difference between Sonic solo runs and Tails runs is that Tails is shorter, which really only affects the Wing Fortress slope glitch kill (you can't see Tails at all) and the 12-0 Death Egg kill is marginally easier (though tbh it is rather hard to notice). The more significant changes by far are that the Chemical Plant 2 skip is much harder with either Sonic solo or Tails, and you can't do the Metro 3 level wrap at all.

 

Forum: New Super Mario Bros.

Thread: The Worst Way a Run Can End

Started by: ILoveSMBILoveSMB

If you haven't done something like this, you aren't a NSMB runner (yes, even I have...).

 

Forum: Mass Effect

Thread: Glitches and Xbox One Category

Started by: peck324peck324

I don't know if the xbone version will behave like the xbox/360 version, but if so the main detriment will be that you can't crouch and uncrouch to get past a ceiling. Zips may also be slightly different. My advice is to try everything in the PC run, see how feasible it is, and proceed accordingly. If you want to run glitchless that's fine. I personally would prefer "no glitch abuse" or "no major skips" but categories are something we can debate further when we have a better idea of what is possible from one version to another.

peck324peck324 likes this. 

Forum: Final Fantasy XII

Thread: Petition to Create TZA Leaderboard

Started by: kyoslilmonsterkyoslilmonster

Update: I added TZA to the existing FFXII page, and if we decide to make a new page later, we can handle that then.

 

Forum: Final Fantasy XII

Thread: Petition to Create TZA Leaderboard

Started by: kyoslilmonsterkyoslilmonster

For more context on this, we've been discussing this issue in the FFXII discord for a while now. I'm largely ambivalent on whether we create a new board for TZA or use the existing one (like FFX does with its remaster). The main concern is that we don't want some rando getting a hold of the board.

 

Forum: Star Wars: Knights of the Old Republic

Thread: Possible new glitch

Started by: osakafan7osakafan7

I've had it a couple times as well. Unfortunately I haven't been able to reproduce it no matter how I tried. The same goes for every other runner of the game, AFAIK.

 

Forum: New Super Mario Bros.

Thread: Mapping a 100% route.

Started by: LightOfEonLightOfEon

Light and I talked about a few things after my last post, and I made some changes. It may have taken me a while to actually type it up, but now I have. It's in the same doc that I linked above.

This time I'm actually quite confident it's solid.

 

Forum: New Super Mario Bros.

Thread: Mapping a 100% route.

Started by: LightOfEonLightOfEon

The 100% route just came up in Discord, and I coincidentally just finished work on my version of the route (which I started way back in 2014, but let sit for a long time after I heard the crickets on the SDA forum). It focuses on cutting out mushroom houses more than minimizing map movement because that is almost always faster. There are a couple places in the route where you could get an item earlier and cut a bit or map movement (most notably the mega mushroom in world 6), but those are easy adjustments to make.

https://docs.google.com/document/d/1WIB6gH9eQo9BTJhekGDjN5_IbvhNHmlGrHzMDcoEGaw/edit?usp=sharing

HelixFossilHelixFossil and AeonsTornAeonsTorn like this. 

Forum: Sonic 3 & Knuckles

Thread: Glitchless Section and Individual Zones

Started by: MalikTHMalikTH

A lot of us would like to see glitchless or no glitch abuse as a category, myself included. We've tried to define it more than once, but the lines are actually quite hard to draw.

 

Forum: North American Speedrunner Assembly 2016

Thread: NASA 2016 Lost & Found Thread

Started by: jymotionjymotion

I think the PS2 composite cable is mine, actually. I'm short one, and I as tired as I was after my FF12 run I could see myself leaving it there.

jymotionjymotion likes this. 

Forum: Sonic 3 & Knuckles

Thread: A question about one of the rules

Started by: JunkyJunky

In-game saves are allowed for races, but emulator savestates are not. Generally speaking you should reset for a game over regardless, but using those may be valid according to the rules as stated (but don't take my word for that). All that said, the timing rules may change soon, but that has yet to be determined, so in the meantime don't be afraid to run the game!

JunkyJunky likes this. 

Forum: Mass Effect

Thread: Console

Started by: ItzHellzoneItzHellzone

Just noticed this, and it's basically as YNH said. The main thing I'd add is that if you go too fast in certain areas, like the place on Noveria where you first encounter Rachni, the game will incorrectly load triggers (or not load them at all) and softlock.

Starting with glitchless honestly wouldn't be a bad idea - then see what you can do. Quite a few of the skips are still possible, but others aren't, and the Peak (whatever the number is) skip I only managed once in a good couple hours of attempts.

RatInTheWallsRatInTheWalls likes this. 

Forum: North American Speedrunner Assembly 2016

Thread: NASA 2016 Hotel Roommates

Started by: NaegleriaNaegleria

I'm cool with rooming with RaikouRider, assuming there's still space available. Otherwise I'll be looking for a room too. Prefer quiet over parties, because I'm an insomniac. 😛