Forum posts

Forum: Silent Hill 2

Thread: Emulator??

Started by: Thee_DeadguyThee_Deadguy

No problem if you "want" the PC version check this: https://www.speedrun.com/sh2/guide/vaug4

 

Forum: Silent Hill 2

Thread: Emulator??

Started by: Thee_DeadguyThee_Deadguy

No its in the rules that Emulators are banned, since a PC port exists there's literally no point running emulator.

thanksdudethanksdude and Thee_DeadguyThee_Deadguy like this. 

Forum: Star Wars: Episode I - The Phantom Menace

Thread: [PC] Faster Elevator Cycle

Started by: AaronAaron

Wanted to make a side by side but we already know its a 30ish second saving. Even with some minor mistakes I barely made the cycle. You must keep the first droid alive (0:16) so Panaka wastes time killing it, allowing you to push the box in a straight line. Next we also must skip the health pickup (1:39), you could maybe try landing on the small health pickup in the room (1:06) otherwise don't waste time getting it.

 

Forum: Star Wars: Episode I - The Phantom Menace

Thread: Japanese PS1 Differences

Started by: AaronAaron

(edited: )

Skips that DONT work on PS1 JP:

Swamps of Naboo
Jar Jar Skip (Tree not clippable).
Otoh Gunga
Guard has invisible wall (must be killed).
Gardens of Theed
Cannot jump forward from exploded pillar, must do PC strat.
Mos Espa Arena
Junkyard after Watto has a different layout, can still get down there but can't seem to jump over wall.
Coruscant
Wall collisions in "Underworld" fixed, can't skip first "elevating platform" or fight the boss from above.

Gameplay changes:

Rolling distance is increased.
Padmes Lighting gun has a much greater distance.
No Japanese dubbing so dialogue isn't faster.
Some textures/railing added to the ceiling of Mos Espa Arena room with "thief".

Probably a bunch of other stuff was changed/added, will buy a JP copy at some point and do a proper playthrough/comparison. As it stands there's no way this version is competitive unless it has skips of its own.

 

Forum: Star Wars: Episode I - The Phantom Menace

Thread: [PS] Partial Elevator Skip

Started by: AaronAaron

Very easy no risk - just jump inbetween the doors and go diagonally. There's a chance of falling back into the elevator but that's all.

Can't do it on the earlier elevator because its too high up and you'll die. Maybe you can still get on top of it and get to the room below a bit earlier though.

JHorstiJHorsti likes this. 

Forum: Silent Hill

Thread: vita mapping

Started by: [Deleted user]

IIRC L2/R2 are mapped to the back touch pad?

 

Forum: Silent Hill 2

Thread: Console vs pc

Started by: MinkyDinkyMinkyDinky

Console doesn't always lose: https://www.speedrun.com/shh

One_LemonadeOne_Lemonade likes this. 

Forum: Silent Hill 2

Thread: Acquiring SH2 PC

Started by: AlastorPinaAlastorPina

Join the discord.

Droogie4EverDroogie4Ever likes this. 

Forum: Silent Hill

Thread: [Test/Theory] 100 Shooting Kills if No Shots are Fired

Started by: AaronAaron

(edited: )

Update on this, well thanks to Radge actually, you DO get the requirement despite it saying zero kills. Upon further inspection, yes, it did infact give me the star for it, in fact it might've given me shooting style star also, comparing the stars vs my UFO run which is the closest results screen I have for comparison:

https://i.imgur.com/cCIf6V3.png

Still we'd need a way to do this legit which of course is probably some odd way to get the UFO ending for 10 star.

EDIT: Actually maybe it didn't give me the shooting style, 2 more items (to make it 36(+2) like in the OP) in this run and it probably would've been 3 big stars. 4th star is the shooting kills. UNLESS, it gives you 10 stars and overlooks it. It's weird to me that shooting style is simply omitted, like it doesn't even rank you for it.

Perhaps I'll test this again and get all requirements (and force Good+ ending using gameshark because again, no way to get that without a gun).

AndyrionAndyrion likes this. 

Forum: Silent Hill 2

Thread: Console Debug Save Thread

Started by: AaronAaron

Almost a year later and I'm back to testing this again (mainly was looking into the RNG Manip on HDC, which I figured out, guide soon).

Boat Stage OOB

Debug Save during James'animation getting into the boat (you need to quickly skip the cutscene of him getting into the boat and have him turning around as hes sitting down, if you save after he's done this or he doesn't do that animation, the game will crash upon loading the save).

Getting to the other boat landing is initially faster (James' running speed vs boat) however you need to go back to the initial boat landing and "raise" James, then you need to go around the light on the far peer, otherwise the game will crash trying to load the cutscene of James pulling up and getting off the boat.

So overall, not worth it.

So_SoSo_So likes this. 

Forum: Silent Hill 2

Thread: [HD Collection] Room Corruption

Started by: AaronAaron

Had this randomly happen yet again but this time in the room where you pickup the flashlight, So that and the Hospital Basement with Pyramid Head is two places it is known to happen although I'm wondering if it can just randomly happen anywhere. PS. This is the Japanese "HD EDITION" version, so it's happened on both US and JP versions at this point (fully updated).

BossObscuraBossObscura, pixelmike54pixelmike54 and Droogie4EverDroogie4Ever like this. 

Forum: Silent Hill 2

Thread: I want to speedrun this game, which version should i get?

Started by: pixelmike54pixelmike54

Join the SH Speedrunning Discord and ask in #sh2.

DyreDyre and pixelmike54pixelmike54 like this. 

Forum: Silent Hill 2

Thread: FYI/heads up for mods (SH2 Enhanced Edition update)

Started by: Droogie4EverDroogie4Ever

Is it easy to modify the main menu? that would be a part of the video and for RNG manip I think we also kinda agreed to include the Konami splash screen too not sure if we actually made that as part of the rules though.

Thanks for the heads up.

 

Forum: Silent Hill 2

Thread: HD Collection is valid?

Started by: Icey1233Icey1233

Yes, submit as PS3, PSNow, X360 or XboxOne.

Icey1233Icey1233 likes this. 

Forum: Silent Hill 3

Thread: Potential Big Skip (HDC)

Started by: AaronAaron

(edited: )

Using Princess Heart on the stairs (GOING DOWN) to the right of the turnstiles. Freezes after leaving Hospital, likely to be trying to find the Motel Trigger, or trying to set the new Trigger to go see Vincent at the Motel.

Posting this for future reference, or other people wanting to test this.

_

Here's the Older Skip from last night which takes you to Heaven's Night instead (going UP the stairs).

Droogie4EverDroogie4Ever likes this. 

Forum: Silent Hill

Thread: Take PC & Console leaderboards apart !

Started by: MieslwdMieslwd

(edited: )

Filter

We should also split PAL from NTSC.

And split runs done while drunk from sober.

SymmSymm and EcdycisEcdycis like this. 

Forum: Silent Hill 2

Thread: PC Version

Started by: EpicIshikuEpicIshiku

PC discs don't typically have a "region" so there's no region lock.

There's zero difference between NTSC/PAL except the title screen for SH2 (and additional languages available in PAL, again, no effect to the speedrun).

No the game requires the disc to be present for it to launch, you could simply make an ISO rip and mount it though.

 

Forum: MotorStorm: Apocalypse

Thread: Question for Wanderer

Started by: ZerkerZerker

(edited: )

Digital version is definitely faster - they removed the cutscenes for starters, and loads are of course going to be quicker.

UPDATE: Okay I don't think there's actually much difference, I believe the Disc version makes a temporary install and the loads aren't too much faster for Digital. That said the Digital version should have a small benefit of not having to load any cutscenes.