Forum posts

Forum: Ys VI: The Ark of Napishtim

Thread: Nightmare difficulty speedrun planning

Started by: ALAKTORNALAKTORN

(edited: )

Harumaki dropped a 2:04′42″ Nightmare Catastrophe run, I’ve already told him on Discord everything improvable but I’ll drop here a few thoughts I could use in my runs:
1. my run uses the old bomb grinding strat, so that’s hugely improvable in the Wing of Alma room.
2. I wonder which moles are faster to farm? Before Wing of Alma has a bunch but requires backtracking, on Normal I opted for the ones near the top…
3. I did some Ud-Meiyu science and found out charged Brillante slashes do more dmg and that’s the extra ≈ 24dmg you see sometimes. Could they be useful elsewhere…? Video of this at the bottom.
4. You probably can’t get it in time but killing Ud-Meiyu minions before it explodes would be extra EXP.
5. LC midpoint TP triggering requires a bunch of testing. Mid first, then equips? Equips, then to mid through the North route Daifuku showed? Slowly moving towards it during the Slimes grind…? 2nd option may be best.
6. Gaposasura probably not killable en-route on NM? Might still be faster to grind the bombs less and TP to Gaposasura just after Piana-Pullus.

Ud-Meiyu science vid:

Edit: some magic science I just did:
lv10 sword passively charges 1/f (3000 is full charge)
lv11 6/f
getting hit gives 200 charge but if dmg is nullified by Emelas Armor it’s 100, hitting an enemy is also 100, with Eldian Orb these become 300 and 150
sometimes hitting an enemy doesn’t charge anything, I don’t know why

 

Forum: Advance Wars: Dual Strike

Thread: Combat Mode

Started by: IceShyGuyIceShyGuy

Do you have a speedrun of them? I don’t think there’s much point in adding them if no one has done a run. I did attempt routing Normal years ago but didn’t do much with it.

 

Forum: Eversion

Thread: Leaderboard updates

Started by: FalcoEagleFalcoEagle

Wait, those are called variables? I thought by variable you meant stuff like “Standard/Catastrophe” here: https://www.speedrun.com/ysvi#Any_PC1

Actually looking at the game editing now, I see that they’re both called “variables”, kinda confusing; but in that case disregard my previous post– I’m not sure which way it would be best to do it but my previous complaints are moot if I’m understanding it now.

 

Forum: Eversion

Thread: Leaderboard updates

Started by: FalcoEagleFalcoEagle

I don’t know how variables work exactly but I don’t like the idea of Steam/freeware being a variable… they’re nearly two different games, should be in different categories imo. Same goes for NG/NG+/glitched, those create completely different runs so I don’t think they should be in the same category.

 

Forum: Ys I Chronicles/Complete/Eternal

Thread: 60 FPS for Chronicles+

Started by: ClaptorClaptor

The way I force 60fps in Ark of Napishtim (actually 61 I think because for some reason that gave me correct behaviour) is by using DxTory, so that’s an option too.
I assume it’s downloadable from here: https://exkode.com/dxtory-features-en.html

 

Forum: Mario Kart DS

Thread: Mission mode igt

Started by: BittterBittter

This was brought up before and so has its problem. The optimal strategy requires you to exit out of a mission just before it ends, making looking at IGT impossible.

 

Forum: Ys: The Oath in Felghana

Thread: End timing of Inferno run

Started by: HarumakiHarumaki

Then I think it makes sense to count it as part of the speedrun.

 

Forum: Ys: The Oath in Felghana

Thread: End timing of Inferno run

Started by: HarumakiHarumaki

I can see both arguments too. And it’s always annoying having to do more in a speedrun instead of less… lol. But the game doesn’t really bring you back to the main menu until you fight BP right? So you could consider it not really having beaten the game until you do… wait what happens if you die in the fight? Still thrown back to the main menu or gives you a retry menu? If the former then I think fighting it loses a lot of its legitimacy for a speedrun, if the latter it would make much more sense.

 

Forum: Ys VI: The Ark of Napishtim

Thread: Not sure if this is helpful

Started by: HeeroritoHeerorito

That is… really interesting. I don’t think it would be helpful for a speedrun though if all it does is get you back to full health at the cost of using the magic. Maybe on Nightmare…

 

Forum: Ys Origin

Thread: What About Hugo ?

Started by: HammerHeadHammerHead

Hijacking this thread just to remind myself of something.

Lhosvie did a Normal run, it’s his first try and he didn’t put serious time into routing so it’s bad but it’s a start:

He skips the Guilty Fire Roda Fruit, which for some reason never occurred to me to do. It takes almost 50″ to grab it, which is a really long time, and the Flooded Prison one only takes about 20″. Whenever I thought of skipping a fruit I thought of skipping FP’s for some reason, but going for uncharged Mines Nygtilger and skipping GF’s fruit might be the best route… anyway, that’s what I wanted to write down to remind myself whenever I come back to this game.

Btw here’s my playlist of skips and tricks and such, buncha Hugo routing in it too (for Easy):
https:/​/​www.​youtube.​com/​playlist?list=PLC1CZuGGimWAax1trhYnk_26Apvgz5S1U

 

Forum: Youyou Kengeki Musou

Thread: New auto splitter

Started by: GFMGFM

The end split seems fine enough.

There’s absolutely no reason to remove menuing time from 100% runs though, so I’d like you to fix your autosplitter to be in line with Sotena’s runs.

 

Forum: Youyou Kengeki Musou

Thread: New auto splitter

Started by: GFMGFM

For 100% runs I’m pretty sure the timer should be running in the main menu.

 

Forum: Youyou Kengeki Musou

Thread: New auto splitter

Started by: GFMGFM

2 questions:

• Pause the timer while in the main menu
Why?
• Adjust timing of the final split
Adjust how?

 

Forum: Ys VI: The Ark of Napishtim

Thread: XSEED Normal any% re-planning

Started by: ALAKTORNALAKTORN

(edited: )

New WR by the JP, 1:17′32″ old timing (would be 24″ with new).

I really can’t believe this guy is legit, that movement tech isn’t human. Anyway, whatever:
1. He uses a new route to go from Galba Shield to LC mid, which only takes ≈ 28″ and is probably faster than going to mid first then back.
2. This is minor but he does the glitchy Grana-Vallis climb in an earlier spot at the start, which I probably won’t even implement because I doubt it’s helpful considering it makes it less consistent
3. He kills Zonplas minions when he can’t attack Zonplas, that’s smart as that’s free EXP and Emel (despite being very little).
4. His Orjugan RNG was insane and his kill amazing. Might want to try going for that instead of using the magic ASAP.

His run is literally perfect. Not sure why his time is that bad, I guess mouse really is much faster. I’ll beat it back when I have time…

Edit: Oh yeah I also wanna test a different slimes farming strat, noticed a lot of blue slimes while watching Night do 100% attempts in the second room, to the right. Hmm… meh, seems pretty silly. There are more slimes but they’re not really fast to kill, and refreshing them takes a while.

Edit: Another thing I can improve is doing the Ud-Meiyu top route with mouse instead of keyboard. Both routes take about 11″, but that’s with killing the lasers in the bottom route (540 × 2 + 450 = 1530 EXP), the chest cutscene takes 5″ basically so taking the Capla loses maybe ≈ 6″ and the EXP. That EXP is made in 1 room of slimes (271 × 7 = 1897 ≈ 8″).
Been thinking about not taking that Capla, since I’ve been trying Daifuku’s Piana-Pius 1-cycle strat and I’m not sure where to fit in an extra Capla in there anyway, and the extra menuing to equip it also loses 1 or 2 seconds (thought more lol).
But then again, in my PB I was very low on Emel– not EXP, so the extra EXP might turn out to be irrelevant…

 

Forum: Ys VI: The Ark of Napishtim

Thread: I wanna change the timing of the run’s end

Started by: ALAKTORNALAKTORN

(edited: )

So since both Night and I have gotten any% PBs using the new timing, I went and changed all English runs to the new timing. I didn’t touch the Japanese times because technically they can still split it however they want.

For runs without videos I simply subtracted 8 seconds off their time, since that’s how much time was wasted before from Ark having 0 HP to the game going mute.

Edit: Fixed the rules.

 

Forum: Ys VI: The Ark of Napishtim

Thread: XSEED Normal any% re-planning

Started by: ALAKTORNALAKTORN

(edited: )

I gave up on the double lv7 idea because you need to waste a lot of time getting EXP anyway, as getting 1800 Emel comes much earlier than lv28 or whatever’s needed for Piana-Pius (215HP). Maybe it’s possible to go a level lower, but I don’t think I even care to test that. I like the current route.

New 1:19′19″90 WR btw. I used the new timing of splitting at Ark death because that’s what my autosplitter does. As the only 2 current runners of the game (and WR holder) agreed on this timing in the other topic, I’m gonna assume this is official now.

I’ve tested a lot of things since my last post and I’ve been discussing on Discord, I’m not sure what the routing improvements have been since my last post but 1 is for sure: I’m not taking the Limewater Cave Capla Water because it costs ≈ 12″ to get it (unless my tests were wrong), and it doesn’t save that much on either Ernst nor Ark– extra Capla on Ernst saves very little, just makes it safer, while on Ark it saves ≈ 9″ so it’s not worth it.
Oh, another thing is I’m using the Ud-Meiyu Capla on Piana-Pius in an attempt to make the 1-cycle easier, but I still lost 1 minute to that split in the run. lol. I fucking hate that boss.
Oh and also, I’m not buying any healing items anymore. It’s really not necessary. You just have to be slightly careful at the start of the bats farm, and then they’ll drop way more Herbs than you’ll ever need. I tested that buying 1 Herb loses ≈ 7″, and an extra menu to equip a dropped one from a bat only loses ≈ 4″.

One thing I said in my previous post was testing not taking Rehdan Shield– I’ve given up even trying this as I feel even with it my drop luck is awful, so I don’t want to make it even worse. I have the feeling Ericcil might have better drop luck though, but I haven’t tested it. Testing stuff like luck is a bit bothersome, so while I’ll throw these ideas out there just in case, I don’t really feel like testing them and am content with the current route.

Edit: I’m pretty sure it’s possible to skip the Kishgal platform doing a dashjump special with Ericcil, but it’s impossibly hard. Maybe Livart magic can do it too but I’ve spent an hour trying and couldn’t (using 2 dashjumps to get extra speed).

Edit: Three things I’ve found out are faster since my run:
1. refresh flowers once (52 Emel farm)
2. dashjump magic before Lanaluna (I think it’s faster at least)
3. dashjump out of Lanaluna room, I didn’t know you don’t need to wait for the girls in this room…
Made a Lanaluna vid, 40″ with Brillante which is pretty good:

 

Forum: Ys VI: The Ark of Napishtim

Thread: I wanna change the timing of the run’s end

Started by: ALAKTORNALAKTORN

I wrote an autosplitter and something like “split when audio goes mute” is too hard for me to program so I made it split the moment the Ark dies. Which, to be honest, makes a lot more sense to me I don’t even know why we were waiting for the game to go mute.

I hope people have no issue with this change? I can go and personally edit all the current submissions to correct their timing if people agree.

 

Forum: Ys VI: The Ark of Napishtim

Thread: XSEED Normal any% re-planning

Started by: ALAKTORNALAKTORN

So I finally finalized the rough draft of a new route yesterday and got the WR back.

The run was absolutely atrocious and saved by the new route, of course. Sub 1:20′ isn’t hard and is my current goal.

I’ve also already improved the route further by going for Brillante and Ericcil lv7 and using 1 Capla Water at Piana-Pius, which should make the 1-cycle more consistent and just be faster in general because less time is spent on the slow slimes farm, and we can more quickly get to the bats instead.

I’m gonna have to test whether the Orjugan–Kishgal segment is faster with Brillante or Ericcil, since with this new route leveling Ericcil to 8 instead of Brillante doesn’t cost any extra time.

I’ve also got a few other ideas to improve the route, such as: ignoring the Rehdan Shield or using it in more boss fights… OK maybe not that many other ideas or I’m just forgetting them, but regardless there is still some work to do here and some strats to test.

 

Forum: Ys VI: The Ark of Napishtim

Thread: XSEED Normal any% re-planning

Started by: ALAKTORNALAKTORN

(edited: )

First a quick note: you can teleport out of getting mirror fragments, but it just softlocks the game for Zonplas and Ud-Meiyu, and for Orjugan even though you can duplicate the fragment (and get infinite Capla from Olha as a result), can make it so you can pause during its battle (teleport anywhere that isn’t Lake and enter the battle from the normal route), it still seems useless. Teleporting after it dies skips the death cutscene if you do it late, and respawns Orjugan if you do it early so infinite Orjugan% is also a thing.

What I really wanted to mention was the bat farming for Emel. If we consider each extra room visit takes 17″ (rough estimate that I really should try and get more accurate Edit: 14″ is more accurate I think, no magic use), and each visit yields 1000 Emel, getting Brillante to lv10 from lv9 is an extra 3′07″ (11 visits, maybe 10 with good RNG). Does the extra level really save all that time against Orjugan and Lanaluna (and Romun fleet / Kishgal door bosses)? This needs investigation.
On a similar note going for lv10 Ericcil instead would be + 51″ (3 extra visits), so I really don’t think this is a viable route. Even if Ericcil saved that much on Lanaluna (I don’t think so), it would still lose time at Orjugan and Kishgal, albeit maybe not very much.
Edit: Just checked my run and it took me 2′20″ to farm for lv10 Brillante, I suppose 17″ for each visit was a bad estimate. // It takes the JP runner only 1′40″ to go from 4k Emel to 14k… damn maybe my farming is just slow, lv10 Brillante might be worth it if you’re fast.

I just tested fighting Orjugan lv37 (267HP) and lv9 Brillante… it’s very much doable. Still only takes 3 magics + a few normal hits to kill. I have no idea why I ever went for level 10.
Also confirmed that while Lanaluna is more annoying and takes longer, is still very much killable with lv9 Brillante (only used 2 Herbs) and at most lv10 might save like, 1 minute maybe? I don’t even think the entire fight took me 2 minutes.
Edit: Got 1′30″ with all Luck equip lv9 Brillante lv38 (273 HP). In my run it takes me ≈ 53″. Edit: 1′08″ all STR equipment, even without coin. Edit: 1′05″ using the coin instead of Wooden Bracelet with Galba Shield. Btw all these times used the Emel Mallet, so there was no Luck/STR mixing, I just tested full Luck vs. full STR (except for the last one).
So: maybe Lucky Silver Coin is slightly better than Wooden Bracelet against Lanaluna, but how long does it take to get it…? Not getting it might be faster in the end depending on how much it costs, it doesn’t seem to save a ton overall.
Getting the Lucky Silver Coin costs ≈ 40″ (without considering equipping it) and I honestly kinda doubt it saves all that time back. Who knows.

Kishgal grind:
let’s say 6″ to kill 3 bombs and go back in/out (JP run time, he does it well)
1004 EXP × 3 3012 × 6″
Piana-Pullus is 29030
29030 ÷ 3012 ≈ 9.6
6 × 9.6 = 57.6″
teleporting to Port and killing Piana-Pullus is ≈ 40″ if done first try (lv44, Brillante + Ericcil magic and a couple attacks)
20″90 Gaposasura kill (lv41 Brillante lv10) Edit: 17″55 on a good run
9″16 getting back on track
6″57 going to it
36″63 total not grabbing the chest
27858 EXP
1205 bomb × 3 3615
27858 ÷ 3615 = 7.7 × 6 = 46″2
both Gaposasura and Piana-Pullus are faster EXP than the Kishgal bombs it seems. There could be something wrong with my math, though…
Also math’d that there’s no need to have high lv41 EXP before Gaposasura, you get all the levels you need without even killing a bomb, except for lv50 at Ark but as shown by JP runner that’s pretty irrelevant (this is with Starlight Medal). lv49 good enough, and depending on how much lv41 EXP you had you reach lv50 anyway.
It seems the Ark quickkill only requires 3 Capla (lv49), so you can use 1 on Ernst I guess. Not fantastic… but better than nothing I guess. 2 Capla are almost enough actually, only takes 1 Brillante after the Ericcil spam. At level 50 2 might be enough.

 

Forum: Ninja Senki

Thread: where the heck is this game?

Started by: stoic-rose94stoic-rose94

…I honestly don’t know. There used to be an official site but I guess that’s been replaced with DX now.