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AD2AD2

New South Wales, Australia

Full runs Level runs Info Forum posts
Forum posts

Forum: Super Mario Bros.

Thread: I have just started running this game, a small question.

Started by: JaviJavi

24 Jun 2018, 23:46

The PAL console actually runs at a lower framerate and clock speed for all games, so unfortunately you will need to buy an NTSC console to play the NTSC version of the game properly. We wouldn't accept runs done with the PAL version on NTSC or the NTSC version on PAL.

 

Forum: Super Mario Bros.

Thread: Announcements (Rule Changes + Mods)

Started by: AD2AD2

30 May 2018, 23:22

To reply to some questions:
- Old runs which don't meet these rules will not be removed
- Why would it be easier to point a camera at a keyboard than start a movie recording?
- File -> Record Movie will do on Nestopia
- Nestopia is not banned, hence why it was included in the list of approved emulators

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Forum: Super Mario Bros.

Thread: Announcements (Rule Changes + Mods)

Started by: AD2AD2

30 May 2018, 01:14

First of all, we would like to apologise for the long delays people have been experiencing in having their runs verified. It's a busy time of year, and many of the moderators of the leaderboards have been unable to spend any time verifying runs. This calls for more moderators to be added to help lower the waiting times, a proposition we have discussed for a long time. While it is important that people have their runs verified faster, it is also important that the integrity of the leaderboards are upheld and cheated runs do not get accepted. Now that we have set up some mechanisms for bringing mods onto the team, this should be much more possible.

The mod team has decided to make some more changes to the way the leaderboards are run. These changes relate to the rules for submitting runs and the people who will be verifying them. Below are the new rules which will be used for verifying all runs after the time of this announcement. Here, the any% rules are shown, but similar rules will be applied to other categories as well.

```
Timing is done using the SDA standard:
Start - The frame "400" appears in the top right corner after selecting 1 player.
End - The frame all sprites are invisible after touching the axe in 8-4.

Approved hardware/software (please specify in the run comment):
- Original NES, Famicom or FDS
- Original NES or Famicom with Everdrive or Powerpak
- Wii, Wii U and 3DS Virtual Console
- FCEUX, Nestopia or Bizhawk
- NES Classic Edition
- Analogue NT Mini

Important rules (please read before submitting):
- All times require a video.
- Turbo/Autofire and left+right/up+down are banned.
- Times below 5:00.00 are treated with suspicion. It is highly recommended that you stream all of your attempts and provide split files to have your run accepted.
- Times below 5:00.00 require an input file if you are playing on emulator.
- Using savestates to the title screen is prohibited. You must use the reset function on your emulator or console and the reset must be shown in the video.
```

First of all, the timing is exactly the same. As a reminder, times of 5:03 and above for any% or 19:15 and above for warpless are not given millisecond precision on the leaderboards due to the large amount of time each mod would have to spend to accurately retime these runs, so it is recommended to leave '000' in the millisecond field.

As you can see, there is now a list of approved hardware and software for runs to be accepted to the leaderboards. It includes almost all hardware except for any clone consoles such as the retron, which are banned. The list of emulators provides accurate emulators which have the movie recording functionality for the submission of input files. Until there is an official resource for it, feel free to ask the mods or people from the community how to use this functionality. Across the three emulators, there is support for most popular operating systems, including Linux, FreeBSD, OpenBSD, NetBSD, OS X and Windows.

The biggest change to the rules is that video is now required for all times submitted to the leaderboards. The 5:21 cutoff for video was very arbitrary, and led to many people submitting runs which had no proof whatsoever. There are no official requirements for the equipment used to record the video, so as long as it is clear enough and captures the gameplay feed entirely, we are happy to accept a camera pointed at a screen, a cheap capture card, or any other method as proof. For lower times, such as sub 5 in any%, we expect the feed to look good enough to easily determine the bowser pattern.

One reason that there is a list of approved emulators is the ability to get input files for high level emulator runs. An input file is a recording of all inputs given to the game, frame by frame. By making input files mandatory for runs under 5 minutes on emulator, the moderators have another form of proof to determine if a run is legitimate, speeding up run verification times.

The final announcement is that we have recruited valued community members to help with the verification of runs. The moderators we have added so far are Bismuth, goofychocobo and SuperSonic71087.
Please don't overwhelm the new moderators with requests to verify your run. We will get to them all eventually.

Happy speedrunning 🙂

- Super Mario Bros. mod team

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Forum: Super Mario Bros.

Thread: Timer offset for Llanfair?

Started by: FintendoFintendo

30 Mar 2018, 10:31

The original version of llanfair does not support having a delayed start timer. If you want that, you can use a fork of llanfair made by Gered, which has many of the extra functionality people are used to with livesplit. On there you can get an attempt counter, delayed start and sum of best. Since the original version of llanfair isn't currently being developed, I would recommend that everyone switch to this version: https://github.com/gered/Llanfair

youtubeman06youtubeman06 likes this. 

Forum: Super Mario Bros.

Thread: Platform Change

Started by: [Deleted user]

7 Mar 2018, 10:37

Australia is great, especially now that it's starting to get less hot 🙂

 

Forum: Super Mario Bros.

Thread: Platform Change

Started by: [Deleted user]

7 Mar 2018, 01:59

The minus world ending glitch is only possible on the FDS version of the game, which was released in Japan. In the submission, the region category is referring to the country the game was released in, rather than the console it is being played on.
We don't use milliseconds for slower times since it takes more time to calculate and approve runs, and the level of precision isn't really required. Hence, it has always been a policy that times are only given millisecond precision if they are both under a certain threshold and a moderator retimes it accurately.

eddiecatgamingeddiecatgaming and KingOfJonnyBoyKingOfJonnyBoy like this. 

Forum: Super Mario Bros.

Thread: Video Capture Device

Started by: CrixusCrixus

19 Dec 2017, 03:17

Quality options:
Low - EZCap
Medium - Dazzle DVC-100, Kworld DVD Maker 2
High - gv-usb2 (Not cross platform)

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Forum: Super Mario Bros.

Thread: Frame Count Rom Hack

Started by: KingOfJonnyBoyKingOfJonnyBoy

5 Nov 2017, 02:09

No romhacks are allowed for runs of the game.

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Forum: Super Mario Bros. Category Extensions

Thread: Category Request Thread #1

Started by: AD2AD2

2 Jun 2017, 04:04

If you would like to request a new category for these leaderboards, please reply to this forum post with a message of the following format:

Category Name:
Runner(s):
Category Rules:

Extra Information:

Where the name and rules are as they would appear on the leaderboards, runners indicates who has run the category so far (the higher this number, the more likely the category is to be accepted) and extra information is a short paragraph explaining what the category is about and why it should be added to the leaderboards.

People can show their interest in a category by liking the forum post for that submitted category. Please keep this thread concise and formal so that as many submitted categories can be reviewed as possible. Any arguments about whether a category should be added should be taken elsewhere. If your category hasn't been added within a week, the request has most likely been rejected.

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Forum: Math vs Monsters

Thread: The #1 time for this game is timed incorrectly.

Started by: namesnipesnamesnipes

31 Mar 2017, 02:52

The frame count I got of my run is actually a 32.834 (I was using an inferior method to time my runs back then), so I will adjust this on the leaderboards.

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Forum: Math vs Monsters

Thread: The #1 time for this game is timed incorrectly.

Started by: namesnipesnamesnipes

31 Mar 2017, 02:48

I just did a quick framecount of Loz's run in avidemux and I get 33.099 or 33.133 depending on if an intermediate frame is accepted or not.

CalamityIsHereCalamityIsHere, LOZRunnerLOZRunner and namesnipesnamesnipes like this. 

Forum: Marble Madness (Genesis)

Thread: Categories

Started by: AD2AD2

23 Jan 2017, 05:50 (edited: 2 Jun 2017, 04:09)

Would people prefer to have one Any% category for all difficulties or a separate category for each difficulty?

 

Forum: SuperTux

Thread: Leaderboard levels

Started by: kompowiec2kompowiec2

21 Dec 2016, 10:35

If you looked at the video, the title is Supertux IL's 1-4. The first four levels are included in the video. Sorry for the confusion.

kompowiec2kompowiec2 likes this. 

Forum: SuperTux

Thread: Supertux Version Categories

Started by: AD2AD2

11 Dec 2016, 01:04 (edited: 11 Dec 2016, 01:05)

There are two new versions of supertux, which are 0.5.0 and 0.5.1 and haven't had categories for a while. We now have to work out whether categories should be made because a 0.5.0 run has been submitted. Categories weren't previously made because of the "Development Version" message that shows on the title screen of these versions.

Things We Know:
- 0.5.0 is slower to run than 0.4.0 (from testing so far) but does have some significant changes
- From my knowledge, no one has done testing of 0.5.1 for the speedrun
- 0.5.0 runs have historically been disallowed from the 0.4.0 category
- The 0.5.X line seems to still be in development, as evidenced by the 0.5.1 release, so making new categories for each version could make many categories which are unnecessary due to this development.

So, what should we do about this?

 

Forum: Super Mario Bros.

Thread: any% Question/Setup for 4-2 finishing at 255?

Started by: FoulcoFoulco

1 Dec 2016, 00:19 (edited: 1 Dec 2016, 00:19)

Just to clarify, this works because the PAL version speeds up Mario to account for the slower framerate, so bumps give more pixels. Due to slower cutscenes, though, the game is over 10 seconds slower on record pace, despite some levels being faster or equal to beat.

 

Forum: Math vs Monsters

Thread: Tourney standings

Started by: DarQDarQ

5 Sep 2016, 21:39

Damn, I missed it. When will the next one be? Also congrats LOZ!

 

Forum: SuperTux

Thread: Is the supertux-git development version allowed?

Started by: AD2AD2

2 Sep 2016, 04:05

Thanks for the reply. I'll try replacing some levels files and see if that works, otherwise I'll just keep trying to fix it. Could have something to do with the current version on the arch repositories, so I might check that too. Either way, I'll have some runs eventually!

 

Forum: SuperTux

Thread: Is the supertux-git development version allowed?

Started by: AD2AD2

26 Aug 2016, 10:57

Hi supertux runners!

I'm interested in running this game, but the official version of supertux on Arch encounters a segmentation fault at the level 'A fork in the road', and similarly for some other levels later on. The git version, however, doesn't have this problem. Would it be okay to speedrun the game using the development version? If not, that's okay. I'll attempt to contact the team and see if I can get the bug fixed eventually.

Thanks.

 

Forum: Speedrunning

Thread: Australian Speedrunning Marathon

Started by: AMVXAMVX

25 Aug 2016, 05:46

Are there any updates on this? I'd definitely be keen for any Sydney events.

 
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