New South Wales, Australia
Forum: Super Mario Bros. Thread: I have just started running this game, a small question. Started by: JaviJavi |
The PAL console actually runs at a lower framerate and clock speed for all games, so unfortunately you will need to buy an NTSC console to play the NTSC version of the game properly. We wouldn't accept runs done with the PAL version on NTSC or the NTSC version on PAL. |
Forum: Super Mario Bros. Thread: Announcements (Rule Changes + Mods) Started by: AD2AD2 |
To reply to some questions: |
Bailey_SparkleweaverBailey_Sparkleweaver, LikeLike and 6 others |
Forum: Super Mario Bros. Thread: Announcements (Rule Changes + Mods) Started by: AD2AD2 |
First of all, we would like to apologise for the long delays people have been experiencing in having their runs verified. It's a busy time of year, and many of the moderators of the leaderboards have been unable to spend any time verifying runs. This calls for more moderators to be added to help lower the waiting times, a proposition we have discussed for a long time. While it is important that people have their runs verified faster, it is also important that the integrity of the leaderboards are upheld and cheated runs do not get accepted. Now that we have set up some mechanisms for bringing mods onto the team, this should be much more possible. The mod team has decided to make some more changes to the way the leaderboards are run. These changes relate to the rules for submitting runs and the people who will be verifying them. Below are the new rules which will be used for verifying all runs after the time of this announcement. Here, the any% rules are shown, but similar rules will be applied to other categories as well. ``` Approved hardware/software (please specify in the run comment): Important rules (please read before submitting): First of all, the timing is exactly the same. As a reminder, times of 5:03 and above for any% or 19:15 and above for warpless are not given millisecond precision on the leaderboards due to the large amount of time each mod would have to spend to accurately retime these runs, so it is recommended to leave '000' in the millisecond field. As you can see, there is now a list of approved hardware and software for runs to be accepted to the leaderboards. It includes almost all hardware except for any clone consoles such as the retron, which are banned. The list of emulators provides accurate emulators which have the movie recording functionality for the submission of input files. Until there is an official resource for it, feel free to ask the mods or people from the community how to use this functionality. Across the three emulators, there is support for most popular operating systems, including Linux, FreeBSD, OpenBSD, NetBSD, OS X and Windows. The biggest change to the rules is that video is now required for all times submitted to the leaderboards. The 5:21 cutoff for video was very arbitrary, and led to many people submitting runs which had no proof whatsoever. There are no official requirements for the equipment used to record the video, so as long as it is clear enough and captures the gameplay feed entirely, we are happy to accept a camera pointed at a screen, a cheap capture card, or any other method as proof. For lower times, such as sub 5 in any%, we expect the feed to look good enough to easily determine the bowser pattern. One reason that there is a list of approved emulators is the ability to get input files for high level emulator runs. An input file is a recording of all inputs given to the game, frame by frame. By making input files mandatory for runs under 5 minutes on emulator, the moderators have another form of proof to determine if a run is legitimate, speeding up run verification times. The final announcement is that we have recruited valued community members to help with the verification of runs. The moderators we have added so far are Bismuth, goofychocobo and SuperSonic71087. Happy speedrunning - Super Mario Bros. mod team |
dlloyd10dlloyd10, KilleDragonKilleDragon and 10 others |
Forum: Super Mario Bros. Thread: Timer offset for Llanfair? Started by: FintendoFintendo |
The original version of llanfair does not support having a delayed start timer. If you want that, you can use a fork of llanfair made by Gered, which has many of the extra functionality people are used to with livesplit. On there you can get an attempt counter, delayed start and sum of best. Since the original version of llanfair isn't currently being developed, I would recommend that everyone switch to this version: https://github.com/gered/Llanfair |
|
Forum: Super Mario Bros. Thread: Platform Change Started by: [Deleted user] |
Australia is great, especially now that it's starting to get less hot 🙂 |
Forum: Super Mario Bros. Thread: Platform Change Started by: [Deleted user] |
The minus world ending glitch is only possible on the FDS version of the game, which was released in Japan. In the submission, the region category is referring to the country the game was released in, rather than the console it is being played on. |
eddiecatgamingeddiecatgaming and KingOfJonnyBoyKingOfJonnyBoy like this. |
Forum: Super Mario Bros. Thread: Video Capture Device Started by: CrixusCrixus |
Quality options: |
![]() |
Forum: Super Mario Bros. Thread: Frame Count Rom Hack Started by: KingOfJonnyBoyKingOfJonnyBoy |
No romhacks are allowed for runs of the game. |
|
Forum: Super Mario Bros. Category Extensions Thread: Category Request Thread #1 Started by: AD2AD2 |
If you would like to request a new category for these leaderboards, please reply to this forum post with a message of the following format: Category Name: Extra Information: Where the name and rules are as they would appear on the leaderboards, runners indicates who has run the category so far (the higher this number, the more likely the category is to be accepted) and extra information is a short paragraph explaining what the category is about and why it should be added to the leaderboards. People can show their interest in a category by liking the forum post for that submitted category. Please keep this thread concise and formal so that as many submitted categories can be reviewed as possible. Any arguments about whether a category should be added should be taken elsewhere. If your category hasn't been added within a week, the request has most likely been rejected. |
AR007AR007, mrunsmruns and 3 others like this. |
Forum: Math vs Monsters Thread: The #1 time for this game is timed incorrectly. Started by: namesnipesnamesnipes |
The frame count I got of my run is actually a 32.834 (I was using an inferior method to time my runs back then), so I will adjust this on the leaderboards. |
CalamityIsHereCalamityIsHere, LOZRunnerLOZRunner and 2 others like this. |
Forum: Math vs Monsters Thread: The #1 time for this game is timed incorrectly. Started by: namesnipesnamesnipes |
I just did a quick framecount of Loz's run in avidemux and I get 33.099 or 33.133 depending on if an intermediate frame is accepted or not. |
CalamityIsHereCalamityIsHere, LOZRunnerLOZRunner and namesnipesnamesnipes like this. |
Forum: Marble Madness (Genesis) Thread: Categories Started by: AD2AD2 (edited: ) |
Would people prefer to have one Any% category for all difficulties or a separate category for each difficulty? |
Forum: SuperTux Thread: Leaderboard levels Started by: kompowiec2kompowiec2 |
If you looked at the video, the title is Supertux IL's 1-4. The first four levels are included in the video. Sorry for the confusion. |
kompowiec2kompowiec2 likes this. |
Forum: SuperTux Thread: Supertux Version Categories Started by: AD2AD2 (edited: ) |
There are two new versions of supertux, which are 0.5.0 and 0.5.1 and haven't had categories for a while. We now have to work out whether categories should be made because a 0.5.0 run has been submitted. Categories weren't previously made because of the "Development Version" message that shows on the title screen of these versions. Things We Know: So, what should we do about this? |
Forum: Super Mario Bros. Thread: any% Question/Setup for 4-2 finishing at 255? Started by: FoulcoFoulco (edited: ) |
Just to clarify, this works because the PAL version speeds up Mario to account for the slower framerate, so bumps give more pixels. Due to slower cutscenes, though, the game is over 10 seconds slower on record pace, despite some levels being faster or equal to beat. |
Forum: Math vs Monsters Thread: Tourney standings Started by: |
Damn, I missed it. When will the next one be? Also congrats LOZ! |
Forum: SuperTux Thread: Is the supertux-git development version allowed? Started by: AD2AD2 |
Thanks for the reply. I'll try replacing some levels files and see if that works, otherwise I'll just keep trying to fix it. Could have something to do with the current version on the arch repositories, so I might check that too. Either way, I'll have some runs eventually! |
Forum: SuperTux Thread: Is the supertux-git development version allowed? Started by: AD2AD2 |
Hi supertux runners! I'm interested in running this game, but the official version of supertux on Arch encounters a segmentation fault at the level 'A fork in the road', and similarly for some other levels later on. The git version, however, doesn't have this problem. Would it be okay to speedrun the game using the development version? If not, that's okay. I'll attempt to contact the team and see if I can get the bug fixed eventually. Thanks. |
Forum: Speedrunning Thread: Australian Speedrunning Marathon Started by: |
Are there any updates on this? I'd definitely be keen for any Sydney events. |