Forum posts

Forum: The Lion King (Genesis/MegaDrive)

Thread: Rules Update Proposal

Started by: 8BitsOfJoy8BitsOfJoy

I have come up with an updated, more defined set of rules that I would like to apply to our leaderboard. However, I am of the belief that mods should communicate such things with the community and allow for an open discussion to occur. After all, it is the community that makes the speedrun. If you are a past runner, and especially if you are currently an active runner, please post your thoughts and help make this the leaderboard that we all want. My proposed rules are as follows:

-----START-----

Complete the game from start to finish on the difficulty setting associated with this category. The difficulty selection does not need to be visible in your run.

Timing

- Run starts when selecting "START" on the main menu.
- Run ends at the start of Simba's animation for the final attack that successfully throws Scar off of the cliff.

Banned Functions

- Turbo is not allowed as it provides an unfair advantage.
- Loading from a save state at any point in a run, or to start a new run, is not allowed as it provides an unfair advantage and is not a native function of the original hardware. All runs must begin with a reset that is visible in the submitted video.

Video Quality

- Video quality should be reasonably clear.
- Excessive missing frames / lag may be grounds for run rejection. Mods cannot accurately determine the legitimacy of a run if portions of the video are missing.

Audio Quality

- The game audio should be reasonably clear.
- Missing game audio may be grounds for run rejection. Mods cannot accurately determine the legitimacy of a run if portions of the audio are missing.

-----END-----

My first goal was to make sure that the timing method is clear, especially since the rules have always been vague about "end of time". I am simply reflecting what most runners, including top runners, have always done in this speedrun. It is a good place to end time because it is also the point where we lose character control.

As far as banned functions goes, not allowing turbo should be an obvious rule, but it really should be stated in the rules. I feel like not allowing save states is an important one, since it is common practice for most speedruns to start runs from a reset. Besides being an unfair advantage over console runners who cannot just immediately jump right into the next run with the press of a button, it is simply just a function that cannot be performed on an actual copy of the game. Even by principle alone, this should be reason enough to not allow save states in runs. I realize this might not be a popular idea with some of the emulator runners, but please try to understand where I am coming from with this.

The rules about video and audio quality should be common sense, but these types of questions always seem to come up in speedrun forums. Even this forum has an old thread where the question of video quality was brought up.

Thank you for taking the time to read this lengthy post.

Side note to @The_Retro_ChallengerThe_Retro_Challenger , I was going to run this by you first, but it does not appear that we use any of the same types of social media. 😛

 

Forum: The Lion King (Genesis/MegaDrive)

Thread: Curious about difficulty tabs...

Started by: The_Retro_ChallengerThe_Retro_Challenger

@cajink87cajink87 I migrated your Difficult run to the proper category. GG on the WR btw.

I also noticed Autobahn has some good runs that need to be moved, and I will check them a little later as well as look for any other hidden Normal and Difficult runs by other users.

 

Forum: The Lion King (Genesis/MegaDrive)

Thread: Curious about difficulty tabs...

Started by: The_Retro_ChallengerThe_Retro_Challenger

(edited: )

First of all, thank you for adding the new categories Retro Challenger! Can't wait to try them out, now that they actually exist as categories.

I know you are working on the leader board later tonight, but I do have some suggestions just in case you miss something when you get around to it:

-Obviously, now that the difficulty modes are separated by category, the difficulty option should be removed from the Easy Category to avoid accidental wrong category submissions.
-Nichole's 14:32 PB should be edited to have USA / NTSC as the region, so that it will automatically set her older PB on the board as "obsolete", thus hiding it from default view.
-The categories should be named "Easy", "Normal", and "Difficult".
-Time begins when the Start button is pressed on the main menu, instead of character control (this also reflects the SNES board)
-Time end has always been vague in the rules, but every top run has always ended at the very beginning of the lunge animation that successfully throws Scar off of the cliff. This is essentially end of character control as well. This method method is also done in SNES runs. I feel that it is important to be specific with this rule so that new runners are not confused by when exactly to end time.

Sorry for the lengthy post here, but I did not see a good way to message you directly. Also, I'd like to throw out there that I would be more than happy to be added as a super mod so that I can help with any fine details like this, and to verify runs. I'm active in the community, I know the mechanics of the run thoroughly, and I already mod a couple other leader boards. PS: I also know the importance of mods listening to their communities. 😃

Thanks again.

ZeldasKittenZeldasKitten and cajink87cajink87 like this. 

Forum: The Lion King (Genesis/MegaDrive)

Thread: Curious about difficulty tabs...

Started by: The_Retro_ChallengerThe_Retro_Challenger

I will attempt some runs of at least difficult, maybe also normal if there is enough difference, because I am certainly interested. Unfortunately, there are only a few actual active runners currently, but let's see if we can at least get a few more difficult mode runs on the board. Thanks for the response, AlfredoSalza.

AlfredoSalzaAlfredoSalza and cajink87cajink87 like this. 

Forum: The Lion King (Genesis/MegaDrive)

Thread: Curious about difficulty tabs...

Started by: The_Retro_ChallengerThe_Retro_Challenger

Considering the SNES version is divided by difficulty, I could see this one getting the same treatment. I for one have been relearning the game to get back into it, and I would be interested in learning a harder difficulty if there was another category for it.

treyvztreyvz, The_Retro_ChallengerThe_Retro_Challenger and Carter44Carter44 like this.