Forum posts

Forum: Super Mario Galaxy

Thread: Mandela effect

Started by: TonhoyTonhoy

Can it really be called an occurrence of the Mandela Effect if your false memory is not shared by other people? I would say not.

PearPear likes this. 

Forum: Re-Volt

Thread: Time Trial Categories

Started by: 607607

I see that Time Trial categories were recently added. What is the idea of this? Only Famous' runs have been added so far, which gives the idea that he is the only one who has submitted time trial times, which is obviously not true. https://forum.re-volt.io/viewforum.php?f=22

 

Forum: Re-Volt

Thread: Required rule changes for the autosplitter

Started by: DVark09DVark09

Turns out it was correct that I was sceptical about this.

Originally posted by URV@everyone
A word from the speedrunning community of Re-Volt, courtesy of @DVark09DVark09:

We now have an autosplitter, which removes all the time spent loading the game during runs. This allows every run to be treated equally, ranking everything solely by in-game time. All entries on the leaderboards have been retimed without the loading times to ensure the same level of fairness.

Please note that to be able to make use of the autosplitter, you must use RVGL [b]19.0430a[/b]. This may be subject to change in the future.

Having to use a specific version of a game to have the fastest possible time in a speedgame is totally fine. That can happen. Having to use a specific version of a game, combined with an unofficial tool, to be able to [i]submit[/i] a run for a particular platform is not, I think (and if you don't think many people will agree about that we can create a thread about it on the public forum).
Note I said [i]particular platform[/i], as of course if you're playing on Playstation, N64 or Dreamcast, you can't possibly use the autosplitter. You can't turn on instance models on PSX and N64 either, if I recall correctly. But that is maybe not a big deal right now, as there are no runners on these platformers. However, you have to keep them in mind, as maybe one of these changes will make another platformer the fastest to run on.
Anyway, even if there was only a pc version, I think this is not an acceptable, or at least not desirable, approach. Especially because new versions of RVGL are still coming out, and I'm sure new improvements will be made. It is logical for people to want to play on the latest version, and while of course they will likely have a separate installation for speedrunning anyway, this just feels like too big a decision to make.

Maybe it's not so bad as I think. Maybe others don't mind. But I wanted to raise my doubts a bit more loudly than before. 😉

 

Forum: Ice Age

Thread: hi

Started by: 1-up1-up

Here's the second video! Finally. 😛

 

Forum: Re-Volt

Thread: Required rule changes for the autosplitter

Started by: DVark09DVark09

I am in favour of these changes! I do think it would be desirable if the auto-splitter wasn't mandatory for submitting runs, in case someone cannot or doesn't want to use it.

 

Forum: Re-Volt

Thread: Any interest in more categories?

Started by: DelectoDelecto

Hm, I like the idea of a custom car championship, but I'm unsure about the limitations. I think the limitations might make it more fun, as it will prevent extremely fast cars from having an advantage, and extremely fast cars can be a pain to use. However, to many people they are also fun: refer to the All's Fair events. What I'd like to warn against is that you will not be able to be competitive with cars not made specifically for this category. To get a 'good time', someone will need to make a car for all four speed limits and upload them to RVZ. For this I would like to refer to another event for which somebody created a car named something like 'Flawed System', but I cannot find the car in question on RVZ.
Still, it might be fun. 🙂

 

Forum: Re-Volt

Thread: Autosplitter for the game

Started by: DVark09DVark09

Huh, interesting! I enjoy splitting though, so I feel like it shouldn't be necessary. 🤔

 

Forum: Re-Volt

Thread: Car stats?

Started by: MrRainMrRain

You could compare the parameters (not all cars have intuitive folder names, though, so you might have to check a few). Actual performance depends on the person driving the car, of course.

MrRainMrRain likes this. 

Forum: Bob The Builder - Fix It Fun!

Thread: Difficulty Options

Started by: 607607

I've looked more into the game, and noticed that the different difficulties are indeed quite different. I wondered at the short times set for the game, but I see that it is way shorter on Easy mode! I am intending on running the Hard mode myself, but might also want to do some runs in Easy and Normal, as each has a very different route through the levels (at least in the case of the levels where you play as Bob). So I think it'd be good to make each its own category. 🙂

 

Forum: Bob The Builder - Fix It Fun!

Thread: Difficulty Options

Started by: 607607

Hello, I wonder why there are no different categories or at least variables for the difficulty setting? 🙂

 

Forum: Speedrunning

Thread: yoshis crafty island demo speed run

Started by: runitbackturborunitbackturbo

I wouldn't expect a game to appear on speedrun.com before it gets released. But I could be surprised.

 

Forum: SkyRoads

Thread: Cycles issues?

Started by: TenkaTenka

If you set cycles to max, it won't be the same between systems, as some pc's are simply faster than others. If you wanted it to be fair you'd probably need to set a fixed number of cycles (probably the lowest round number for which the game doesn't lag), but that is a bit arbitrary and as such not preferred by everyone.

TenkaTenka likes this. 

Forum: Re-Volt

Thread: Individual Tracks categorys

Started by: vinnyocruzvinnyocruz

I don't get what you mean. There are times for custom tracks on RVR, yes, but there are also times for the stock tracks on there. I meant 'moderators', indeed. Best time trial times are on the forum. https://forum.re-volt.io/viewforum.php?f=22

 

Forum: Re-Volt

Thread: Individual Tracks categorys

Started by: vinnyocruzvinnyocruz

I don't think this would work. Quoting myself from another thread:

Quote

It would take a while for mods to add all relevant runs from RVR, and if that wouldn't be done, there would be very little competition, as I'm sure most people wouldn't bother submitting their times here.

 

Forum: Re-Volt

Thread: Any interest in more categories?

Started by: DelectoDelecto

I disagree. It would take a while for mods to add all relevant runs from RVR, and if that wouldn't be done, there would be very little competition, as I'm sure most people wouldn't bother submitting their times here. That's as far as races are concerned.
Time trials are recently managed here: http://forum.re-volt.io/viewforum.php?f=22 These include the times from prior websites as well.

 

Forum: Speedrunning

Thread: Running a DOS game on a Mac

Started by: Thomas_R_WadeThomas_R_Wade

Originally posted by "Tenka"Just make sure to double check the rules for the game, if in doubt ask one of the games moderators.

The games don't have rules yet.
I'd advise testing various cycle settings (3000, 6000, 40000, max), and see what the differences are. If there are any (there probably will be), choose what you think would be best and specify that in the rules.

TenkaTenka likes this. 

Forum: Barbie in The 12 Dancing Princesses

Thread: Platform Manipulation

Started by: 607607

I found something, but haven't worked it out yet.

 

Forum: Dizzy Prince of the Yolkfolk

Thread: Version categories

Started by: TwoSpacesSGTwoSpacesSG

I think I adressed all three issues!
I am interested by the cheat mode.

TwoSpacesSGTwoSpacesSG likes this. 

Forum: Dizzy Prince of the Yolkfolk

Thread: Version categories

Started by: TwoSpacesSGTwoSpacesSG

Hm, interesting. Thanks for all the information: I only knew about the 16-bit and the mobile versions when I made this leaderboard, and made an extra board for 8-bit, as I knew there were 8-bit versions but didn't know anything about them and couldn't find enough footage on YouTube.
When somebody submitted a NES run I realised this was an entirely different version of the game, even with different physics.
About merging the 16-bit categories: I'd rather not do that, as I'd like it if people could play whatever version they preferred, or own, without being at a major disadvantage. The ST has got slower scrolling platforms, and with the cycles at 6000 which is now in the rules, the DOS version probably has significantly faster load times than the Amiga version - but I haven't ever played the latter.

If the Commodore 64 version is different from the others, I should certainly create a separate category for that, in my opinion - especially if I keep the 16-bit categories separate. I'll see if I can find a video, but if I can't I'll take you on your word. 😉

TwoSpacesSGTwoSpacesSG likes this. 

Forum: Barbie in The 12 Dancing Princesses

Thread: Rowena manipulation?

Started by: 607607

(Referring to the GBA version as always)
Hello, in the final stage of the Rowena fight, she first sends a magic puff, then after hitting it three useless things, then another magic puff, then after hitting that Brutus, and after that it seems random. Sometimes there's a magic puff right away, sometimes there's a teapot first and then a magic puff, and in my current PB I had to wait almost 20 seconds until finally she blew the puff for the final blow.
Does anyone know if there's a way to make this very end of the game consistent?