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Forum: Super Mario Bros. X

Thread: Difference regarding first frame timing on TheXTech and SMBX2?

Started by: 0lhi0lhi

31 Jul 2022, 18:03 (edited: 31 Jul 2022, 18:10)

I just discovered a difference regarding the timing of the first Frame on SMBX2 and TheXTech.

On SMBX2, during the first run, the first frame is counted as .015, while on the second run, it's counted as .000:

https://user-images.githubusercontent.com/74732674/182038190-0a812de5-a548-4386-b06d-48bba373c22f.gif

To prevent this, the Engine needs to be restarted after a run. The same used to apply to TheXTech. However, this is no longer the case:

https://user-images.githubusercontent.com/74732674/182038248-8e09b1a8-38ba-4cad-a056-e308a73a5684.gif

With both, the first and second run, the first frame is counted as .015.

How should this difference be accounted for? Which rules should apply to each Engine?

EDIT: Level file: https://files.catbox.moe/lq8juy.zip

 

Forum: Super Mario Bros. X

Thread: QQuestion about Super Mario Bros. Remake

Started by: DiggingJamDiggingJam

18 May 2022, 16:51 (edited: 18 May 2022, 16:51)

First Frame of the Credits Level in each Category.

EDIT: This should probably be clarified on the Game/Category Rules.

 

Forum: Crash Team Racing

Thread: CTR Speedrun In-Game Time mod

Started by: TheRedhotbrTheRedhotbr

6 Apr 2022, 11:06 (edited: 20 Apr 2022, 16:39)

Do you have a Link for people without Discord?

EDIT: At https://www.speedrun.com/ctr/resources would be good.

 

Forum: Super Mario Bros. X

Thread: Custom Graphics for Characters

Started by: DiggingJamDiggingJam

17 Jan 2022, 00:53

In my setup I have replaced the default Toad with the Blue SMB3 Toad (that's also used in STTB). I have made a few Runs with it.

My take: If custom Character Sprites have an identical shape to the ones included in any of the permitted SMBX Versions and you can proof it, it should be allowed.

This is the Toad I am using now: Toad.zip

I verified that the shapes are identical by creating Mask-GIFs with the Moondust PNG2GIFs tool, and comparing their MD5 Checksums:
https://i.imgur.com/lxcApCb.png

For character sprites that are shaped differently, that should be up to the Mod's discretion.

 

Forum: Super Mario Bros. X

Thread: Important News for TheXTech Users (2021-06)

Started by: 0lhi0lhi

19 Oct 2021, 18:58 (edited: 20 Oct 2021, 20:23)

Old TheXTech versions have the following issues:

- #148 Speedrun Timer stops when meeting Birdo in Mushroom Pass
- #160 Modified NPC-247 falls apart on TheXTech

1.3.5.2 is the earliest release to fix them.

The information may be updated in the future.

 

Forum: Crash Bash

Thread: Different loading times between ePSXe and Beetle PSX (RetroArch)

Started by: AQLGamersAQLGamers

29 Jun 2021, 10:09

Separate Emu categories is a good idea. ePSXe runs could just stay in the console list like on the CTR boards.

 

Forum: Super Mario Bros. X

Thread: Important News for TheXTech Users (2021-06)

Started by: 0lhi0lhi

28 Jun 2021, 10:25 (edited: 19 Oct 2021, 18:56)

2021-10: TheXTech 1.3.5.2 was released today. It is now the minimum version that's viable for Speedruns. For more details, see below.
————————————————————————————

Due to an inaccurate timing on resize transitions, the current Release Version is not viable for speedrunning.

Please use the stable-1.3.5.x Branch for the time being:

Windows:

thextech-super-mario-bros-x-win64-stable-1.3.5.x.7z

thextech-super-mario-bros-x-win32-stable-1.3.5.x.7z

thextech-super-mario-bros-x-arm64-stable-1.3.5.x.7z

MacOS:

thextech-super-mario-bros-x-macos-uni-stable-1.3.5.x.dmg

Ubuntu:

thextech-super-mario-bros-x-ubuntu-20-04-amd64-stable-1.3.5.x.tar.gz

thextech-super-mario-bros-x-ubuntu-18-04-amd64-stable-1.3.5.x.tar.gz

thextech-super-mario-bros-x-ubuntu-16-04-amd64-stable-1.3.5.x.tar.gz

Android:

thextech-android-stable-1.3.5.x.apk

Source Code:

https://github.com/Wohlstand/TheXTech/tree/stable-1.3.5.x

UbuntuJacksonUbuntuJackson and ShaggySShaggyS like this. 

Forum: Crash Team Racing

Thread: Optimal Emulator? - Input lag reduction and the least amount of dropped frames.

Started by: BunniesAreTheBestBunniesAreTheBest

25 Mar 2021, 14:09

RetroArch appears to have shorter loads and faster gamespeed.

 

Forum: Crash Team Racing

Thread: Separating 101% category to 101% and 101% Warpless?

Started by: AhvenaAhvena

9 Mar 2021, 18:05

Since no one objected to Ahvena's proposal, can it be added now? It's been two months and no real reasons against it. Concerns that there wouldn't be much competition have been disproved by recent 101% Warpless races. I want to return to the Category at some point and would like to see how my times compare to others.

EvolvesZEvolvesZ likes this. 

Forum: Super Mario Bros. X Remakes

Thread: More Platforms and SMB1 Remake

Started by: 0lhi0lhi

19 Feb 2021, 17:20 (edited: 19 Feb 2021, 17:21)

Starting at 2h34m30s.

 

Forum: Super Mario Bros. X Remakes

Thread: More Platforms and SMB1 Remake

Started by: 0lhi0lhi

18 Feb 2021, 23:31

Heyo. Can you add Android, Linux and MacOS to the list of platforms?

Also, can you add the SMB1 Remake by Sapphire Bullet Bill?

https://www.supermariobrosx.org/forums/viewtopic.php?t=17413

https://archive.wohlsoft.ru/SMBX%20Episodes/Super%20Mario%20Bros.%20SMBX%20Edition/

I'd suggest the following categories:

- Any%
- Warpless
- New Quest
- New Quest Warpless

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

12 Feb 2021, 19:05

Oh, sweet! That looks very useful :3

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

12 Feb 2021, 18:56

Cool =)

Also, since Eclipsed approved TheXTech, I think you can officially release 1.3.4 and then link your GitHub/WohlSoft page with the builds.

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

12 Feb 2021, 18:01 (edited: 12 Feb 2021, 18:04)

> @EclipsedEclipsed: Also for >2, I can just say that they need to add the time they spend outside if they accidentally unfocus the window. That's what we've been doing

That would be fine, too.

> @WohlstandWohlstand: Btw, for speed-run modes, I can automatically enable the FPS showing and the disabling of the on-focus-lost pause, should I do that? this makes it very very easy by adding the little startup condition.

Yes, that would be very convenient =)

WohlstandWohlstand likes this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

11 Feb 2021, 22:37 (edited: 11 Feb 2021, 22:59)

I made a KeyHoleTest world and GIFs:

https://imgur.com/a/LGHX2RX

https://files.catbox.moe/7jdpn4.zip

@EclipsedEclipsed In both cases, the time was 30.342 seconds.

Also, since XTech and X2 use In-Game timing, two rules should apply to them.

1. They shouldn't spend more than 5-10 Seconds in the Menu (we already discussed this).

2. They should force the game to keep running even when the window is unfocused.

I wrote here how to do the latter for TheXTech. SMBX2 Users can do it by starting it with the following Command:

LunaLoader.exe --runWhenUnfocused

WohlstandWohlstand likes this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 16:19

Once SMBX2 fixes it, it should be always on true. Otherwise Mode 3 runners will be disadvantaged.

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 01:35

As Wohlstand said, the Rednaxela here is probably another person. I'm gonna write him in the Wohlsoft Forums.

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 00:59

RIP =(

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 00:55

@EclipsedEclipsed: Once all is said and done, I'm gonna write a Guide for TheXTech Runners with all the important details 🙂

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

10 Feb 2021, 00:46 (edited: 10 Feb 2021, 00:50)

The World Map issue is now resolved!

https://imgur.com/a/eHcNkBM

Time is 11.466, same as SMBX2!

 
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