Forum posts

Forum: Super Mario Bros. X Remakes

Thread: More Platforms and SMB1 Remake

Started by: 0lhi0lhi

Heyo. Can you add Android, Linux and MacOS to the list of platforms?

Also, can you add the SMB1 Remake by Sapphire Bullet Bill?

https://www.supermariobrosx.org/forums/viewtopic.php?t=17413

https://archive.wohlsoft.ru/SMBX%20Episodes/Super%20Mario%20Bros.%20SMBX%20Edition/

I'd suggest the following categories:

- Any%
- Warpless
- New Quest
- New Quest Warpless

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

Oh, sweet! That looks very useful :3

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

Cool =)

Also, since Eclipsed approved TheXTech, I think you can officially release 1.3.4 and then link your GitHub/WohlSoft page with the builds.

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

(edited: )

> @EclipsedEclipsed: Also for >2, I can just say that they need to add the time they spend outside if they accidentally unfocus the window. That's what we've been doing

That would be fine, too.

> @WohlstandWohlstand: Btw, for speed-run modes, I can automatically enable the FPS showing and the disabling of the on-focus-lost pause, should I do that? this makes it very very easy by adding the little startup condition.

Yes, that would be very convenient =)

WohlstandWohlstand likes this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

(edited: )

I made a KeyHoleTest world and GIFs:

https://imgur.com/a/LGHX2RX

https://files.catbox.moe/7jdpn4.zip

@EclipsedEclipsed In both cases, the time was 30.342 seconds.

Also, since XTech and X2 use In-Game timing, two rules should apply to them.

1. They shouldn't spend more than 5-10 Seconds in the Menu (we already discussed this).

2. They should force the game to keep running even when the window is unfocused.

I wrote here how to do the latter for TheXTech. SMBX2 Users can do it by starting it with the following Command:

LunaLoader.exe --runWhenUnfocused

WohlstandWohlstand likes this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

Once SMBX2 fixes it, it should be always on true. Otherwise Mode 3 runners will be disadvantaged.

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

As Wohlstand said, the Rednaxela here is probably another person. I'm gonna write him in the Wohlsoft Forums.

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

RIP =(

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

@EclipsedEclipsed: Once all is said and done, I'm gonna write a Guide for TheXTech Runners with all the important details 🙂

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

(edited: )

The World Map issue is now resolved!

https://imgur.com/a/eHcNkBM

Time is 11.466, same as SMBX2!

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

Eclipsed's Test Level:

https://imgur.com/a/7WjO6G8 (GIFs)

https://files.catbox.moe/hblec4.zip (Download)

TheXTech: 10.717

SMBX2: 11.466

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

Can you upload the video for TheXTech also, and the level files?

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

It's just a graphical difference. Basically, the loading screen of 1.3/XTech overrides the last frame of the map, but the last frame is still active. In SMBX2 the loading screen got replaced, so that's why you can see that frame.

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

(edited: )

Wohlstand made a new Version of the Level with the Boss Dead Event. He tested on TheXTech, I tested on TheXTech and SMBX2. The result was always 05.491.

Boss Dead Level: https://files.catbox.moe/8zry4r.zip

SMBX2: https://i.imgur.com/2al9CZO.mp4

TheXTech: https://i.imgur.com/Fh63kyU.mp4

EDIT: About submitting, I'd like to wait with that until you added Filters for the whitelisted versions.

WohlstandWohlstand likes this. 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

> (for SMBX2 it seems you need to also make the "boss beat" event because it can't just hook the native "end of game" event)

Video: https://i.imgur.com/dJbc4PT.mp4

Level: https://files.catbox.moe/lq8juy.zip

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

> @0hli, in the meantime can you get the IL WRs for A Short Level Fake Exit

Done! https://imgur.com/a/iZTMWid

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

(edited: )

You're welcome =)

@WohlstandWohlstand The Problem also affects the Game Timer.

SMBX2: 00.811 / 05.491

TheXTech: 00.795 / 05.475

https://imgur.com/a/NgZsmh9 (Last Frames)

https://files.catbox.moe/j9hly9.zip (Frames + Videos)

@EclipsedEclipsed: When starting the Episode for the first time, the level timer shows 0.015, but on the second time, it shows 0.000. It's like this on both, TheXTech and SMBX2.

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

I did two tests that confirm these results:

https://files.catbox.moe/ktqkfp.zip

I will now do two more tests where I compare the bottom timers.

 

Forum: Super Mario Bros. X

Thread: Standardization

Started by: 0lhi0lhi

Go to the TheXTech folder -> settings -> gamesaves -> EPISODE and delete these files:

https://i.imgur.com/wNDDhq1.png