Forum: Super Mario Bros. X Thread: QQuestion about Super Mario Bros. Remake Started by: DiggingJamDiggingJam (edited: ) |
First Frame of the Credits Level in each Category. EDIT: This should probably be clarified on the Game/Category Rules. |
Forum: Crash Team Racing Thread: CTR Speedrun In-Game Time mod Started by: TheRedhotbrTheRedhotbr (edited: ) |
Do you have a Link for people without Discord? EDIT: At https://www.speedrun.com/ctr/resources would be good. |
Forum: Super Mario Bros. X Thread: Custom Graphics for Characters Started by: DiggingJamDiggingJam |
In my setup I have replaced the default Toad with the Blue SMB3 Toad (that's also used in STTB). I have made a few Runs with it. My take: If custom Character Sprites have an identical shape to the ones included in any of the permitted SMBX Versions and you can proof it, it should be allowed. This is the Toad I am using now: Toad.zip I verified that the shapes are identical by creating Mask-GIFs with the Moondust PNG2GIFs tool, and comparing their MD5 Checksums: For character sprites that are shaped differently, that should be up to the Mod's discretion. |
Forum: Super Mario Bros. X Thread: Important News for TheXTech Users (2021-06) Started by: 0lhi0lhi (edited: ) |
Old TheXTech versions have the following issues: - #148 Speedrun Timer stops when meeting Birdo in Mushroom Pass 1.3.5.2 is the earliest release to fix them. The information may be updated in the future. |
Forum: Crash Bash Thread: Different loading times between ePSXe and Beetle PSX (RetroArch) Started by: AQLGamersAQLGamers |
Separate Emu categories is a good idea. ePSXe runs could just stay in the console list like on the CTR boards. |
Forum: Crash Team Racing Thread: Optimal Emulator? - Input lag reduction and the least amount of dropped frames. Started by: BunniesAreTheBestBunniesAreTheBest |
RetroArch appears to have shorter loads and faster gamespeed. |
Forum: Crash Team Racing Thread: Separating 101% category to 101% and 101% Warpless? Started by: AhvenaAhvena |
Since no one objected to Ahvena's proposal, can it be added now? It's been two months and no real reasons against it. Concerns that there wouldn't be much competition have been disproved by recent 101% Warpless races. I want to return to the Category at some point and would like to see how my times compare to others. |
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Forum: Super Mario Bros. X Remakes Thread: More Platforms and SMB1 Remake Started by: 0lhi0lhi (edited: ) |
Forum: Super Mario Bros. X Remakes Thread: More Platforms and SMB1 Remake Started by: 0lhi0lhi |
Heyo. Can you add Android, Linux and MacOS to the list of platforms? Also, can you add the SMB1 Remake by Sapphire Bullet Bill? https://www.supermariobrosx.org/forums/viewtopic.php?t=17413 https://archive.wohlsoft.ru/SMBX%20Episodes/Super%20Mario%20Bros.%20SMBX%20Edition/ I'd suggest the following categories: - Any% |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
Oh, sweet! That looks very useful :3 |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
Cool =) Also, since Eclipsed approved TheXTech, I think you can officially release 1.3.4 and then link your GitHub/WohlSoft page with the builds. |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi (edited: ) |
> @EclipsedEclipsed: Also for >2, I can just say that they need to add the time they spend outside if they accidentally unfocus the window. That's what we've been doing That would be fine, too. > @WohlstandWohlstand: Btw, for speed-run modes, I can automatically enable the FPS showing and the disabling of the on-focus-lost pause, should I do that? this makes it very very easy by adding the little startup condition. Yes, that would be very convenient =) |
WohlstandWohlstand likes this. |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi (edited: ) |
I made a KeyHoleTest world and GIFs: https://files.catbox.moe/7jdpn4.zip @EclipsedEclipsed In both cases, the time was 30.342 seconds. Also, since XTech and X2 use In-Game timing, two rules should apply to them. 1. They shouldn't spend more than 5-10 Seconds in the Menu (we already discussed this). 2. They should force the game to keep running even when the window is unfocused. I wrote here how to do the latter for TheXTech. SMBX2 Users can do it by starting it with the following Command: LunaLoader.exe --runWhenUnfocused |
WohlstandWohlstand likes this. |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
Once SMBX2 fixes it, it should be always on true. Otherwise Mode 3 runners will be disadvantaged. |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
As Wohlstand said, the Rednaxela here is probably another person. I'm gonna write him in the Wohlsoft Forums. |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
RIP =( |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
@EclipsedEclipsed: Once all is said and done, I'm gonna write a Guide for TheXTech Runners with all the important details |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi (edited: ) |
The World Map issue is now resolved! Time is 11.466, same as SMBX2! |
Forum: Super Mario Bros. X Thread: Standardization Started by: 0lhi0lhi |
Eclipsed's Test Level: https://imgur.com/a/7WjO6G8 (GIFs) https://files.catbox.moe/hblec4.zip (Download) TheXTech: 10.717 SMBX2: 11.466 |