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United StatesQuivico2 years ago

@Sizzyl I can't really link to one link since the same card is sold by dozens of budget companies, but there are a few images to look out for. I used this splitter.

Gaming_64,
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, YUMmy_Bacon5 喜欢这个
主题: The Site
United StatesQuivico2 years ago

Part of that issue was that the data was just whatever the game's mod(s) typed in, and not everyone is great at checking spelling, accuracy of information, capitalization, etc....

Kups Walgrey 喜欢这个
主题: The Site
United StatesQuivico2 years ago

@Merl_ We can't trust those who have been kasnbdwed. They've gone too far...

MrMonsh O.D.W. 喜欢这个
United StatesQuivico2 years ago

Might want to add the "el cheapo" for super-budget HDMI capture setups (though alongside a splitter). It's robust enough to handle speedrun recordings. Price probably ranges from $5 to $20.

Gaming_64,
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, YUMmy_Bacon5 喜欢这个
主题: The Site
United StatesQuivico2 years ago

Reported.

Edit: oh noes someone's taken my first four letters

O.D.W., Merl_, Quiv 喜欢这个
主题: Speedrunning
United StatesQuivico3 years ago

@NizarIrfani Taking the thread a bit too literally there, buddy. Reported.

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, YUMmy_Bacon5 3 其他 喜欢这个
主题: Talk
United StatesQuivico3 years ago

To be fair, the iPhone 6 is quite the old phone at this point, with only 1 GB RAM and only running iOS 12. It's from 2014...

...huh. Only seven years? Thought it was longer than that.

Merl_ 喜欢这个
主题: The Site
United StatesQuivico3 years ago

Let's ask a simpler question. Which game do you moderate?

If game updates are small and don't change the speedrun, you don't really need to do anything. If they do change the speedrun, only then will you have to set things up further. I'd still set up a version variable in the meantime.

Pear, YUMmy_Bacon5, MrMonsh 喜欢这个
主题: Speedrunning
United StatesQuivico3 years ago

Generally, pauses like these are not allowed in a speedrun (or at least your timer would still be running).

Please read the rules of the category, found at "View rules", before asking your question there.

MrMonsh Pear 喜欢这个
主题: The Site
United StatesQuivico3 years ago

@Oreo321 720x128, it was updated in 2017.

主题: The Site
United StatesQuivico3 years ago

On a related note, there's no way to tell if others have reported a post before you. It'd be a nice addition, though I see potential for abuse.

Sizzyl, Walgrey 2 其他 喜欢这个
主题: The Site
United StatesQuivico3 years ago

Any image hosting site should do, but I don't see why you're asking—those sites are more than up to the task.

RaggedDan 喜欢这个
主题: The Site
United StatesQuivico3 years ago

What most users will do is upload the image to a hosting site like imgur, and copy the direct link to the image (starts with i.imgur) as a URL.

Solderq35 喜欢这个
主题: Speedrunning
United StatesQuivico3 years ago

Depends on the game and how active the moderators are. If it's been over three weeks, then there's an issue and you can take additional steps.

Pear 喜欢这个
主题: Speedrunning
United StatesQuivico3 years ago

Try LiveSplit One (through a browser) or FramePerfect. Note that you cannot have a timer running on your iPhone at the same time you are playing a game on your phone.

BotNFS Pear 喜欢这个
主题: The Site
United StatesQuivico3 years ago

Edit game -> Variables -> New variable. Make sure to edit the variable so that it is applied to the appropriate levels and categories, and that it is not used as a subcategory for your case.

Jaggybabs 喜欢这个
主题: Speedrunning
United StatesQuivico3 years ago

This took me a surprising amount of research and math to figure out, so I'll detail my findings below. This is way more detail than you specifically need, but hopefully this can now act as a definitive resource.

The main source I used was this webpage detailing the method I've used. We take the SNES CPU clock speed, divide by 5 to get the clock speed the SGB runs at, then compare this against the GB clock speed. The site makes a (tiny) mathematical error here, performing 1 - (GB CPU / SNES CPU) instead of 1 / (GB CPU / SNES CPU), which was part of Radix's methodology for comparing the SGB and GBP, see the linked Excel file. We can instead invert the clock speeds from the start, performing SNES CPU / GB CPU for the same result as Radix. This results in the multiplication rate when using SGB compared with GB.

We have more accurate numbers than the site uses, so let's fill them in.

Wikipedia gives us the various SNES CPU clock speeds. This source agrees with another massive page of SNES technical specifications. The NTSC SNES CPU clock speed is 21.47727 MHz, suggesting a NTSC SGB clock speed of 21.47727 MHz / 5 = 4.295454 MHz. Likewise, the PAL SNES CPU clock speed is 21.28137 MHz, suggesting a PAL SGB clock speed of 21.28137 MHz / 5 = 4.256274 MHz.

Wikipedia also gives us the GBC clock speeds. The lower clock speed is 4.194304 MHz, while the higher clock speed is exactly twice this. Because the GB and GBC share the same processor, the Sharp LR35902, this speed is the CPU clock speed of the GB. All relevant GB-to-console devices (SGB, SGB2, GBP) have this processor, though only the SGB fails to run it at the appropriate speed.

We can now perform our rate calculation. Using the NTSC SNES CPU clock speed, our calculation results in 4.295454 MHz / 4.194304 MHz = 1.024116039276123046875. Therefore, the NTSC Super Game Boy runs 1.024116039276123046875 times faster than a Game Boy. Likewise, using the PAL SNES CPU clock speed, our calculation results in 4.256274 MHz / 4.194304 MHz = 1.014774799346923828125. Therefore, the PAL Super Game Boy runs 1.014774799346923828125 times faster than a Game Boy.

The GB has a framerate of precisely 262144/4389 = 59.7̅2̅7̅5̅0̅0̅5̅6̅9̅6̅0̅5̅8̅3̅2̅7̅6̅3̅ frames/second]. ([TASVideos]((http://tasvideos.org/PlatformFramerates.html) truncates this to 59.727500569606 frames/second, while your site rounds this to 59.72750056960583 frames/second, the 14th digit.) We can tell that the NTSC Super Game Boy runs at an equivalent framerate of 262144/4389 frames/second × 1.024116039276123046875 = 61.1̅6̅7̅8̅9̅1̅3̅1̅9̅2̅0̅7̅1̅0̅8̅6̅8̅0̅7̅9̅2̅ frames/second. Though it is unclear whether your site uses the true GB framerate or its truncated value, both calculations match the site's rounding to the 14th digit, suggesting my calculations are accurate. Likewise, we can tell that the PAL Super Game Boy runs at an equivalent framerate of 262144/4389 frames/second × 1.014774799346923828125 = 60.6099̅6̅2̅4̅0̅6̅0̅1̅5̅0̅3̅7̅5̅9̅3̅9̅8̅4̅ frames/second. You'll want to copy and paste this without the overlines (60.6099624060150375939849) into the calculator on your site.

My calculations were performed with WolframAlpha. You will never need this overwhelming level of precision, but here it is anyway. Real-world factors likely influence this result—note that Radix only obtained five out of six digits correct during his test above, which used audio recordings.

It's worth noting that your site seems to perform a simple calculation, taking the source framerate, dividing it by the conversion framerate, and multiplying this rate by the given time. This calculation is accurate, including the truncated rates displayed.

Because every source I've found suggests the SGB2 has a clock that runs at the exact rate of the GB, the SGB2 is recommended for speedrunning. As I mentioned above, the GBP (which contains the same CPU and hardware as a GBA) also runs at a similar framerate to the GB, though the case is less clear-cut—while Radix's test showed a GBP running at exactly the rate a GB would, this thread shows an example of the GBP running slightly fast. This is said to be an issue in software, which is fixable by using homebrew software for the GBP. Modifications (such as this product) to the SGB exist to fix the discrepancy between SGB and GB, though I would always ask your game's moderators to see if they would allow this.

MrMonsh, Ivory 3 其他 喜欢这个
United StatesQuivico3 years ago

Go to Edit Layout... -> Splits -> scroll down until you see Columns. Make sure you've added as many columns as you like, and that they are displaying what you want them to show.

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