Comments
Oregon, USArarelike7 years ago

I think turnipp is right that the need for it depends on optimization and competitiveness. As more players get closer and closer to one another with their PBs even the smallest timesaves will become relevant. I was hoping this thread could be a conversation point for all of these little route variances as opposed to strictly about the spike entry.

Oregon, USArarelike7 years ago

So I've been testing stuff and want to get people's opinions on whether they feel like there are other potentially faster route options that aren't being used in the run right now.

The one that I'm trying to test right now is after getting Spider Gloves. If you go southwest out of Eden Maw you can head back to Which Path Will I Take, and if you can do the magic pixel jump on the spikes there you can head up to Abstract Bridge.

I'm honestly just not good enough to do either route optimally/consistently enough to get good testing data on which is better, but has anyone else explored this option? Are there other spots that people feel are super awkward/unpopular in the known runs that could give other timesaves?

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Oregon, USArarelike7 years ago

You can pull off the platform clip in Worth It? and Brazen Machines on the horizontally moving platforms, fwiw. Neither seems to be of use since it's only the platform and not any wall tiles that behave semi-solid if Cap would get crushed, afaik. No OoB opportunities. There's also another vertical plat clip in Descent. I couldn't find any other transition clips in the original map besides what's been posted above.

Oregon, USArarelike8 years ago

I never saw this last post before. I found the same behavior in a different spot, too :) Tweeted it to Ben at the time and it turns out it was something he tried but thought he had removed completely. They only do it when you clip up from beneath them to a platform of the same y-height afaik.

Also, Voided did a Rune% Glitchless run so I'm going to move that category from Misc. to General and hopefully we start doing runs again?

Oregon, USArarelike8 years ago

I'd like to see you streaming it but I legitimately think that jump is going to be a major hurdle for me. I'll make a Rune% Glitchless and put it as a misc. category until we have runs in it.

Aside: Game should be on twitch sync within a week, turns out I just need to make the Giant Bomb wiki page more than a stub ;(

Oregon, USArarelike8 years ago

I was going to suggest we talk categories once people started running these new routes. I'm definitely for a glitchless. Unfortunately that will still include the new Super technique which is... hard.

Oregon, USArarelike8 years ago

Hnng. I tried that for a bit but could never get it; probably compounded by also having backflip when testing/not trying without it. Given that and my setup for the teal key which doesn't need backflip then your route (modified to skip triple jump until end) is likely best and should set a new standard pretty solidly. Between this and the death warp section through teal, this is going to be a pain to get down.

Oregon, USArarelike8 years ago

Ah, silly website. New links; seems like we do the same yellow rune room oob method but a different one for the teal room.

http://i.imgur.com/oL1ShXL.gifv

I'll have to try your method as this one can be pretty strict, and if you clip too early and go through the lock-wall on your way up you'll land on a checkpoint and have to manually backtrack to the clip spot. It's a considerable timeloss but you can mitigate it a tiny bit by grabbing orange rune while you're up there, as it's only one room out of the way, to avoid having to do the death clip to get it.

For others, this is the one for the end of the run:

http://i.imgur.com/x1PmlTm.gifv

I'll mess with your route when I can and see how it plays, it sounds viable. How are you getting Super without triple jump? I thought maybe you were dive clipping somewhere beneath the teleport destination to the Super area but I looked at Krisu's map and it doesn't look like you've got a spot to pull it off unless you're getting sideways into the wall from teal key room in the bottom right corner.

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thread: Speedrunning
Oregon, USArarelike8 years ago

You Have to Win the Game, Super Skeleman, and Cave Story are all freeware platformers that shouldn't be much of a problem to run. The former are short games, the latter is approximately an hour for a good run.

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Oregon, USArarelike8 years ago

Welp... that's pretty good. Nice work. So now we can skip all three entry locks to Teal Rune:

http://im.ezgif.com/tmp/ezgif-473103338.gif

And if you have Super, you can do this on 3-horizontal-block-gaps from the platform you dive on to the ceiling you clip through. So now we can OOB backdoor the end of the game from the Yellow Rune room:

http://im.ezgif.com/tmp/ezgif-2642075189.gif

What's kinda cool is that we now have three choices for endgame in Rune% between the death clip, the deathless clip, and the dive clip; this is mostly interesting to me as it gives any new players who start running this different options for their comfort/skill level and still get decent-ish times on this section. Deathless is still fastest given its location but it's also the hardest trick of the three.

Route theory: Optimal for Any% is probably 3 deathless clips: In the room between Dive and Backflip, in the first purple room after leaving the green zone, and the one already in runs. No dive clips or death clips. Should allow for sub-minute runs. If you can get deathless clip without backflip (I feel like someone said you could but it was even harder?) then you get to skip one of the keys and grabbing BF, and the deathless clip down there too. Then the run boils down to 2 clips and falling down the wide shaft cleanly basically.

Rune%: This is tough. I think the best route is now get to Triple Jump, get Yellow Rune, death warp (don't bother with Yellow Key), narrow shaft Key, get Super, get the two Keys in the wider shaft, get Dive and BF, deathless warp up a room from between Dive and BF, Super tele to Pink Key, get Pink Rune, dive clip into Teal Rune, death clip to Orange Rune and deathwarp back, get Purple(Blue?) Rune, deathless clip to End. There may be room for improvements with more deathless clips but I'm not sure right now. Runs will definitely get under four minutes now, easily.

Oregon, USArarelike8 years ago

Hey y'all,

So I added a game on GB weeks ago for the purposes of it syncing to twitch and letting me actually list the game when I play it. I know the sync is supposed to update every day but the game still hasn't been added on twitch despite the wiki page being approved. After a week I went through and added a little more data, including a release, but still no luck. Neither @TwitchSupport, their email account for support, nor @GiantBomb have responded to me asking about this issue. Anyone have prior experience similar to this and an idea what to do?

Oregon, USArarelike8 years ago

This is legit awesome work, btw. Thank you for putting it together! Definitely making rerouting and testing stuff easier to theorize.

Oregon, USArarelike8 years ago

Hey folks. I'm Travis or rare or whatever other name is easy for you to remember. I've been on here for a month or so but hadn't made my way over to the forums before. I'm fairly new to actively speedrunning but I've been watching for some time. For now, I'm focusing on smaller and shorter platformers while I acclimate to things like streaming and speaking/reading while I falter to make simple jumps. I think I'm pretty good at science and routing stuff and I really enjoy that part of it, so I'd be up for helping people with that sort of thing. I also am into the idea of some reciprocal testing/running; I'll run/science your game (if it's cheap, preferably free) if you'll spend some time with something that I'm playing :D

Oregon, USArarelike8 years ago

Can you list the other clip methods? Any consistency with diving into corners and/or dive-without-backflip-clip stuff for you yet?

Aside, I haven't tried the new 3x deathless clip route yet for Any% but will hopefully do so later tonight. Also trying to reroute Rune% a bit to factor in the new tech and experimenting with deathless clip for some OOB stuff; fun stuff to be had.

Oregon, USArarelike8 years ago

That's pretty much exactly what I was thinking on all three! Cool.

Oregon, USArarelike8 years ago

Heya,

So I've started this discussion before with Krisu and Ben on Twitter but wanted to make a more open conversation. I think where the categories sit now is pretty good, in that they are small in number and distinct from one another. I do want to talk about Rune%, in so much as:

• Do we like the name? • Does everybody like it including full glitches? Currently I'm the only one on a glitch route for Rune% but I feel like it's viable with refinement (and, y'know, better execution than my current level). • Is it okay to bypass the Door at the end with the death clip from Any%, or should it be required in the same spirit as actually collecting the Runes?

Oregon, USArarelike8 years ago

Voided, Ben did update the game in Nov of last year according to itch.io but that's the only recorded update. I've done the one in that yellow room on an occasion on accident, good to see it's replicatable.

I'm having OBS issues right now and can't stream or even record, so I'll at least do some testing tonight and try to get better at replicating it/look for spots where the teleport and/or clip could be useful.

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