Comments
Nevada, USATecate5 years ago

In. Thanks for posting Kosmic

Nevada, USATecate5 years ago

OpenEmu is also an approved emulator, which is used by players who play on a Mac instead of PC, but beware it runs at a ever so slightly slower framerate (it won’t matter until you are going for top times).

Most top level emulator runners prefer Nestopia for the lowest input lag.

Nevada, USATecate5 years ago

I forget who it was (I know it was a prominent name in SMB1), but one of the reasons MWE is a main category is because it can be thought of as the true any% run of SMB1. It has a legitimate ending, and it's the quickest way to end the game (even faster than any%).

I don't see a need to move it off of being a main category.

Francesco, Marikh and 2 others like this
Nevada, USATecate5 years ago

While I enjoy the investigative energy into trying to discover a new technique, I have to chime I with reality. This has been shown not possible, without some super major unforeseen circumstances.

If it was easily possible, we’d already be doing it. Plenty of top runners and TASers have thought of this and nobody has made it happen.

Add in code evaluation, as KOJB pointed out, and it seems super unlikely to ever be a thing.

Nolmy and Mars02 like this
Nevada, USATecate5 years ago

You only bop 2 extra koopas, not 3, on frame rule 540. The one where you run off the cannon, the one before the big pit, then the double bop.

4 bops total on frame rule 540

Darpey likes this
Nevada, USATecate5 years ago

Nice find.

Two things

  1. it’s a pretty precise jump to kill Lakitu. I think the double koopa bop is easier

  2. is there a backup optimal setup for -3.62 in case you get one of bad judges/slow 1-1/slow blazit etc. Because with the double bop frame rule there’s a backup frame rule then you can go for 8-3 FPG if your heart desires.

KingOfJonnyBoy likes this
Nevada, USATecate5 years ago

works for me on nestopia. Not sure why you're having the issue.

Nevada, USATecate5 years ago

I have no problem sniping on controller. On keyboard is another story... :D

Nevada, USATecate5 years ago

I'm definitely running this ... it's been in my goals list for a while

thread: Ice Hockey
Nevada, USATecate5 years ago

Some ther fun categories

  • Win a fight% (timing stops when opponent enters penalty box)
  • Fat%
  • Medium%
  • Skinny%

Etc etc

thread: Ice Hockey
Nevada, USATecate5 years ago

I think a no goalkeepers and/or fast puck (or both) category for each of the four categories that currently exist would be fun

Nevada, USATecate5 years ago

Welp.

It’s so weird how we tested so many FRs and it never shot. At least it’s rare.

And maybe it loses 2-3 FRs because of the firework issue, but since it’s suggested as a safe strat it doesn’t really matter for those above 20-21 min on warpless.

Either way. Looks like it doesn’t work every time, so RIP this thread.

Nevada, USATecate5 years ago

Update, we got a bill without fire.

Nevada, USATecate5 years ago

With fire (small or big), buffer A+B+right going into 5-2 and you'll never get a bill.

This was discovered by glitchedclip, and has been tested on many many framerules, including framerules with a guaranteed bill if played normally. It only loses 1 FR but guarantees you'll never get a bill, at least on the many framerules it's been tried on.

Dunno if this has been tested without fire.

Also, if this is already known then cool, but if not, yay!

Obviously not a strat if you're going for no framerule losses, but yeah. Great for the many many of us that aren't sub-20

EDIT: nevermind this doesn't work

Ribb95, xx_420_blazit_xx and 4 others like this
Nevada, USATecate5 years ago

Nestopia has minimal (unnoticable to me and many others), input lag whereas FCEUX has a noticeable input lag that is a bit longer than Nestopia's.

Lul_ecks_dee, xx_420_blazit_xx and 2 others like this
Nevada, USATecate5 years ago

I know kosmic has talked about doing FDS D-4 (can't remember warpless or any), but I have plans to do both on FDS. Let's make it happen!

KingOfJonnyBoy likes this
Nevada, USATecate5 years ago

How do we submit the input file/avi video?

KingOfJonnyBoy likes this
Nevada, USATecate5 years ago

A couple other items food for thought and I’m done.

  1. If we’re already streaming, how does the .avi file from Nestopia help? Wouldn’t the stream (which is a video) be enough. And many of use are recording in OBS in case the stream drops frames. Isn’t the stream and OBS backup enough?

  2. Why wouldn’t an input display and/or camera on the computer/controller work to validate in lieu of an input file/.avi file as long as there’s also stream proof? Especially if splits are submitted etc.

I’m lucky in that my computer can handle the additional recording, but I know some people don’t have the computational capacity to add in a recording while also already streaming.

Sophia_Coin, Like and 3 others like this
Nevada, USATecate5 years ago

Fair enough.

I apologize. It sounded a bit that way with “These changes relate to the rules for submitting runs and the people who will be verifying them.” but now I realize that means who is getting added to the team. I’m wrong.

I definitely don’t want faked runs. But I also think there’s a very important middle ground that doesn’t include “input files”.

I should have gone about voicing that better. I just know a lot of the emulator community felt alienated with the current ruleset, but I appreciate the clarifications.

MurphInTheWild, Sophia_Coin and 3 others like this
Nevada, USATecate5 years ago

becuse recording a movie uses more computer resources, especially on longer streams. And are we supposed to trim that .avi file to the specific run or submit the full 3+ hour session that I often do? If so, how do we trim the .avi file? Also, we didn't know recording the Nestopia movie would be acceptable, because the rules say (four times) "input file" which I took to mean a file of the inputs.

Pointing a camera uses far less computational resources, FWIW. Even webcam uses less (there's also the issue that players under legal age may not be allowed to use webcam if their parents don't allow it).

Mods -- why wouldn't an input display suffice?

As to why OpenEmu ... simple. It's a great emulator and makes things a lot easier for Mac players, especially those on laptop. Doing blubbler's suggetsion would require donwloading WINE, which is just another program that uses valuable resources, especially if you're using a laptop that isn't high-powered and now you're suggested/required(?) to stream or at least video record, then that also uses massive resources. What using more and more computer resources does is lag the playback on your display very badly. On top of using wine, then you need to use possbly FCEUX which has horrible input lag.

OpenEmu uses the Nestopia core (or the FCEUX core, but it also has the input lag with that core). It's the exact same emulation, just done at 60fps. I see ZERO reason to ban OpenEmu other than the mods don't want to calculate runs for 60fps (yet WiiVC or whatever it is that has even slower framerate is allowed?). You can't even TAS on OpenEmu for NES, so it should be even more allowed since it's not possible to TAS, meaning it's easier to prove the run isn't fake.

Instead, requiring WINE+FCEUX(or other emulator) is essentially alienating MAC players of the best emulator available to them.

This doesn't pertain to SMB1 in general, but the reason OpenEmu is preferred by Mac players is because they can emulate playstation, sega, NES, SNES, FDS, etc etc etc all in one spot, and it has a great library and save state system etc. It's by far the preferred emulation on Mac, and there's seriously no reason to outlaw it.

Instead, present me the reason to outlaw OpenEmu besides "it's easier for the mods."

...

Finally, I appreciate the job you guys do. It's not easy. But these new rules were poorly thought out without consulting the emulation community very well. How many of you mods use emulation as your preferred way of playing SMB1? I think just blubbler?

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