Most people have been starting the timer wrong, I'm making this post sticky in hopes people will notice and time it after the first load screen and not when selecting continue.
I made the timing start after the first load screen so you can set up a save file with all the settings already changed for the run, plus then you can turn off motion blur and film grain, thats the reason. Plus its one less loadscreen that can lose people without an SSD like 15 seconds.
Yes, alot of people have been timing it wrong, i have been retiming their runs to fit the timing rules :)
I honestly like the idea of a "No Fast Travel" category, it is a spider-man game after all, like Chris said, it will allow for more optimized movement, i don't see how it would make the run more boring and it would only add on a few minutes if even that. "Fast Travel" and "No Fast Travel" could be sub categories.
The general consensus seems to be to just ban the use of any pre order content, so from here on out if any pre order items are used during your run it will be considered invalid and will be rejected.
Yes you can use whatever difficulty you like.
It happens because of FPS, at least for me if your FPS is higher than 120 it will fail, capping the FPS at 120 fixed it.
You aren't allowed to edit the config files for runs, so no its not allowed :)
No, because its near enough the exact same run as regular glitchless.
If you're really good at the route we use currently i doubt this would be faster at all. Probably a lot slower even.
I have done this before, doing this the fastest way possible for it to even be considered faster than the route we use is super inconsistent, and even then i still think its slower since you end up further away from the jump spot.
The guide in the guides section is up to date, it mentions nothing about the download.