Comments
thread: Uncharted
Queensland, AustraliaCovert_Madness8 years ago

So the new speedrun mode seems to have an excellent timer. It continues to count if you die or restart checkpoint, keeps a correct total and individual level time. It removes all loading times as well. It also handles all the chapter skips that we do.

I have to do a little testing into how it works with pausing, loading save files, restarting the game, etc.

I would add a new subcategory of Uncharted: Drake's Fortune - PS4 In Game Timer. These would need to be verified to ensure the person completing the run didn't do reloading, etc. to manipulate the timer.

I would run this category personally rather than having to use out of game times.

What are other peoples thoughts on this?

thread: Uncharted
Queensland, AustraliaCovert_Madness8 years ago

So to kick things off. Most of this will be common knowledge by now but if not.

Stuff that has been found:

  1. Aim clipping is now key to wall clipping. The original look clipping still can work but is painful.

Always look over Drake's right shoulder (I have turned the swap shoulders option OFF). I found that generally holding an AK (big gun) helps get through many gates better (clipping into unflat or thick surfaces), Pistol helps get through walls better. (There will be an easier option for each individual wall clip).

  1. Vine Clip doesn't work - it launches you right over the checkpoint and the level.

  2. All other tech works at the moment (final boss sequence skip still works).

  3. In super easy mode you can vault over a barrell near the plane crash to vault out of bounds. I was getting this at least 50% of the time.

  4. The puzzle skip into the Treasure Vault is now super fast to load (10 seconds) but is much more difficult to accomplish (clipping is painful).

  5. No Hardlock during the monster chase scene.

  6. Almost no wait time to avoid the softlock into the submarine.

  7. Almost no wait time when you clip through the bell tower in sanctuary.

  8. Checkpoint saving now only takes about 2 seconds so you don't lose as much time to complete a 'safe run'.

  9. I did not get sky launches to work but didn't try for too long. Please let us know if anyone confirms it.

  10. I also found that photo mode gets very confused, very easily in speedrunning. It just locks you out after a while. Didn't find any tech yet with photo mode.

  11. I randomly died when I did the vault-air jump in the Treasure Vault. When I landed, I died as if it was too high. Next time I did it was fine.

  12. If you trigger the enemies in chapter 11, if you just shoot at the guy on the machine gun you can run straight past in super easy mode. I have to test it but it may be quicker just to clip through the door and run past the men now.

Things that still don't work that I tested:

¤You still cannot skip the big fight in the treasure vault (cannot get onto the walkways)

¤Chapter 1 water still works the same way (couldn't swim to anywhere important).

¤You cannot go below the church prior to chapter 21.

¤You cannot skip to level 4 by clipping through the wall (still doesn't load the whole map).

thread: Uncharted
Queensland, AustraliaCovert_Madness8 years ago

Not yet. Just adding the platform is fine as already done.

If Nathan Drake Collection has significant glitches/time improvements, then I think it should be a seperate category. (How hard is it to move previous submissions, or delete them and ask people to resubmit?)

thread: Uncharted
Queensland, AustraliaCovert_Madness8 years ago

So there has been only 1 Drake's Fortune gameplay video that I have seen.

Now there are a few concerns about whether it will have the same physics, and 1 thing that support it.

At 8:39 - drake vaults over the barrier - this looks like different animations to the original.

At 8:50 - grenade controls are the same as UC2 (seperate button - not equiping a new weapon) - this is a big one.

At 8:54 - drake does a spin then jumps a barrier - when he spins and when he jumps down his legs look a bit to 'fluid' for UC1 (I think they screwed up the animations a bit).

At 10:45 - drake walks down the stairs - this is the same animation as typical in UC1.

Unfortunately the big giveaway would have been how drake jumped, but they didnt show this.

My prediction is that UC1 will be closer to UC2. The big thing is grenade controls since this is what allowed Nathan Drake to air-walk in UC2 and the inspect button (changed to up button) is what let us clip through walls in UC1.

Lastly our good friend Ovendonkey is now also working for Naughty Dog as a play-tester. He may help them fix all these issues, leaving a game with little speedrun potential. (BTW he can chime in here if he wants to :) )

They are however adding a 'speedrun' mode, which might imply they are leaving some broken stuff in and actually supporting the UC speedrunning community. My money is not on this though.

I currently have my PS4 set up and my PS3 out of commission (hence my lack of speedrunning). You can be garanteed I will get this when it is available.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Really nice Thrillness.

What I have been hoping for is getting the levels into a map editor/viewer. I think, with how all 3 games work with checkpoints and level loading, this could be of use.

If you find out more please post it :)

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Insanity?? :)

Honestly I think we would need to start a new game under the uncharted series banner which would be all 3 games. If you get a time sorted message TheThrillness or Marc118 to add the category.

I would assume it would be SS any%?

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Nice find Thrillness. Unfortunately I have a broken TV at the moment and so am not currently running. Hopefully new TV this week and I'll get back into UC1.

I have been keeping an eye on the forums but as you said they are a little dead atm.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

A small skip in chapter 9. May or may not be worth the time. Please disregard my bad playing too.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Ok question. Sanctuary keeps ruining runs. I can die up to 3 times trying to go through the gate. I am almost considering avoiding agroing those guys and not getting combat speed which would keep me safe.

What tips do you guys have to get through there or is it roll dice and hope for the best?

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Spud - as promised.

Hope that helps.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Any thoughts on how it happened?

I think if you are loading the save file and then starting a new game this is considered NG+. I think we would have to cause the glitch each run for normal any%.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Started messing around with some UC2. Not sure if this was discovered before.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

I am posting up a nearly 100% consistent way of skipping the puzzle room:

I am getting this at least 9/10 times without too much practice. You just need to jump at the right angle to catch the ledge.

This skip however has the large downside that if you miss the Crouch Cover Jump in chapter 16 you will reload right back near the cathedral.

Another minor time save if you do enter chapter 16 normally:

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Here is some All Treasures skips.

First Major Skip is:

When you drop down you have to make sure you dont move forwards, instead rolling back towards the graveyard. Then you just need to orientate yourself correctly so the environment shows. Should be really quick with a bit of practice.

2nd Skips is:

This is just an optimised route down in chapter 18. You have to hit the top of the door frame below or land within the wall or you will die.

A minor skip:

This is basically a crouch cover jump but without the jump.

Lastly is a funny fail for all treasures:

It is very interesting that the default position of the rope is against the wall and you can climb the invisible rope. Really sucks that you cannot get past the invisible ball along the pathway. Looks hilarious though.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

In my mind there are two ways to start a game. Through 'New Game' or 'Chapter Select'. The way I see it, to have ch sel available you need to have completed the chapter so if your skip uses ch sel then this is an NG+ strat. If not this is an ok run.

One reason for reloading is that when you don't pre-load each PS3 system will be more dependant on the current RAM and HD status. By preloading you are cutting down on load time RNG which helps standardise runs which is a good thing. I don't think anyone wants to start RTC counting. I am all for reloading any game as long as it is how a New game should be loaded.

In regards to character skins. You can do what you want in my mind. If you find any advantage from any skin then we will have to rethink.

BTW I have done a few NG+ runs of UC1. They are looking 5 to 10 mins faster. A little bit harder in places.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Exactly as Bacn said - you are pressing back on the joystick while doing it which is taking you out of cover.

I had the same issue while I was learning it. It is worth practicing the crouch clip in chapter 1 while you have some spare time.

The other option is you can clip through normally near the gate but then you have to complete the fight scene in ch11 which is a big time loss.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Aaaahhh - just found it - you are on top of it all.

It might be worth doing some links to some key peoples youtube/twitch pages. I would imagine this would go in on the left under resources.

This is all for new people of course.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Great video Bacn. I do not believe this is the best setup for the vine launch though.

There are at least two positions that work every time independent on where you setup the camera to look. These two positions are also positioned from being off the ledge which will put you in the exact position each time.

The first can be seen in:

The second is a point further to the left that I know Marc and Ovendonkey use.

I find that the only reason why the skip doesn't work is if you don't mash the jump button within the required few frames.

Please keep up the great work though - the more info the better.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

It all looks pretty good, thrillness. I would like to see the additional info tab on the spreadsheet transferred to the website as it gives good info on game detail and rules

As a side note marc i was thinking of running ng+ as a small project in the future but thought i better get closer to wr first :)

Anyway gj thrillness.

thread: Uncharted
Queensland, AustraliaCovert_Madness9 years ago

Sssoooo - have a look at this.

If you skip ch 20-ch 21 transition then the end of ch 21 does not load properly.

It is very interesting that some of the triggers of the final scene are tied to your position but if you don't hit the checkpoints in 21 it doesn't load in the final checkpoint to transition you to 22. It does however load in the final sequence failure which then restarts the final scene of 21.

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