Speedrun Guides
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Speedrun Guides
Updated 3 years ago by Deathtome

I recommend Wonder Woman Route for amazing speed and the fact that dying is practically impossible. If you want to know more about Charm Potions and Melbu Frahma, scroll down!


When you purchase items make sure to know that it works like this...

Buy:
3x Burn Outs 4x Spinning Gale 3x Charm Potion

It means that you leave the shop with that many of those items. If you already have 3 burn outs you don't need to buy more. So it basically says what you need to have when you leave the shop.


Charm Potion Guide:

Disc 1:

--- SHOP IN FOREST (9-10 Charm Potions) ---

  • Forest (1x Charm Potion) + Menu Buffering World Map - Hellena Prison (1x Charm Potion) World Map - Prairie (1x Charm Potion)
  • Prairie (2x Charm Potions)
  • Limestone Cave (3x Charm Potions) World Map - Bale (1x Charm Potion)

--- SHOP IN BALE (8 Charm Potions) ---

World Map - Hoax (2x Charm Potions) World Map - Marshland (1x Charm Potion)

  • Marshland (1x Charm Potion)
  • Volcano Villude (1x Charm Potion) World Map - Nest of Dragon (1x Charm Potion)
  • Nest of Dragon (2x Charm Potions)

--- SHOP IN LOHAN (4 Charm Potions) ---

  • Nest of Dragon (1x Charm Potion)
  • Shrine of Shirley (3x Charm Potions)

--- SHOP IN LOHAN (4 Charm Potions) ---

World Map - Hellena Prison (1x Charm Potion)

  • Forest (2x Charm Potions) World Map - Kazas (1x Charm Potion)

Disc 2:

--- SHOP IN FLETZ (3 Charm Potions) ---

  • The Barrens (3x Charm Potions)

--- SHOP IN FLETZ (10 Charm Potions) ---

World Map - Valley of Corrupted Gravity (2x Charm Potions)

  • Giganto Home (2x Charm Potions)
  • Valley of Corrupted Gravity (2x Charm Potions) World Map - The Barrens (2x Charm Potions)
  • The Barrens (2x Charm Potions)

--- SHOP IN FLETZ (2 Charm Potions) ---

  • The Barrens (1x Charm Potion) World Map - Fueno (1x Charm Potion)

--- SHOP IN FUENO (5-6 Charm Potions) ---

World Map - Underwater Sea Cave (1x Charm Potion)

  • Underwater Sea Cave (3-4x Charm Potions) World Map - Fueno (1x Charm Potion)

--- SHOP IN FUENO (5 Charm Potions) ---

World Map - Donau (1x Charm Potion)

  • The Barrens (3x Charm Potions)

Disc 3:

  • Forest Maze (1x Charm Potion)

--- SHOP IN DENINGRAD (7 Charm Potions) ---

  • Forest Maze (1x Charm Potion)
  • Kadessa (5-6x Charm Potions)

--- SHOP IN DENINGRAD (12-13 Charm Potions) ---

  • Evergreen Forest (1x Charm Potion) World Map - Mt. Mortal Dragon (1x Charm Potion)
  • Mt. Mortal Dragon (8-9x Charm Potions) World Map - Evergreen Forest (1x Charm Potion)
  • Evergreen Forest (1x Charm Potion)

--- SHOP IN DENINGRAD (12-13 Charm Potions) ---

World Map - Kaschua Glacier (1x Charm Potion)

  • Kaschua Glacier (5-6x Charm Potions) World Map - Ice Field (1x Charm Potion)
  • Ice Field (1x Charm Potion)
  • Vellweb (4x Charm Potions)

Disc 4:

Before Mayfil: Just use whenever red; we got plenty at this point. You can refill if you used too many in plenty of places (Ulara, Fletz, Zenebatos).

Mayfil: Menu abuse a lot during the web phase to get to Lavitz. Moon: Get the first two battles and then menu abuse to get to the Caterpillar/Imago battle. Before Miranda's Fight: Menu abuse once on the last screen (not needed if you run perfectly). After Miranda's Fight: Use a 1 Charm Potion. After Rose's Fight: Once the arrow turns red, menu abuse all the way to the village. Before Kongol's Fight: Menu abuse once or twice. Before Meru's Fight: Menu abuse 5-6 times. Final Space Map: Use 1 Charm Potion right where the Gravity Grabber item is located. Before Super Virage: Menu abuse on the Save Point screen until you reach Super Virage.

That should conclude how many Charm Potions you use in each area of the game. You can use this guide to check if you used too many. If you used too few it doesn't matter. I route for the maximum amount of needed Charm Potions in case some areas are extra tight.


Melbu Frahma Guide:

Phase #1 - 8500 HP:

Miranda: 2x AoE Spells (924) Attack/Defend (Until Haschel has gotten red HP) Haschel: Attack (425/637/850)

If someone gets petrified, just use Depetrifier and continue to grind Haschel’s HP Low

You need to keep track so that you haven’t dealt more than 7000 damage before doing the below


Anyone: Speed Down (Melbu), Power Down (Melbu)
Haschel: [Every turn] Attack Miranda: Speed Up (Haschel), Power Up (Miranda), 1x Psyche Bomb X, [Every Turn] Trans Light

Then go all-in with the highest damage dealing throwable items (Psyche Bomb X + Trans Lights) Just attack with Haschel as much as possible

Miranda: Psyche Bomb X ~6400 Damage (MAX), Trans Lights ~ 1075/1618/2152 Damage (240%) Haschel: Attack (409/613/818)

Phase #2 - 10000 HP:

Still go all-in for as long as the boss is debuffed

Miranda: Trans Lights ~1075/1618/2152 Damage (240%) Haschel: Attack (409/613/818)

Phase #3 - 11000 HP:

This is where you use Trans Lights when you can (always revive Haschel if he dies first). Make sure Miranda never drops below 2000 HP.

Miranda: Trans Lights ~ 1075 Damage (240%), Angel's Prayer/Healing Fog if necessary! Haschel: Attack (409/613/818)

Phase #4 - 12500 HP:

Miranda: Trans Lights ~ 1075 Damage (240%), Angel's Prayer/Healing Fog if necessary! Haschel: Attack (409/613/818)

Once you Melbu Frahma has done his 5th attack you transform with Haschel into a Dragoon and cast Atomic Mind

This forces Melbu to go into his defensive state for 5 consecutive turns.

Two critters will spawn with 1500 HP (2x AoE spells will take care of them from Miranda)

All other attacks should focus on Melbu. Once the critters are gone you use Trans Light again when possible!

Game stats
Followers
135
Runs
197
Players
28